Quote from: Hydromancerx on January 19, 2017, 09:40:47 PM
I tried to make my own deity but it messed up all the mod lists. What did I do wrong? Note it uses the deer antler hat from another mod and some base game events.Code Select<ThingDef Class="CultOfCthulhu.CosmicEntityDef">
<defName>Entity_Gaia</defName>
<thingClass>CultOfCthulhu.CosmicEntity</thingClass>
<label>Gaia</label>
<version>5</version>
<description>The Goddess of the Earth.</description>
<symbol>Mote/Symbols/Gaia</symbol>
<tier1SpellDefs>
<li>SpellFertility</li>
<li>SelfTame</li>
</tier1SpellDefs>
<tier2SpellDefs>
<li>ThrumboPasses</li>
</tier2SpellDefs>
<tier3SpellDefs>
<li>SpellPsionicGrowth</li>
</tier3SpellDefs>
<finalSpellDef>PsychicSoothe</finalSpellDef>
<favoredApparel>
<li>Apparel_DeerHood</li>
</favoredApparel>
</ThingDef>
SpellDefs are custom IncidentDefs that have special checkers that say it's okay to call them or not. So when you use non-call of cthulhu spells in your spell lists, it simply won't work.
