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Messages - Arnold Rimmer

#31
BaconBits, Are you aware of a possible BEP (Bug/Exploit/Problem) with the fireplaces regarding their
"consumption" of wood? I just noticed that a fireplace i built, but did NOT fill with wood
heats as good as the one next door which i DID fill with wood after construction.
I closed the room with the "broken" fireplace and am now waiting out the 7 days period
to see, if it isn't just burning from some wood that was "put in" as it was constructed.
(the small window says "Fuel:0/50" but maybe there's some hidden stuff?)

The chance for an exploit is not really THAT big, since you cannot forbid colonists to refuel it.
But to me, that's still not how it should work in a simulation :)
#32
Anonemous2, Thank you for this mod :) A small matter that bugs (probably only) me:
Could you maybe set the default rotation when building in a way that the "front" of the
furniture points downwards?
In Detail: The dresser, end-table, end-table with light, filecabinet, when clicked to be built,
all face "north" with their frontside, eg. where the drawers are. So when placed they then
of course look kinda boring. Sure, you can rotate them, but for those who built for beauty
in "our" eyes (instead only for the colonists eyes' beauty), it is a bit tedious
(tedious sounds a bit dramatic though).
#33
Ah, i did not know about that scam-thing.
While i am a bit sad about not being able to download a nonsteamversion,
i really welcome his decision.

Just for completionism, there won't be a GOG version then either, right?

#34
More precise:
How do i download the DRM-free version after buying
the game on Steam without buying it from the website?
(actually, it was a gift, but that should not matter technically)

I would like to have the option to play it without steam running in the background.
As of A15, if i start the game out of its folder, not using the link,
it just displays a message and shuts down if steam is not running already.
#35
Ideas / Re: Add random hints/tips to loading screen.
September 08, 2016, 02:25:21 AM
When i as referring to loading tips, i meant specifically the ones trying to teach the player
how to play the game. I feel different about it, if they contain lore or funny stuff,
Kerbal Space Program as an example does it better in my view.
(Although it gets a bit repetitititive, because not many different are shown)
#36
Scalare, that is actually a good idea. (I am bending it a little)
The questions and answers could be provided by the translationteams.
Then, based on ones forum-language-setting, one would get PVQA's
in ones own language, easy to understand and easy to answer.

(I just noticed that those Questions do not appear EVERY time i post
something, is that an intended behaviour or a glitch?)
#37
Ideas / Re: Fixing the biggest Rimworld issues
September 06, 2016, 02:57:58 PM
0. Other Forums? Where are your sources, URLs?
Also, why even would you look around other forums? Off with your head, i'll say!

1. They are not incapable of doing them, they simply refuse to do them.
And rightfully so! If i were Lady GaGa, you would have to shoot me before i mop the floor for you.
And you don't want to discuss it with her, not with all those psychos around, next thing is,
she puts poison-mushrooms into your food, when you order her go harvest.

2. Mental breakdowns do not nessecarily happen because of "OH MY GOD, My dad IS my sister!"-events.
Seen "Falling Down" with Michael Douglas? That's pretty realistic.
The size of the trigger is often not comparable to the result of a breakdown.

3. Yup and pretty much ONLY explosives in the case of whole limbs.

4. I would not call it "BS", but yes... when my doc had to replace a leg, the patient
woke up with stabwounds in her lungs. And the doc had TWELVE years of experience...

...
Colonist 1 then shoots Colonist 2 in the head, killing the poor spanish guy who does not know what the english
words "Garden" or "Potatoe" mean, yet had remembered various english moviequotes.
#38
Ideas / Re: Add random hints/tips to loading screen.
September 06, 2016, 02:22:53 PM
I got one for ya'll.....

"Loading tips are for People who refuse to read manuals and/or are not smart enough to find stuff out on their own
and need to be told the most basic game-mechanics EVERY.SINGLE.TIME they load the game or a saved game or
start the game"

Games a long time ago were fun, BECAUSE it was difficult. Nowadays, to maximize profit, eeeeeverybody gets
to be told over and over again by selfclaimed "pro-tips" and stuff how to be the best and the second they
stumble over their own toes they come yelling for help in the forums.

Sure, you could now say "geez, what a drama-queen, so much over-reacting"
I'll say "Over-reacting? The question is, why are -you- not reacting when people treat you like oafs in their games?"

Wait, is "oaf" the right word? I do not mean the thingies you row with on a boat gently down the stream, take it
away, captain, oh my captain, merrily, merrily, merrily...

*wanders off mumbling into the distance*
#39
General Discussion / Re: The game cheated me...
September 05, 2016, 04:18:27 PM
How is that cheating?
*imagines self-aware gamemechanics, chuckling away in the dark
of the code "hehe, got him AGAIN, poor fella!"*

Anyways, your colonists probably are just asleep, wait for 8 hours,
then try again.
#40
Please re-think the post-verification answers.
"You cool a room with an air _______:" neither "condition" nor "cooler" works there.
Help the non-native english-speakers to contribute to the forum :)

I am not asking to get rid of the system, just make the valid answers less language-specific.
#41
Mods / Re: What would make the game easier to mod?
September 05, 2016, 04:05:12 PM
I have just one request:
As i understand it, A15 "broke" CCL and it might take some weeks for that team to
update it, so it would really help if developers of coremods or mod-libraries could be
sure to have access to the code that they need so they can provide the compatibility
for mods. I could imagine that, if such breaks happen often, developers of such coremods
and libraries simply give up.

While the corecontent of RW is very nice, for small teams, contentcreation
might be much work. Making the game as moddable as possible in my view is then
quite important so the community can add features and content to enhance the game and
should need arise, keep it alive.

*grins*
I can understand though that one might frown upon releasing any amount of code to the public
if one uses really disgusting names for the variables.

In any case, this is a wonderful "game" already (i personally ab-use it more as a simulation).
I am warmly reminded of "Little Computer People"  ;D
#42
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 07:21:51 AM
So here is how we do it:
1. collect 0.10 buck from every player
2. send all that money to Marek Rosa (Space Engineers) under the condition he has a serious talk with Tynan
about releasing the part of the code that's helpful to modders and only that part.
3. sit back and smile.