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Messages - onerous1

#16
Is mixed lumber required to make most items? I can't make doors or passive coolers out of logs and items from other mods require mixed lumber instead of logs.
#17
The steam version of Animal Tab is the latest version but not the github version.
#18
Using More Faction Interaction with Fluffy's Relations Tab causes the tabs to default back to the vanilla style. Load order did not make a difference. Is it possible and/or are you willing to make them both compatible?
#19
Releases / Re: [B19] JecsTools [8/29/2018]
September 06, 2018, 04:41:49 AM
 If you load Jecstools before Fluffy's Relations Tab mod it results in the relation tab reverting back to its default state.

I must have hallucinated the whole thing because I can't reproduce the problem after getting some sleep. Sorry about the post. I'll refrain from testing mod incompatibilities while suffering from insomnia.  :-[
#20
Releases / Re: [B18] Psychology (2018-3-18)
June 29, 2018, 08:25:26 PM
I think you have to have a certain number of colonists, six or eight. I can't remember.
#21
Releases / Re: [B18] Psychology (2018-3-18)
June 28, 2018, 09:17:11 PM
Nothing to see here.
#22
I still can't butcher shellfish using a butcher table. I tested this with a new game and with just basic ridges and fishing installed.
#23
Also, I cannot figure out how to butcher shellfish like crab, lobster, etc to get raw meat. I was using an older version of the mod when I realized that shellfish weren't being used to make pemmican and jerked meats (another mod). My cook could create them out of nothing (impressive) although I had the ingredients available. This still happens when I upgraded to the latest version (eg cook would make pemmican but not use crab and berries) and the description doesn't list any ingredients once it is completed. I think it's because shellfish are not listed as corpses unless I'm missing something important.
#24
Edible Backstories downloads an empty file from dropbox.
#25
Releases / Re: [B18] SeedsPlease!
December 04, 2017, 04:34:16 PM
Thank you for the bug fix.  :)
#26
Releases / Re: [B18] SeedsPlease!
December 03, 2017, 07:43:09 PM
I'm having some trouble with healroot while using Seeds Please and Vegetable Garden Project. Whenever I harvest healroot I either receive one raw healroot, 1 or 2 seeds, or nothing at all (not even a harvest failed message). Without VGP I receive the normal 5 raw healroot though I would have to check if I receive seeds in addition to the raw materials. Don't know if this is a VGP issue or a Seeds Please issue.
#27
Yay for birthday updates!

I just noticed that Smooth Stone Walls has a source folder inside. Is that necessary?
#28
You're pretty active on your birthday. Happy birthday to you. Go get some rest. Or not because it's your birthday and you can do what you want.
#29
Quote from: dburgdorf on July 04, 2017, 01:49:52 AM
Basic Bridges has been updated:

- New fish types are: ...pufferfish (the meat from which is toxic until properly prepared in sushi)...

So does the chef need 20 skill in order to not kill pawns with sushi made from pufferfish? Because that would be awesome! (Feeding subpar pufferfish sushi to prisoners in order to become a renown itamae, not killing colony members with bad sushi. They have enough to worry about.)
#30
Quote from: dburgdorf on June 27, 2017, 03:19:20 PM
- Added a "biodensity" slider to adjust the density of animal and plant life on maps (relative to the base values for the biome).

I've used the max setting of the biodensity slider on a 275x275 boreal map. I really like the forest density. However there is a complication with mods that add other creatures to the game. I'm using Animal Collab Project on steam and the increased animal population gives me massive slowdowns due to the wildlife. I don't know if that's true with just vanilla. So just a warning that increasing biodiversity can cause slowdowns when combined with mods that add more animals.