Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - nbielinski

#16
Releases / Re: [A16] Remote Explosives (1.11.1)
January 02, 2017, 07:28:20 PM
Just wanted to say I love the mod. Having a large prison is hard till you learn to foam up the hallway in whenever folks get uppity and have sleeping gas canisters ready to take down rioters.

Regardless, I have one small issue in that remote incendiary and explosive charges aren't showing up on the bill list for the explosives workshop. Anyone else having the problem or is it just me and my rather copious amount of mods?

Edit: I'm a total moron, you have to research the IED's as a prerequisite for making both of them. My bad.
#17
Unnecessarily hostile? I made a recommendation to stop the copious amount of posts asking for ammo to be removed, so the line of posts would be trimmed down and perhaps people reporting actual issues could be noticed and you call me a prick.. I'm sorry to burst your bubble but the mod creator has said they will not be removing the ammo feature. I'm just saying put that up front so people stop book ending every fifth day with a post asking for ammo to be removed. I dunno. Don't be so defensive about a non-issue?
#18
If I could make one recommendation. Just above the download link, in large, bold, red text: "Do not ask for the ammo system to be removed. It never will be." Just to quiet those who can't handle a simple "assign equipment" menu.
#19
Heyo, just wanted to say that I love the mod, I always felt the world was a bit too empty and loved having more of an inter-faction relationship aspect. Just wondering, will it be ported to Alpha 16?
#20
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 25, 2016, 10:12:37 AM
Quote from: SwiftShadow on December 25, 2016, 08:00:51 AM
EDIT: Oh i actually found the place where u can manage loadouts, but for some reason the moment i edit the loadouts my fps drops to 1-8 from stable 60. No idea why, i mean i have a Icill gtx 1080 and a I7 6700k so it cant be hardware problem.
I mean i can still do the loadouts but a bit annoying.

I actually have the same problem, it seems to just be the game trying to load all these different types of ammunition, weapons, etc. My recommendation? Play through the lag for a moment or two then search for what you need in the bar on the top right, that usually cuts the lag-from-looking-for-stuff.
#21
Heya, just wanted to say I love the mod. It's amazing and I love that, "growing up in weapons as you learn more" sort of vibe. Totally keeping it as long as I can. Just one question, would you ever consider making a Combat Realism patch? At least to give your amazing weaponry a bit of an ammo dependency?
#22
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 21, 2016, 12:43:15 PM
Heyo folks, just wanted to say that I'm a big fan and I'm overjoyed that this mod is being brought up to Alpha 16. Just wanted to give a bit of feedback: the inventory system for CR and the caravan system are a bit at odds. You see, the caravan system lets you load up colonists with random crap, and CR doesn't seem to like that. It fills their inventory then they just sorta.. stand there, unable to pick up any more.

Edit: Hm, is there any way to, I dunno.. disable the CR inventory and just stick to vanilla weight?
#23
Hm, thank you very much Cupro, I do have CCL but looking at the debug log, it seems its missing a few assets. I'll see about pestering those folks kindly to see if I can't get it working. Thank you.
#24
Heyo Cupro, I want to start by saying your RimPharma mod is absolutely spectacular and I love it more than most other mods that edit health in game. Just a quick question, when attempting to build certain work-tables, i.e the gran-mill, the game will simply cause it to disappear once built. Or, when I try and spawn it in, it will flatly refuse to spawn. I hate to bother if the issue is with my game but.. any ideas as to why its doing so? Thanks.