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Messages - Hydromancerx

#406
Thank you!
#407
Outdated / Re: [A16] Firefoam Grenades
December 30, 2016, 01:08:25 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=742216502&searchtext=

QuoteBucketsmith  [author] Dec 25 @ 3:21am
@SeanMacLeod; I got dismotivated with modding for RW, as the old 'established' section of the modding community are a bunch of egocentric arrogant twats and I unfortunately felt the blunt edge of their attitude. Coincidentally, most of them are also the volunteer staff on the forum!
That said, the forum is still kind of the centerpoint for modding in RW and with a bunch of incapable idiots like them running the staff section, I can't bring myself to use the forum and recieve all of that nonsense.
It has made me not want to work on any RW mods since.
On a side-note, the work is licensed in such a way anyone could fork it or pick it up and continue, as long as they credit me for the work I did.

So looks like its up for grabs if you credit him.
#408
Outdated / Re: [A16] Firefoam Grenades
December 30, 2016, 12:32:44 AM
I think this guy said he was no longer supporting the Firefoam Mortars. Could you possibly add them to your firefoam grenade mod? I think they would go well together.

Firefoam Mortar
https://ludeon.com/forums/index.php?topic=23545.0
#409
Unfinished / Re: Children and Pregnancy
December 30, 2016, 12:28:12 AM
Baby Food could be interesting to have. As well as formula. Maybe milk can be used as a stand in for nursing.
#410
Will you be updating this? I think the Tesla Coils are soo awesome!
#411
Yeah I think its conflicting with one of the other mods. I cannot tell which. :(
#412
Please update this mod. I miss it!
#413
Please update to alpha 16 the Items only mod you have on steam.

Call of Cthulhu - Factions - Items Only
http://steamcommunity.com/sharedfiles/filedetails/?id=770220326&searchtext=
#414
Unfinished / Re: Children and Pregnancy
December 29, 2016, 08:34:16 AM
Those are some great ideas! Some ideas for furniture ...

Crib
Basically beds for babies and toddlers.

Playpen
Keeps babies and toddlers from moving around. Possibly gives some mood buffs.

Highchair
Used to feed babies and toddlers. No mood buff from not eating at a table for babies and toddlers.

Toy Chest
Increases the mood for Toddlers and Children when they interact with it.

Playground
A large increases of mood for Toddlers and Children when they interact with it.
#415
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
December 28, 2016, 09:09:56 PM
Quote from: Warforyou on December 28, 2016, 02:13:54 PM
Quote from: Hydromancerx on December 28, 2016, 03:27:49 AM
Quote from: Rikiki on November 14, 2016, 03:51:39 PM
However, I am considering to simplify the Fish Industry mod (remove the fisher job, the need of wearing a fishing tool, ...)

So is that a confirmation that alpha 16 will no longer use the Fishing skill but instead another skill such as Hunting? The reason I ask is this is one of the last mods I have been waiting on. And before with the fishing skill i would have to make a new game to use the mod. But if there will no longer need a fishing skill then I can just add back this mod later to an existing save. Because of no new skill messing up the existing save.

There is no "hunting" skill. It just takes either "shooting" or "melee" in account.

Hunting job then. So if i assign someone to be a hunter then they will either hunt or fish.
#416
Maybe an update of the Pirate and Viking mod for Alpha 16? Pweeze?  ::)
#417
Yay! Thank you!
#418
Mods / Re: Sacred Thrumbo Horn Weapons?
December 28, 2016, 07:32:22 PM
In the Ascension mod there was a Thrumbo Bow.

#419
Unfinished / Re: Children and Pregnancy
December 28, 2016, 07:26:55 PM
Quote from: Goldenpotatoes on December 28, 2016, 01:11:05 PM
I used to be against the addition of rimkids just because of the length required for them to actually be useful in a playthrough, but seeing the current implementation you have set so far and with A16's caravan mechanic, I'm starting to see how they might work pretty decently.

For backstories/traits, couldn't you just look at the backlog of all events that occurred to the pawn during x ages and then assign the associated story/traits when they hit an older age? i.e child kills a raider, event logs in save and then there's a chance they get assigned a bloodlust/incapable of violence trait. Would be an interesting dynamic that changes how the colonist grows up in the end.

Have you looked in compatibility with other visual-changing mods for colonists, i.e Facial Stuff? I can't imagine they work together great but the visual of a dreadlock-beard toddler is pretty funny.

At the very least jut a generic "Rimworlder" childhood trait since we know all babies will be born on rimworld (as opposed to say a glitterworld).

@Thirite

I look forward to trying out your mod when you have it ready for alpha 16. Just having "pet babies" is a huge step!
#420
Quote from: Didact04 on December 27, 2016, 10:05:15 PM
Mounts: Animals fall too early in combat and it sounds like a lot of coding for a niche purpose.



Animal riding seem to work just find for this mod.