So I'm able to produce TONS of value, and get plenty of gold. I'd like to be able to produce metal armor, so I can finally pimp out my colonists in gold plate mail.
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#17
Outdated / Re: [MOD] (Alpha 8) Brain Surgery
December 22, 2014, 06:43:41 PM
What does this... do? Like, what's the effect?
#18
Mods / [Suggestion] Wild temperature crops
December 13, 2014, 11:25:03 PM
Magmaberries that only grow over 100F.
Frostroot that only grows below freezing.
Would have similar nutritional value, but increased trade value, or perhaps other interesting things like producing meat items or such...
Frostroot that only grows below freezing.
Would have similar nutritional value, but increased trade value, or perhaps other interesting things like producing meat items or such...
#19
Bugs / Re: [W|0.8.651] Weird bug with the new crafting system
December 12, 2014, 01:02:56 PM
The thing is, there's a stockpile for unfinished items, so clearly you're supposed to be able to take things off the table and put them back on...
#20
Bugs / Re: [W|0.8.651] Weird bug with the new crafting system
December 12, 2014, 02:47:47 AM
Having the same bug, even with one crafter. He starts something, immediately gets distracted, and drops the unfinished item on the floor.
#21
Releases / Re: [MOD] (Alpha 8) PowerSwitch (1.8.0 / 10.12.2014)
December 11, 2014, 01:30:51 AM
Suggestion now: Switches that turn on/off in certain temperature ranges. Heaters that turn on in winter automatically!
#22
Outdated / Re: [MOD] (Alpha 7) Programing Mod! Version 1! Computer + Programs!
October 22, 2014, 02:46:39 PMQuote from: skullywag on October 22, 2014, 08:34:19 AMIt sounds like an economy mod - adds items that you produce and sell. Nothing more.
So no programming....
#23
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - HOTFIXERINO (11.10.14)
October 21, 2014, 08:20:39 PMQuote from: Girlinhat on October 20, 2014, 12:48:32 PMBump.
I loaded a game and my entire hive had zero skill. What do?
#24
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - HOTFIXERINO (11.10.14)
October 20, 2014, 12:48:32 PM
I loaded a game and my entire hive had zero skill. What do?
#25
Outdated / Re: [MOD] (Alpha 7) Less Incident Trolling (V 1.0.0 / 15.10.2014)
October 18, 2014, 09:21:06 PM
Can you do anything about the annoying electrical explosions too? I'd personally like them just removed from the game. They don't add content, just tedium, as suddenly you have to rebuild a few power conduits and repair damages. Plus it's the only event that you cannot defend against - solar flares, eclipses, and raiders (even drop pods) all have a method to counter, but power explosions are just cheatingly annoying and unstoppable.
#26
Outdated / Re: [MOD] (Alpha 7) EdB Interface UI Mod (v2.2.3 - Updated Oct 8 2014)
October 09, 2014, 11:51:36 AM
Alright, my EXACT steps to get this error.
Install Extended Surgery and Interface (as well as others like enhanced defense, but they don't touch health).
Play the game for a bit, build the Extended Surgery workbench but don't use any of the new items (no glass eyeballs or eyepatches on the map or on any colonists/prisoners).
Add Apothecarius - it doesn't work with the load order, so I disable Apo, close the mod screen, open the mod screen again, and enable Apo, so that it's the last mod loaded.
Open any health screen, get this error.
I can try with a new world, as well.
Install Extended Surgery and Interface (as well as others like enhanced defense, but they don't touch health).
Play the game for a bit, build the Extended Surgery workbench but don't use any of the new items (no glass eyeballs or eyepatches on the map or on any colonists/prisoners).
Add Apothecarius - it doesn't work with the load order, so I disable Apo, close the mod screen, open the mod screen again, and enable Apo, so that it's the last mod loaded.
Open any health screen, get this error.
I can try with a new world, as well.
#27
Outdated / Re: [MOD] (Alpha 7) EdB Interface UI Mod (v2.2.3 - Updated Oct 8 2014)
October 08, 2014, 09:40:59 PM
Found this bug:
It occurs when using the Apothicarius mod, which modifies a number of health things. I also noticed that the interface mod doesn't allow you to see debug information about wounds and illnesses.
It occurs when using the Apothicarius mod, which modifies a number of health things. I also noticed that the interface mod doesn't allow you to see debug information about wounds and illnesses.
#28
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Life Support UPDATE (07.10.14)
October 08, 2014, 09:39:27 PM
Oh, interesting. So, it probably works just doesn't interface? Interesting... Will poke more, and post on his thread.
#29
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Life Support UPDATE (07.10.14)
October 08, 2014, 09:30:47 PMThis pops up when I have your mod loaded last (as you suggested) as well as Extended Surgery active. It appears in the Health screen, but the debug window is extremely small, so I closed the health screen and it remained up on the normal debug screen.
#30
Outdated / Re: [MOD] [ALPHA 7] Apothecarius Seven - Life Support UPDATE (07.10.14)
October 08, 2014, 09:14:46 PM
It was Extended Surgery, my bad. And yeah, changing the load order causes the health screen to completely freak out and throw an infinite repetition of debug reports.