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Topics - dgchessman1984

#1
Bugs / (A16 Unstable) Pathfinding error on world map
December 20, 2016, 08:54:24 AM
Returning from Raid, noticed Caravan wanted to take absurd, convoluted trip around a huge mountain range.  Did a little playing around and got it down to a single tile.  Click one, reasonable path.  Click the next tile over, and it takes you just shy of a 3 day detour.

http://images.akamai.steamusercontent.com/ugc/111859597180498752/E82EA4E018E95A10BEDB249DBB787D02DEB30882/

http://images.akamai.steamusercontent.com/ugc/111859597180498924/6C26B35EC557F40D7B44C86A30DEF3167F3271EF/
#2
I'm going to assume this is something to do with the new animal menu?  Dog is bonded, owner is out taming animals, dog is tagging along.  Attempted tame goes agro, owner and animal (giant sloth in this case) are duking it out..... dog is standing next to them and just walks home calmly.

Animal is set to accompany during outings, but not while 'drafted'.  Pawn, however, is not drafted during fight.  Not sure why the animal ignored a hostile right next to it. 

If you're ~supposed~ to pause, click the follow-while-drafted, AND draft the pawn to have the animal not watch dispassionately as you get torn apart by a giant sloth... that wasn't very transparent, and I wouldn't have guessed it.
#3
Specifically while loading pack animals post-raid, several pawns decided to acquire loot along the way.  When I requested that they drop it, then put it on the pack animals instead the pawn was incapable of hauling even 1/3 of the items they had.  I believe it was a helmet, 18ish uncooked rice, and a short stack of simple meals.  Could pick up a meal or two, something like 6 rice, and couldn't pick up the helmet at all.

Will attempt to recreate so I can get you a saved game.
#4
Hello!

The functionality along the boundary between roof and no-roof sections appears to function properly.  The count of unroofed tiles appears to be correct.  But when it started raining I noticed that some of the roofed tiles (never the unroofed) displayed as unroofed.  A quick check with the green roof overlay shows the roofed in green, the unroofed in orange.  Functionally correct.

Will include 3 screenshots of rainy areas.  In each case one or more times shows as unroofed.  As it's more visible in rain, I stuck with that.

This room is 6 x 5 unroofed.  Everything northward of the wall/door blueprint.  Displays on the right as 30 squares unroofed.  A quick count shows that's not how the UI displays it:
http://steamcommunity.com/sharedfiles/filedetails/?id=821861325

This one had only a single tile, just South of the door to the Gas Refinery.  Again, functionally correct number of unroofed tiles.
http://steamcommunity.com/sharedfiles/filedetails/?id=821861291

This one has 2 odd tiles in the NW and SE corners of the room with the communication console.
http://steamcommunity.com/sharedfiles/filedetails/?id=821861291
#5
Bugs / (A16 unstable) Animal drugs? O_o
December 14, 2016, 06:12:43 AM
2 muffalo have thus far gone out of their set areas (by 8 or so squares) and honed in on luciferium and eaten it.  Will include a pic.  I believe this is the second muffalo to have done so, but I can't verify whether the drug 'wore off' or if the animal died due to withdrawals.  Could also be the same animal getting it twice.

[attachment deleted by admin due to age]