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Messages - giannikampa

#46
General Discussion / Re: Dealing With Blight is Dumb
December 13, 2017, 03:11:23 AM
I'll jump on this train of hate and criticism against the Blight incident. I like the spreading system so you have to deal whit as a major problem, but i struggle at identifying the "must cut" plants (aestetical problem on small screens, i'd say).
Plus, as said, you think you cutted all the infected plants and go for another thing in your base then wake up on everything infected!
I think blighted plants should be seen as a problem/job by the colonists, accordingly whit the work table and abilities, the same way they don't leave a fire in home area unless you do something stupid like disabling firefight or dezoning the spot.

TL;DR: Yes, growers should automatically cut down blight.
#47
General Discussion / Re: Post your best tips
December 11, 2017, 06:28:46 AM
Furniture quality won't affect the beauty or the effectiveness of the object, except for beds and chairs, you want the best of these two.
Higher quality will have higher sell value and wealth, so basically stronger raids. This wealth sould add to the impressiveness of the room so in some cases you could want such furnitures to be hi-quality.
In all the other cases sell your best wardrobe and bedside table: they are all bad to your base.
#48
General Discussion / Muffalo killed by hungry fox
December 07, 2017, 06:50:56 AM
My Tamed muffalo got attacked and killed by a fox, i would call it a bug or balancing issue:
Why such a big animal won't retailate on attack by a small predator? it colud repel and one shot kill the fox if it only tryied, but it only got stunned while fleeing. Weird

#49
Ideas / Re: Your Cheapest Ideas
November 29, 2017, 02:59:55 PM
Make visible the skill being used at any moment
if the carachter window is showed
by blinking at different shade color the skill bar involved
in a way that we can see it even while they are on the way to perform a job or are hauling for that job

i would appreciate to see the most possible non invasive informations
#50
General Discussion / spreadsheets of things
November 28, 2017, 02:50:18 AM
Hi everybody,
I would like to request your spreadsheets updated to current version of the game. I remember some Alphas ago i could analize and compare Animals, Weapons, Taylor and Building Materials plus many other informations in some tables easy to read.
So if any of the readers can share here what they have I'd be grateful.
Thanks
#51
Why not launch a copy of already existing "single traveler passing" event, but as soon as he is generated in the map the message letter is generated as well telling he delivered/told it to you?


Ok, someone could argue that he never approached one of your pawns to speak to at an hearable distance.. but how much coding would this minimum feature would cost?

#52
General Discussion / Re: Tornado
November 23, 2017, 08:28:09 AM
Decision has been taken (and i really am impressed Tynian shared his intentions about the matter), so this of mine is just an opinion.
Tornado is hated becaus it is very distructive and not that counterable. So why not just nerf its power so it does not 100% destroys furniture and people (on people it has already been adjusted to be non letal), just less damage per second than actual.
So a tornado hitting on a costructed thing breaks it and you have to use a repairer and a component to fix it back. If you are very unlucky and the tornado double trample the same thing it may be destroyed because of further loss of HP. But this would be so much more acceptable as an incident.
#53
Ideas / Re: [Suggestion] Nests - Spawns for pests
November 20, 2017, 09:09:54 AM
Resurrecting this because I was to make a similar one: Nests

Now we have many small animals that could fit this, i'm thinking of rats in particular, but other could exist as well.

"Small animal nests" could spawn as a neutral incident allover the map or in walls/vents too. No need for the message letterbox.
(Tom&Jerry.jpg)
Hungry small animals could spawn on a regular basis, nothing terrific, except those in your base walls and vents because they could drastically reduce your food and add plenty of dirt until eradicated.
And maybe growing zones could have higher chance to trigger a nest in them.
On nest destruction random 0 to 3 manhunting could spawn.
Nests in walls means the wall tile gets destroyed and has to be rebuilt.
As already suggested elsewere small animals could consider these nests and vents as passable. (This maybe unnecessarily complicated to code)
A specific nest-only animal could be created in addition to the existing small animals: i'm thinking of cockroach: very weak and very prolific.
#54
Ideas / Re: Your Cheapest Ideas
November 12, 2017, 05:37:30 AM
make "animal revenge" a paused event: expecially predators have to be handled and every second counts
#55
General Discussion / Re: Predict the name for Alpha 18
November 10, 2017, 02:28:12 PM
Quote from: grrizo on November 10, 2017, 11:59:04 AM
Alpha 18 - How I learned to stop worrying and love the Bomb

this is the best so far XD
#56
In my few hours of 18.1712 i'm seeing better stats on enemy recruits and crash refugee. I find it nice especially for those players from many alphas, when you refused like 99 percent of them because they were usless addiction to the colony.
#57
Vanilla A18.1704
#58
Ideas / Re: Musical Instruments
November 03, 2017, 07:24:28 AM
Quote from: Sbilko on November 02, 2017, 01:24:40 PM
It would be nice to have songs around the campfire every night, along with this. It could do the work of a small party, kinda just like a party but with smaller mood bonuses.

YES!
It could be triggered with 50/50 chance on a daily base by a having-joy-by-performing artist but you won't really wake up the sleeping colonists and give them "disturbed sleep" as long as the "attendend artist performance" could be a minimal plus compared to it.
The mood bonus could be proportional to the art level of the performer(/s) and the relationship each partecipant has with them. Because i love listening to Gary singing, but Frida, well Frida's voice really makes me nervous no matter how good she sounds to Rissa.

Either campfire or other specific items that do not exist right now in vanilla should be available for the event to happen
#59
This is a short story:
randomizing caracters on game start i met Huntsman the hunter: he is already incapacitaded!

Lol

sadly i presseda "back" by mistake while capturing this screenshot and he got lost so i could not see him in game.


[attachment deleted by admin: too old]
#60
General Discussion / Re: Micromanage Jobs?
October 31, 2017, 11:48:57 AM
After years of playing i refined my micromanaging this way: add/subtract parts of your allowed area as long as you need something done before something else.

It may seem hard at first but it is not. Personally i don't remove home region, i set as home anything need to be repaired or cleaned, then restricting pawns in an area i resize from time to time at my needing does the rest.
Not that quality of life tho, must admit.
This won't solve some priorities issues you have to manage yourself but with experience you'll find what you need to force and what not.