Approved.
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#1
Releases / Re: [A16] Call of Cthulhu - Rim of Madness Expansion Pack
February 24, 2017, 05:51:39 AMApproved.
#2
Outdated / Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
October 18, 2016, 04:30:21 AM
Good mod.
But I think you should merge some mod packs.
But I think you should merge some mod packs.
#3
Releases / Re: [A15] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
October 17, 2016, 08:09:55 AMQuote from: Canute on October 17, 2016, 08:01:17 AMThe problem is I want good one, since I kinda a weapon hoarder and great bow kinda meh for me and it took long time for machining.
Or maybe focus to build your own weapons ?
Assault rifles can be crafted once you got mashining research.
Or even Greatbows are good, when you got a jogger to kite them abit.
But main problem is the monster event happen too much compare to other.
By 10 points it like this: 5/10 monster 2/10 robot related event 1/10 animal related event and only 2/10 raid.
#4
Releases / Re: [A15] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
October 17, 2016, 04:44:01 AMQuote from: Canute on October 17, 2016, 04:17:42 AMI mean, I need the new weapon because just like KTVSUN say, 3/5 of the raid are monster and when the humanoid raid coming, my colonist lacking of good weapon to fight them off.Quote from: ReconCrow on October 17, 2016, 03:41:50 AMLet your pawn cook strange simple meals (around 10 silver) out of it.
Most raids being replaced by a monster which their meat is not very worthy compare to humanoid raid loot.
But I read that he probably reduce the monster raid rate and merged with the cult because the mod still in development anyway.
#5
Releases / Re: [A15] Expanded Prosthetics and Organ Engineering 1.82 (31.08.2016)
October 17, 2016, 03:55:27 AMQuote from: dragon0303 on October 16, 2016, 05:09:00 PMCraft Brain Simulator or Al Chip and install it.
Hello having a question about mod. i Have colonist with brain 5/9. Wanna fix that so i research brain surgery. But i cant find that option. Where i have option to fix that vegetable?
#6
Releases / Re: [A15] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
October 17, 2016, 03:41:50 AM
Most raids being replaced by a monster which their meat is not very worthy compare to humanoid raid loot.
You should let the monster have 1 extra weapon slot per 2 tentacles so the loot maybe worthy.
Also, let those monster wear fedora + jacket and smoke cigarette like gentlemen.
You should let the monster have 1 extra weapon slot per 2 tentacles so the loot maybe worthy.
Also, let those monster wear fedora + jacket and smoke cigarette like gentlemen.
#7
Releases / Re: [A15] Hospitality (v1.15c - updated 03.09.2016)
October 16, 2016, 07:17:02 AMQuote from: Orion on October 16, 2016, 07:02:38 AMOk.
@ridjack: Generally im curious about what happened and how that was different from your expectations.
I did choose to make recruitment easier in the past - but it still has to be possible early in the game or when you're in a pinch (3/4 of your colony got wiped and you really need that doctor).
@ReconCrow: I can't find any errors that directly relate to Faction Discovery. So my guess is that by it spawning the other factions, something breaks.
Unless Faction Discovery can't be added mid game anymore and I missed that when testing and the error does not look related.
Shooting in the dark.
Great mod btw, Hospitality should be added to the core game.
#8
Releases / Re: [A15] Hospitality (v1.15c - updated 03.09.2016)
October 16, 2016, 04:53:45 AMQuote from: Orion on October 15, 2016, 09:11:15 AMWell, I don't know what error, but it only happens when I start to install faction discovery, either way seem like I have to start a new game and deactivate faction discovery.
You're getting a lot of errors. So my guess is you're having a major mod conflict or a mod of the wrong version.
I can't tell what exactly triggers it and why you get it when you add Faction Discovery.
This is like me trying to fix your car's engine, after you send me a picture of your car and tell me it doesn't drive.
Sometimes I can see there's a wheel missing, but in this case I can only tell that there's a lot of smoke coming from the engine.
My rule of thumb to avoid problems is not to activate or deactivate mods while a group from another faction is on your map.
Edit: Also the reason you see many errors because I give you the output_log that show errors.
In the other output_log I don't find any errors at all.
#10
Releases / Re: [A15] Hospitality (v1.15c - updated 03.09.2016)
October 15, 2016, 06:02:32 AM
There + picture
Your mod works well for month, even though many mods until I install the faction discovery to add more faction.
I notice that the faction I install in the middle of game don't appear at all so i install the faction discovery, but when I install it the old faction visitor gets affected and starting to be dumb
The guy in the picture also had food in his own inventory.
[attachment deleted by admin - too old]
Your mod works well for month, even though many mods until I install the faction discovery to add more faction.
I notice that the faction I install in the middle of game don't appear at all so i install the faction discovery, but when I install it the old faction visitor gets affected and starting to be dumb
The guy in the picture also had food in his own inventory.
[attachment deleted by admin - too old]
#11
Releases / Re: [A15] Hospitality (v1.15c - updated 03.09.2016)
October 15, 2016, 05:10:19 AM
When I install your Faction Discovery mod.
The Visitor if comes in groups (1 person doesn't have any error) they become dumb, they can't eat, and only joy one times when they first arrive, all they can do is sleep and wandering around which lower their mood and make me have like 90% to lower the faction is relation because they are starving despite I have every kind of food for them.
The Visitor if comes in groups (1 person doesn't have any error) they become dumb, they can't eat, and only joy one times when they first arrive, all they can do is sleep and wandering around which lower their mood and make me have like 90% to lower the faction is relation because they are starving despite I have every kind of food for them.
#12
Releases / Re: [A-15c] Medieval Times (v. 1.33.A15c (Updated-9/19/2016))
September 25, 2016, 01:18:48 AM
I play the game and notice if I replace all colonist legs with bionic legs, I can't wear boots anymore, is this intention or bug ?
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