Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rogerthat

#1
Outdated / Re: [A15] Crafting Hysteresis (v1.0.3)
September 12, 2016, 08:40:31 PM
Quote from: ZorbaTHut on September 03, 2016, 10:53:24 AM
Updated to v1.0.3.

* Butcher tables can no longer be wedged into an unusable state by choosing an unsupported option
* Bill UI adjusted slightly to avoid element overlap with stonecutting tables

Did some compatibility testing.

* Feed The Colonists seems to work fine; remember that, if adding Crafting Hysteresis to an existing game, you must delete and recreate any existing bills to add the new options
* Colony Manager does not support the new options; this fix has to happen on the Colony Manager side (and realistically, they'd just reimplement CH within their own framework)

Thank you for the mod. However I'm struggling to work out whether my current mods are compatible though. Currently have EdB, EPOE, Medieval Times, RemoteExplosives and TBedsVanilla and TFloor. Is there a way to determine whether they modify crafting code?

Thanks!