Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - jecrell

#166
Quote from: Benis on September 22, 2017, 09:09:43 PM
Using werewolves, '1 day until full moon' changes to 'Full moon approaching' sometime in the evening a day before the actual night of the full moon. If I'm not keeping a close eye on the date, 19h rolls around and I'm unsure if the full moon is imminent or for the following night, and often end up isolating my werewolves unnecessarily. A change of status in the morning of the day of the full moon itself that occurs past the danger hours (something like 4AM+) would be nice.
I've also two or three instances of metis werewolves going through their first night with manual moon fury just for them to change to standard werewolves and have T1 metis turn to T1 of one of the other werewolf forms, but I run a long mod list and didn't save any logs. Anyone else had this occur?

Currently, the code is actually set up so that, if, perhaps, the full moon starts during the day time, it will actually delay the full moon UNTIL night time. This is to avoid a daytime werewolf transformation, which would be a bit more offputting.

Apologies fellow RimWorlder. I should set the initial calculation of the number of days between full moons to be guaranteed to be at night rather than doing a lazy delay.
#167
Rim of Madness - Werewolves



9/3/17
v1.17.0.5
Simple Sidearms Patch

Werewolves, when using the Simple Sidearms patch, will drop their apparel and equipment to avoid causing errors when using Simple Sidearms. Users without Simple Sidearms will notice no changes.

TODO:
Add ability to eat hearts to extend rage.
Add ability to treat bionics with slits to allow for flexibility during transformations.
#168
EPOE & A Dog Said Patches


Cosmic Horrors - A Dog Said Patch is now available alongside the other A Dog Said / EPOE patches.

Downloads

https://www.patreon.com/posts/14107245

Cosmic Horrors


-Modified Dark Young so that they now have more detailed individual parts to make it easier to perform ADS surgery.
-Changed the name generation for Dark Young to be similar to how Black Cats / Crows are named.


Download
https://www.patreon.com/posts/call-of-cthulhu-11381384
#169
Arachnophobia Update


v1.17.1.14
8/30/17
-Spiders no longer have their webs stun colonists.


EPOE & A Dog Said Patches


8/30/17
V1.17.0.0
Now Available

https://www.patreon.com/posts/14107245
#170
Quote from: Benis on August 27, 2017, 12:18:50 PM
<snip>
I just want cute little spooky animals running around my base without having to watch all my hard work die of old age in a few months.

Well then~~

Arachnophobia Update


8/28/17
V1.17.1.13
-The smaller spiders can now live for a whopping 10 years!
-French translation fixed.



Lovecraft Storyteller Update


8/28/17
V1.17.2.3
-Crows can now live for an astonishing 60 years! Perhaps they will even outlive their masters?
#171
Werewolves Update



8/23/17
v1.17.0.2

- Werewolves no longer try to optimize apparel while transformed.
- Werewolves in pods or storage containers should now break out during their full moon transformation.
- Werewolves also now regenerate previously lost or destroyed body parts when transforming.
To-Do: SimpleSidearms conflict fixes.
#172
Werewolves Update



8/23/17
v1.17.0.1
- Added debug commands to force full moons.
- Downed Werewolf bug fixes
- Special cases where Werewolves were not removing hediffs properly bug fixes.
- Werewolves also now regenerate previously lost or destroyed body parts when transforming.
To-Do: SimpleSidearms conflict fixes.
#173
Quote from: Canute on August 22, 2017, 10:58:41 AM
Error when transforming:
https://gist.github.com/b51f6444166be85b8a7425242455857e

Error at full moon transformation:
https://gist.github.com/a22200863302d8bb583a15eb4e7ab4ba

Or if you like more the output_log

Thanks! This helped a lot.
So to confirm this issue, I checked with some other folks.

Currently, the mod conflicts with SimpleSidearms.
For a Werewolf playthrough, it's recommended to be disabled for the time being.
I'll look into a conflict resolution this weekend. For now, I'm going to put out a small update to other minor issues.
#174
Quote from: Ratvar on August 22, 2017, 05:14:12 AM
They ain't supposed to stand and do nothing on transform, transform into four forms at once, keep their clothes and cloth sprites on?
<snip>

Quote from: Canute on August 22, 2017, 06:09:53 AM
Puhh at last someon else got the problem too.
Ratvar, i think we need to wait for the next version, currently none of my pawns can transform well during fullmoon rage.

It hasn't happened to me yet, but please share your logs please! I can't debug something without a proper output_log.txt. If you do, I can probably fix the problem. Thanks!

Also, try loading the mod higher in your load list and loading your game. Strangely, this has fixed a few people's issues.

And please... erm... send logs... yeah... I can't fix bugs on my end that I don't have. I run with minimal mods whenever I create my own mods to avoid finding bugs that aren't in my initial control.

Our discord is an easy place to drop errors logs.
https://discord.gg/AaVFA7V
#175
Unfinished / Re: [A17] [WIP] Jurassic Rimworld
August 20, 2017, 10:54:03 AM
What a great way to change the way RimWorld plays. Dinosaur park management? What better way to sow chaos. I'm just here to wish you luck and support my good man. *hat tip*
#176
My Elder Things will be so happy. I can already imagine them making unearthly piping noises in delight!
This is a mod that I wanted to make for them to create genetic hybrids as part of their race, but I never got around to it.

Bless you, sir!
#178
Quote from: Canute on August 13, 2017, 04:08:15 AM
jecrell,
since you are a mastercoder. Isn't it possible to do a ingame versioncheck. When you werwolfs need a special version of jecstools, can't werwolfes check on loadup if this is install, and popup a warning or give a clear error msg. that even dump user see "Error, get newest ...." ?

I think i saw a similar msg. when i forget to activate hugslib.

Solid idea. I'll get to it before release.
#179
Quote from: SpaceDorf on August 12, 2017, 01:40:08 PM
I wish you a happy birthday. And the Obivious question : Is the Conehat included ? If not, can I we have it ?
Making a birthday hat would be a legendary item. I cannot part with it. Also, my birthday hat enables me to skip the old age problems. Mwahahaha!

Also...
Arachnophobia Update



8/13/17
v1.17.1.12
New Translations:
- Français (NorX Aengell)
- Português (KaiserThurston)
#180
Quote from: Apposl on August 12, 2017, 09:56:16 PM
Hi, I love your mod and I am curious if anyone here has discussed other mods that are compatible or add to the atmosphere? I'd like to have that discussion if it hasn't happened already, I'm just slow going through 40 pages of thread on my 2g mobile connection.

Love the mod, basically inspired me to sign up here. Thank you for all your hard work.

PS: I just added the werewolves mod and get this error. I don't care and will just deactivate or try to play anyway and see how it goes, but just in case this helps you at all, I thought I'd share? If you need anything else from me like a mod list or anything please let me know. Thanks again! https://gist.github.com/80e17806aaaaf6c333bc4ef4087c98ad

PPS - JUST REALIZED YOU POSTED THAT TODAY AND SAID IT'S YOUR BIRTHDAY, HAPPY BIRTHDAY!!!

Thank you good fellow. Do check out this recent update for JecsTools.
https://github.com/jecrell/JecsTools/releases That should fix your problem.
Bless