I was using the tropiCKAPP and the bone mod I was using added bones as a butchering product for vanilla animals. It seems they are conflicting with the shearable ibex and the milkable deer and ibex which is strange since the bone mod uses patches.
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#16
Releases / Re: [A17]Vanilla Animal Overhaul (more pack animals included) - updated 29/7/17
July 30, 2017, 12:54:22 PM #17
Releases / Re: [A17]Vanilla Animal Overhaul (more pack animals included) - updated 29/7/17
July 30, 2017, 12:32:34 PM
The new update is throwing red xml errors for me about pawnkindlifestage field about the butcher body part being defined twice. Also there seems to be an incompatibility with bones with the deer and ibex since you added to them animal products.
#18
Outdated / Re: [A17] Yes, Vehicles
July 25, 2017, 02:16:03 AM
Can we load prisoners on them? That would give them an advantage over using dropships.
#19
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 18, 2017, 07:54:55 PM
Are there going to be different flavor thoughts for the different sodas to encourage variety in making them?
#20
Releases / Re: [A17b] Don't Shave Your Head, Ushanka, Metro Armory, Music, and more!
July 17, 2017, 01:36:24 AM
will the head mod work with children and pregnancy?
#21
Unfinished / Re: [A17] CARNIVÀLE — now less dumb than Psychic Soothe! [alpha available]
July 15, 2017, 11:49:53 PM
How will this interact with hospitality.
#22
Releases / Re: [A17] TropiCKAPP Rainforest Mod
July 08, 2017, 03:32:29 AM
A few questions:
1. are the jitter berries supposed to have the raw food debuff from eating them and is there some way to counteract this
2. are you considering some tropical meals to take advantage of the new crops you added
1. are the jitter berries supposed to have the raw food debuff from eating them and is there some way to counteract this
2. are you considering some tropical meals to take advantage of the new crops you added
#23
Outdated / Re: [A17b] Sixs' Mod Showcase (July 4th, 2017)
July 07, 2017, 11:14:16 PM
Is Stuffified Construction compatible with Fluffy's stuffed floors?
#24
Outdated / Re: [A17] Harrowed Light - 1.1
July 07, 2017, 01:04:50 PM
Are you going to release your mod on the steam workshop for better exposure?
#25
Outdated / Re: [A17] Diseases overhauled (and some things more)
July 04, 2017, 09:53:52 PM
Have you considered hosting the other mods you made or updated on this thread?
#26
Unfinished / Re: Children and Pregnancy - v0.2D (2017/June/11)
June 12, 2017, 06:31:34 PM
So I tested it out with the humanoid alien framework and it runs without obvious red errors but the alien pawns have human heads.
#27
Outdated / Re: [A17] SeveralPuffins mods for A17
June 08, 2017, 09:38:18 PM
Did you update your mods with the latest bugfixes and changes on the steam version?
#28
Releases / Re: [A17] Rikiki's MiningCo. (05-06-2017)
June 07, 2017, 11:54:09 PM
Will you be updating M&Co outpost generator be updated for alpha 17?
#29
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 05, 2017, 07:41:33 PMQuote from: kaptain_kavern on June 05, 2017, 06:15:06 PMI tried it out and it is loading fine without any red errors. What I meant was the mod on steam had a more recent update but I'm not sure if it was necessary to get the steam version to actually use the mod.Quote from: Napple on June 05, 2017, 03:07:00 PMYes it is. Looks harder (It's write in a weird green)
The version posted on ludeon hasn't been updated for the official a17 release so I think it might not work.
#30
Outdated / Re: [A17] Balancing Act | A game-balancing mod
June 05, 2017, 03:07:00 PMQuote from: kaptain_kavern on June 05, 2017, 08:37:14 AMThe version posted on ludeon hasn't been updated for the official a17 release so I think it might not work.
It's still there : https://ludeon.com/forums/index.php?topic=22598.0
Hi Nattiejim BTW, hope you're well, colleague o7