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Messages - Madman666

#31
Most mech weapons also destroy on drop, yet What The Hack somehow keeps track of them and restores them along with the mech, when its hacked from downed state. I assume same would transpire with the cannon. When there will be a way to change weapons for mechs, that ll be another story entirely... Seeing a tank shooting bullets out of its cannon will be funny. xD
#32
Yeah "What the Hack" will allow for weapon change for mechs in the future. Roolo has it in his roadmap. Also, if your tanks and vehicles will have a mechanoid base, it will allow you to hack tanks too xD. Which will be darn interesting to play with.
#33
Fine, be that way... we adore you for being you after all. Still, i d appreciate GAU-19 at least being droppable then. I mean you can wield and craft rocket launchers that do 500 dmg in Red Horse (nothing more satisfying as landing a solid hit on a raider crowd of couple hundred with that thing). Whats wrong with giving one more OP toy for the player to abuse the hell out of.
#34
While certain aspects or Red Horse indeed do feel OP as heck, nothing is completely broken quite as BMG rounds, which you just can avoid entirely by just not crafting rifles that use those, cause enemies luckily don't have those monstrous kill toys on them. When vehicles were around, they didn't feel that OP, because mechanoids kick arse no less than tanks and APCs. Guys with dangerous crap like airstrikes and rocket launchers are fragile. Most of them just die off on traps anyway or get sniped in the face with 100500 lead rich presents. Heavily armored freak with a minigun that can oneshot through excellent quality power armor IS another deal entirely. Its your call, CP, but i will definitely alter it to be manageable and also make it droppable, because this is not the case of unfair, this is more severe. Just to clarify, this will not affect my love for your mods in the slightest. Madman out.
#35
With high capacity burst weapons, hit chance is greatly increased just due to amount of projectiles being fired. Not to mention that with high spread, the chance of hitting someone that was just close is really high. Honestly i ve suffered more hits from a centipede miniguns and blasters, than from enemy firing precision weaponry. And you still wanna make a minigun that will fire 70 dmg BMG rounds, that ll just demolish defences and oneshot anything it hits through 100% armor. No matter how inaccurate you ll make it, it will remain broken with that kind of insane damage output.

And to top it off players won't get their greedy paws over it, because reasons. As one of hardcore fans of your mods its my duty to report, sir, that i kinda want to see it in the game, because it will be broken... and also kinda don't for the same reason. Jeez, at least let us have this toy, if you wanna make it smash the balance so much xD
#36
50 cal minigun? With projectiles that do what was it 70 dmg? Hah, brace for whinestorm impact, mate! xD. Can't get any more bs than that. .50 BMG rifles eat mechs with 100% armor for breakfast.
#37
Speed boosts? Yuck! My cyborgs will outrun you VOIDs. Can VOID outrun my cyborgs though hehe...

Muffaloes must DIE!!!
#38
Mommy told you not to abuse mech serums too much? Now look at you, all purple and angry with means of space travel! Nice, a new enemy faction to butcher for parts! Awesome.
#39
I foresee some juicy tacticool battles ahead, CP. Amazing work as always. One more participant for the meat grinder. Looking tacticool as frickk while at it too..
#40
I actually wanted to comment about caravan maintenance having low treshold, but you beat me to it. Nice work.
#41
Quote from: Canute on April 24, 2019, 05:36:34 AM
QuoteThat will surely make every raid be unique as hell.
Do you realy think ?
Then he need to create different AI think nodes too, so each faction attack different ! :-)

Yep, despite the obvious lack of AI behaviour diversity, with CP's complete modset, What The Hack with mechs and Simple SideArms-DualWield-Run&Gun-GiddyUP combo, every raid usually looks, handles and fights differently, just due to sheer diversity of gear\mounts\armor etc.

AI behaviour sadly requires some serious c# work, so i think at best we can expect stuff like factions using mercs and police-like behaviour CP was talking about at some point.
#42
Dayum. You sure plan in scale, CP. I sure hope every faction you ve planned will make it xD. That will surely make every raid be unique as hell. Which is amazing.
#43
Moar and moar tacticool stuff! Niiiice. So remind me whats left? How many factions in total you re still going to add, CP?
#44
Hey there, CP, glad to hear you re working on Red Horse again! I didn't post for quite a while, but i am still here, lurking in the darkness, watching project unfold. I am really happy vehicles will make a comeback. This is awesome.

Also... CP? Can you consider expanding Rimmu-Nation Clothing with some gloves and boots? Its kind of weird to rely on Medieval Times mod for finger\hand\feet protection when you re running around in hunter-reactive power armor.
#45
Releases / Re: [1.0] What the Hack?!
March 03, 2019, 05:44:01 PM
I have more than 180 mods with WTH included - not encountering your issue. You could post output logs game creates on a crash to let Roolo check it out. Also posting your modlist might shed some light, on which mod might be the culprit.