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Messages - DuckBoy

#46
What do you do with a herd of rampaging elephants?  Oh child, ask the elders about BoatMurdered. 

https://lparchive.org/Dwarf-Fortress-Boatmurdered/Update%201-11/
#47
Hakuja!  Her twin scythe blades, full power armor and depressive nature have ended many of my colonies!

I say give her luciferium for the next five years and see if it mends itself. 
#48
General Discussion / Temperature Science
February 18, 2017, 08:03:57 PM
I have noticed that rooms with partial roofing, ~85-100% don't immediately match outdoor temperature.  This allowed me to put tiny 2x9 potato farms on the sides of my tribes' bedrooms heated by torch lamps, and a 9x9 devilstrand farm in the castle's grand dining room, growing year round by the camp fire(s). 

This becomes a space inefficient (and wood inefficient), but incredibly early in the research tree year round greenhouse that should be good for colder temperate, and potentially boreal forest tribal starts. 

Has this been discovered/scienced before? 
Are there existing optimized room layouts? 
Do we know the exact number of open spaces we can have, or when an extra campfire would do to keep the heat in? 
#49
General Discussion / Cassandra's War On Drugs
January 25, 2017, 09:47:36 PM
DuckBoy:  Cassandra, would you tell me a story?

Cassandra:  Sure DuckBoy, did you ever hear the story of Lil Libby? 

DuckBoy:  No, tell me!

Cassandra:  Lil Libby grew up on a Glitterworld, far, far away from here.  She was very kind, and very hardworking.  She always dreamed of leaving her home, and flying out to see the galaxy.  So she worked very, very hard, and finally, at the age of 42 she had scrounged up enough money to buy a one way ticket. 

Cassandra:  She landed on a Rimworld, just like ours.  It was her lifelong dream.  She got right to work.  She put up solar panels, planted potatoes, and pretty little bed to sleep in.  That first night, she slept staring up the stars. 

Cassandra:  The next morning Lil Libby took a single pill, called Wake Up, so she could work even harder.  Then she had a heart attack and died.  The End. 

DuckBoy:  Wha...  Whaat?

Cassandra:  I Said, SHE HAD A HEART ATTACK AND DIED!!

DuckBoy:  Bu But...

Cassandra:  Sleep tight! 
#50
I dunno... I had 3 useless people who couldn't haul, were addicted to crack, and were fresh out of crack.  They were also fresh out of turrets and food and freezing to death in a wintry mountainous desert. 

I left them to go grab dinner for an hour, and I came back and they were totally fine.  At triple speed. 

Now granted, totally fine still means they were eating the corpses of the other colonists that were all stuck on their beds since they couldn't haul.  But only one of them died. 

Colonists aren't all that stupid I think. 
#51
General Discussion / Just a tad overprotective
September 25, 2016, 04:03:54 PM
So Leopard's alcoholic father, who she hadn't seen in over a year, just drop podded into her bedroom and triple rocket launchered her fiancĂ©. 

I don't really know who's side to take here... 
#52
I've only seen one working fire trap, and it was from a fairly old version, but I think the idea still works.  The key is finding a way to close the room. 

The one I saw had a small room full of wooden furniture to act as fuel attached to a long single tile tunnel, a stone door to stand in and throw molotovs, and a turn in the tunnel that allowed a colonist to stand inside the base diagonally connected to the tunnel. 

When raiders/animals came in, a colonist would walk up to the tunnel, build a wall diagonally, thus sealing the room.  Another colonist would toss a molotov onto the wooden fuel.  Then everything inside just died. 

Assuming diagonal building still works, this design should still work great. 

Theory crafting of other ways to seal the room is really what is needed to make temperature traps a reality. 

Diagonal building (safe)
Open Doors (hard to close, raiders destroy, not sure about animals)
Colonist builds and tries not to die (only works with really long rooms, multiple entrances and cover)
Overhead Mountain collapse via frag grenade destruction of supports (Fairly certain this can only seal the area containing the support, and probably crushes everything inside)

Any others I'm missing? 
#53
General Discussion / Re: Safe Radius for No Friendly Fire?
September 18, 2016, 01:43:07 PM
Is that miss radius dependent on weapon accuracy? 

That is, if I have 2 identical soldiers (in shooting ability and expendability), one with a shotgun, one with a sniper rifle, and a long 1 tile hallway with an army of wargs coming down it, should I put the guy with the sniper rifle in front or the guy with the shotgun in front? 

I always would have assumed the guy with the shotgun should go in front, but shotguns (I think) have a higher accuracy at close range, thus (potentially) making friendly fire less likely to occur with the shotgunner behind once the wargs close in. 
#54
General Discussion / Who is Shearing My Camels?
September 18, 2016, 01:11:34 PM
Have you ever tamed a dromedary?  Have you ever noticed that they always start at 0% wool and 0% milk? 

I get that they were starving (and thus don't produce anything), but nowhere near the malnutrition(extreme) they hit after I tame them and they still manage to get at least a little bit of growth! 

Followup, does malnutrition lower the amount of meat I get from the animals, or can I keep all my animals on the brink of death rather than making a refrigerator? 
#55
Doc, I have pain in my toe!

Okay, let's amputate it

...

Minor complications, we accidentally slashed into your brain.
Damn this herbal medicine.

-Diaries of a level 16 Doctor with 120% surgery success rate

---

In his defense, he was operating in pitch black darkness, he was high on yayo, and the patient was staggeringly ugly.
#56
Is there a way to factor blight into this?  I feel like corn has a ~250% chance to die to blight compared to rice.  Same with psychoid to beer (though lord knows how many air conditioners you need to stop the beer from going bad every heatwave and cold snap with heavy production) Is there a %chance blight per day we could add to get a %chance of harvest? 

Chance of blight during lifetime = blightChance * Grow Time. 
(or maybe (1 - pow(1 - blightChance, grow time)) ??)

Chance of death given blight = 4/5  (I think?)

Chance of crop survival = 1 - (Chance Of Death Given Blight * Chance Of Blight During Lifetime)

I don't know the underlying %chance of blight per day, probably differs per ai, should be something like bad event being blight / duration between bad events.

-
Blah, it will only serve to make corn worse and rice better, and hydroponics/fertile ground/sun lamps more important, rather than growing in large fields. 
-

Also, colonists who take smokeleaf work ~30% slower, and colonists who take yayo work ~15-50% faster (move speed + never sleep + global work happiness bonus 20%). 

Depending on chemical interests and whether you're limited by space or work amount, growing smokeleaf can feel awful compared to growing psychoid. 
#57
General Discussion / Well that was anti climactic
September 16, 2016, 11:23:42 PM
The story of a rich psychotic.
He kidnapped a trader bionic. 
A wanderer grew plants,
But rejected his romance,
So he shot her to death.

He once had a cat named Blueprint
In the colony that he called Flint
His cat ate some kibble
Made of human and turtle,
But that damn wanderer sold the cat for 3 medicine

The trader who had been locked up
Was released to help patch him up
Cargo dropped confections
Helped stop an infection
Too bad that the trader caught fire

The raiders were stealing his silver
But with Go juice, he could deliver
three shots from his rifle,
and a grenade to stifle,
Then he straight up died of a heart attack


He was only 48!  On day 27.  Cassandra, why are you so cruel? 
#58
General Discussion / Drugs are Amazing
September 15, 2016, 06:42:53 PM
Day 0, Start 3 man vanilla colony

Day 1, Steal 28 luciferium

Day 5, Build a research bench, assign researcher with 7 and 1 fire

Day 10, raider drops some yayo.

Day 60, Researcher has 750% research speed, is addicted to psychite, luciferium, and wake-up, has not left bench to sleep in last 3 seasons finishes all spacer level technologies.  Mood: Happy 100%.  Artists make grand statue to celebrate her discovery of brewing. 

Day 61, researcher loses brain to shrapnel of frag grenade. 

Day 70, blast off! 
#59
General Discussion / Re: Should I Recruit?
September 12, 2016, 02:16:42 AM
Are you people kidding me?  He is the perfect Thrumbo trainer! 

Just don't let him make any friends, you might actually want him to shoot a couple people by "accident" so they party when he dies. 
#60
General Discussion / Re: Colony Names?
September 12, 2016, 02:10:45 AM
My colony called Ludeon got attacked by a punk kid/bad magician. 

I beat him to death with clubs.