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Messages - Decembler

#1
Mods / [Mod Request] Real Slavery Mod
May 05, 2017, 02:07:45 PM
So, i was searched a lot for that kind of mod:
Slavery. Not just improvements of existing, but complete redone: ability to select prison area (like stockpile zone/ home area) and make prisoners work there. Workbenches that placed in that area would became Prisoner-Only, and all the actions that would be made there - for prisoners only. Including farming, mining, smithing, processing and all that stuff. All i found on existing mods was the Slavers mod for Alpha 9. So.. Any similar mods now here yet?
#2
Outdated / Re: [A16] Prison Extensions
March 24, 2017, 05:50:32 AM
Meh, 25k views on this topic, everyone need good prison mod, this one should've been promising, but seems R.I.P. Any similar out there?
#3
Quote from: Jaxxa on September 28, 2016, 11:31:39 PM

Not Updated to A15 but this is very close to what my Stargate mod does.
Put Colonists / Resources into it, Start a new game and Recall the same Colonists / Resources from the last game in the new map.

https://ludeon.com/forums/index.php?topic=18995.msg207277#msg207277

That is actually what i'm talking about! But besides of using stargate it could be a pack animals, loaded with stuff and just coming to field border, maybe, or pressing some kind of button/action like "Travel to new location".
#4
The idea is based on EdB Prepare Carefully mod, and based on saving parameters of colony and then respawn everything with those. So, you select the colonist(s) and gear which you want to resettle and take to other place, then these all saved, and you can exit to menu and start new colony, and in presets - load what needed. That is the simplest concept that i could think of. In addition it would require pack animals/additional food for travelling/extra debuff after resettling for 1-3 days that prevents new resettle, like "Tired of resettling" or something. I hope this would be implented soon.

[Edit: Sorry for my bad English, hope everything is understandingly]
#5
Mods / [Mod Suggestion] Sending caravans
September 14, 2016, 11:13:39 AM
So, here is my suggestion: Ability to send caravan from mufallos or any other packed animals (crafted animal backpacks included) loaded with stuff, and mark any location (tribe/city ect.) to do some trade. This would be actual if there's a medieval mod or player prefers playing without electricity or whatever else. Caravan will leave the map (like raid-like leaving) and then came back with silver (amount depends on social skill) after some time, depends of distance to location. There would be small chance that caravan'll be raided, which can be minimalized using more armed guards (depends on characteristics and gear). So, that's it.