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Messages - Hydromancerx

#151
Releases / Re: [A17 and A18] Bone Mod V1.4
November 02, 2017, 03:01:27 PM
QuoteBone Ash/Bone China added - Made in the crematorium. Use as a weak alternative to silver for beautiful art.

Can you make a low tech way of making Bone Ash instead of the Electric Crematorium? Such as the Firepit?
#152
Mods / DnD Mod?
November 02, 2017, 02:53:34 PM


I have seen some Dragons but not all the other fantasy monsters from Dungeons and Dragons. Are there existing mod that have them? If not there should be one!
#153
Quote from: Hydromancerx on June 05, 2017, 03:01:06 AM
Quote from: Hydromancerx on December 28, 2016, 08:00:52 PM
Maybe an update of the Pirate and Viking mod for Alpha 16? Pweeze?  ::)

Er I mean Alpha 17. ;)

Ahem ... Alpha 18.
#154
Releases / Re: [A17] Bone Mod V1.2
November 01, 2017, 04:53:36 PM
Quote from: Hydromancerx on June 25, 2017, 02:59:37 PM
Some Ideas ...

- Bone Marrow - Extract the bone marrow from bones and get a meat resource.

- Bone Meal - Ground down bones to make fertilizer.

- Bone Clothing - Custom made clothing that look like bones.



You ever going to add i Skull Helmets and/or Bone Armor?
#155
Releases / Re: [A17]Ancient Rim
October 31, 2017, 01:36:51 PM
Thank you!

Can you make more Mosaics? Such as an Ibex, Boar and Deer?

Thanks!
#156
Mods / Moving Pawns Between Saves?
October 27, 2017, 03:56:18 PM
Ok I have been trying to figure out how pawns could be moved between saves. This assumes they are not on the same planet where they could walk from one location or another. This also assumes that its moving a pawn between in progress games. The closest things i have seen are ...

Phi
https://ludeon.com/forums/index.php?topic=22114.0

Can move Pawns between existing colonies but only if its another user.

Prepare Carefully
https://ludeon.com/forums/index.php?topic=6261.0

This allows you to remake characters by hand into new games. However I do not see a way to save existing pawns from a save or to export/import them into an existing game.

Save Our Ship
https://ludeon.com/forums/index.php?topic=35742.0

This is an end game mod that allows you to save all your pawns and move them to a new game. However I don't think you can move the ship to an existing game in progress.

Stargate Mod
https://ludeon.com/forums/index.php?topic=6636.0

This mod is super old and may do what was requested. However it being so old I have no idea how to get it to work again.

Any help in getting one Pawn to another existing Colony without having to start a brand new colony or having the said colony be on the same planet.

Thanks in advance!
#157
Releases / Re: [A17]Ancient Rim
October 27, 2017, 03:40:23 PM
If you do can you also deal with your Grapes vs VG Grapes? It would be nice if both could do the same things as each other.
#158
Releases / Re: [A17 and A18] Bone Mod V1.4
October 27, 2017, 03:37:53 PM
@Shivman

So did you like the Bone Marrow idea or not? Note for balance it could take a lot of bones to make one unit of bone marrow.
#159
Releases / Re: [A17]Ancient Rim
October 26, 2017, 05:23:37 PM
I added this to my own game but could you add support to make Olive Oil from the Mill Stone in the Vegetable Garden mod?
#160
Releases / Re: [A17 and A18] Bone Mod V1.4
October 26, 2017, 05:20:45 PM
Can you add the ability to break open bones and get the Marrow from them as a source of meat?
#161
Outdated / Re: [A15] Primitive Floors
September 14, 2017, 01:59:03 PM
Cool thank you!
#162
Cool! My tribal pawns thank you!  ;D
#163
Cool! Is the Egyptian one going to be one of those?
#164
Releases / Re: [A17]SPQRim - an ancient age mod
August 17, 2017, 01:36:16 PM
Glad it got officially released! I love this mod!  ;D
#165
Outdated / Re: [A17] Mines - balanced mining
August 17, 2017, 01:34:18 PM
You going to add the ability to mine other mod's minerals?