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Messages - Galothan

#1
Help / Re: Building produces something by itself
May 06, 2014, 10:03:39 AM
thank you all

ThingMaker sounds good, i will look deeper into this.

I dont want to copy industrial rim :)
Just implement something new with a similar effect.
Heck i myself dont know exactly what i want to implement, but to spawn something is realy the key to do so much things and i thought it would be nice to know. ;)
#2
Help / Re: Building produces something by itself
May 06, 2014, 03:39:16 AM
Thank you that helps alot.

How can i spawn something? Sorry but i dont know where to start here. I think i have to call a function from the core?

And how can i define where to place it.
Can i reference a tile from the builduing?
Lets say its a 3x3 tile wide building.
Maybe i can say its on a spot beside, above or ontop of it.
XXX
XXX
XXX
  O

or inside it
XXX
XXX
XOX
#3
Help / Building produces something by itself
May 06, 2014, 02:45:10 AM
Hello Tynan, hello Rimworld Com,

i want to ask you how to implement a building that produces something on its own.
I have understood that this might have to be implemented by a .dll.
Let's say a mining drill that mines iron every few seconds.
Maybe i have to reference the mining code so the building calls this code every few seconds and spit out something? Or something totaly different :)
Can you guide me in the right direction please? :)

Thank you.

I wonder why no one has asked this before, or i have not found the topic where this has been discussed.
Best regards from Germany, so be kind if my english isnt that good ;)