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Messages - res34

#17
Would you mind if I asked you for help on how to code for a creature? I've created the skin textures, but have no clue on what to do next.
#18
So I noticed that you can tame the Dark Spawn... what exactly happens if you do, given that looking at it gives colonists a debuff?
#19
I had a similar problem, and fixed it by putting this mod at the very bottom of the list. Where is it on your mod list currently?
#20
Outdated / Re: [A15] Alpha Animals
October 06, 2016, 06:27:51 PM
Quote from: Nimrod on October 06, 2016, 10:02:26 AM
SnowLions in Desert Biome though ... guess they came a long way :D

Odd, I mean it's not like we have Sand Lions... yet.
#21
We're getting closer and closer to a Witcher themed mod.
#22
Outdated / Re: [A15] Alpha Animals
October 04, 2016, 11:15:16 PM
So I tamed some Groundrunners when I noticed a nearby Bulk Trade Caravan showing up. Went to trade with them... and realized that Groundrunners were worth more than 1000 per animal. Had some Alpacas also, which weren't worth even half as much. Is this normal?
#23
I actually tried erasing a bit at the points where the tail feathers would be touching, making them appear more separate, rather than fused as in the original.
#24
Excellent, now we can truly engage in a good ol' safari.

- - -
Modified the image a bit more, mostly in regards to the feathers, and added a nostril and earhole. Sorta just realized that female turkeys have markings on the wings/tails to indicate the presence of feathers, but the males don't for some reason.

#25
Mods / Re: Vanilla Friendly Animals (Ideas welcome)
October 01, 2016, 09:11:11 AM
Just found the description:

"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long deadly ripper-blades make it deadly."

So ya, you're totally fine, since the in-game one doesn't look like a spider to begin with, less they were going for some extremely twisted assassin spider.
#26
Mods / Re: Vanilla Friendly Animals (Ideas welcome)
October 01, 2016, 09:02:35 AM
Quote from: A Friend on October 01, 2016, 08:29:15 AM
If most of the complaints becomes "It doesn't look like a spider...", I'm just gonna rename it. I'm pretty content with its look so far.

Doesn't the information for the Megaspider state that it's not actually a spider?
#27
Quote from: Coercion on September 30, 2016, 09:23:38 AM
https://m.youtube.com/watch?v=4r7wHMg5Yjg

Now just imagine the sheer horror of a "Greater Honey Badger" roughly the size of a cave bear and the alpha predator of whatever biome it inhabits.

Back to the hunter mod, two things occurred to me that I'd like your opinion on.
- One is what if when you butcher creatures, no longer do you just get meat but you also get organs too? They could be generic, that way new pictures don't need to be made for each species, have higher nutrition than regular meat but decay faster, and could allow for one to get more food in total from a kill.

- The other idea was that instead of dropping leather/fur when butchered, what if animals (perhaps just the vanilla ones, so it doesn't interfere with other people's mods) dropped pelts instead which then need to be cleaned/dried, after which you then acquire the leather/fur. It could perhaps be acquired in greater amounts, justified in game that a high hunting skill lets you salvage more useable leather/fur because you know what you're doing.


BTW, have you guys seen Thirite's work?
https://ludeon.com/forums/index.php?topic=26497.0


- - - - -

Tried my hand at modifying a turkey sprite into an Australian Bush-Turkey. Turns out that despite appearances, they aren't that closely related to one another. Also the wattle is at the base of the neck, instead of on the bill (which is hooked).
https://en.wikipedia.org/wiki/Australian_brushturkey


First time trying something like this, so it's a bit meh, especially on the tail. Only did the side sprite, but I'll do the rest if you like it.
#28
Just finished doing a complete reinstall of the mod, so time will tell. Also put the mod at the very bottom of the list. At the very least, if anything good came out of this, I did find these beautiful photos of what google is telling me are jungle turkeys (not so sure about the last one though):



#29
Oh I just suggested as a separate mod simply so that you wouldn't have focus on adding that now if it took too long or something and ultimately distracted you. I could personally imagine plenty of uses for a hunter's mod, like making antlered hats or some new tribal gear. I recall two mods, one that let you make animal rugs, and another that let you have stuffed trophies, but a mod that expanded far beyond that however.... oh my!

On a slightly different note, what animals should be appearing in the jungle now? I'm seeing turkeys, alpaca, boomalope and such. I know that there are jungle-dwelling turkeys and all, but I don't recall seeing those on the animal list before. I'm gonna try and reinstall the mod, just to make sure I didn't mess anything up.
#30
Quote from: Coercion on September 29, 2016, 07:57:44 PM
I like the idea and we can add it to this mod. We can work on the arid shrubland after the tropical rainforest.

Well if you're planning on working on that next...

- Giant Armadillo
- Sable Antelope
- Caracal
- Hyrax
- Gray Langur
- Aardvark
- Red Kangaroo
- Agile Wallaby
- Blesbok
- Honey Badger