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Messages - JuicyPVP

#31
General Discussion / Re: Modded and Unmodded Rimworld
January 13, 2017, 03:14:15 PM
With steam can you just uncheck the mods in the in game mods menu, then re check them when u load the modded save? I don't know.
#32
I can see the exploitability of having them be separate. But I can also see how having them be the same can be bad. I have an issue with the mood debufs coming from what I do to prisoners in general (after a period. I at least TRY to recruit them, but 1 yr later if they are living for free off me, they are guna be chopped liver). I think maybe the second colony should have a lessened effect. Maybe half? Because they didn't see it? But what if there is no communication. No caravans. Just drop pods, and no one ever talks to psycho doc? then maybe no effect? IDK. I admit there will never be a solution for anything ever that will please everyone.
#33
Ideas / "Water Bomb" or "FirePopper Mortar"
January 13, 2017, 12:44:03 PM
Quote from: PrincessZulu on January 13, 2017, 12:22:00 PM
maybe even being able to launch water bombs to fight forest fires from afar. Also launching captured pirate members at the attacking pirate crew would be hilarious

Saw this in the mortar page. Wanted to expand upon it. Adding a mortar that shoots a fire fighting agent would be really cool. We already have fire poppers. Maybe we can add a firepopper mortar- even place it in the tree so it requires both mortars and fire poppers to have been researched. This would make the random forest fires that start and kill your whole map easier to combat. Also- launching pirates is cool. lol. Quoted PrincessZulu because it was her idea.
#34
General Discussion / Re: Mortars: Useful or not?
January 13, 2017, 12:39:09 PM
Wow- waterbombs suggestion is actually really cool.
#35
General Discussion / Re: Caravan incidents
January 13, 2017, 12:05:24 PM
I do think the world map will be much more feature filled than it is now when RimWorld leaves alpha. I only ever got attacked 2x with my caravans. But I use them much less often than you do. Never had a trader event you talked about.
#36
General Discussion / Re: Mortars: Useful or not?
January 13, 2017, 11:58:59 AM
Quote from: Sinosauropteryx on January 13, 2017, 11:53:30 AM
I use them all the time, but mostly because I find it fun. I can't say whether they're more effective than snipers, or building more traps.

That moment when the shell launches and you follow it to the target. :D
I think if improved, they would be a great part of the game.
#37
Ideas / Re: A hate of Infestations as is
January 13, 2017, 11:54:40 AM
Quote from: Lightzy on January 13, 2017, 11:51:01 AM
That's strange, I could have sworn tynan himself posted that infestations happen in darkened areas.

Perhaps it changed?
Still never seen it happen though.

Lamps provide 50% light. Sunlamps 100%. The bugs don't spawn in 100%. So you'd need sunlamps all over your base (anyone have that kind of power supply?). Even stacking reg lamps doesn't make light more than 50% (put 4 in an 8x8 dark room to test- light level was still 50%).
#38
No one is trolling you. Pointing out why your suggestions could hurt the game, or even just stating why someone dislikes your idea, is not trolling. In fact you did the same thing to the guy who wanted plasteel to be more common. . .
#39
Quote from: Jstank on January 13, 2017, 11:30:42 AM
Or you could just build an inefficient sprawling mess that has no organization whatsoever...

http://steamcommunity.com/profiles/76561198060996877/screenshots/

For the win.
#40
In rim world the roof is sheet steel.. there is literally no fuel to be burnt in most people's structures.

You are suggesting to nerf the common play style to suit your personal liking. That's fine. But you have to expect resistance from the 80% of players who run the play style you want nerfed... I'm not trolling you. Lol.
#41
General Discussion / Re: Mortars: Useful or not?
January 13, 2017, 11:23:45 AM
I use the Incendiary mortar is stall sieges. That's it. They are too inaccurate. Maybe make shooting or crafting (operating machinery? ) allow them to shoot more accurately scaling up to perfect shots with a 20 skill.

#42
I added an idea: don't nerf plays types to shoehorn other playtypes.... thats a pretty solid idea actually.
#43
If the floor is stone... and the walls are stone... and the furniture is stone...  then what exactly is being lit on fire?  The stone?
#44
Fires don't spread from stone brick wall to stone brick wall with stome tile on the floor -_- lol. Most people have stone walls in there complexes rendering get your fire point completely mute. (And that's why wood walls get the penalty.)

I don't have any suggestion to make towns more viable because I don't care. I run several buildings. Maybe a "complex" or "campus" not a single building. But each dude ain't got his own house.

All day long you read on this forum Where people want other people's style of play nerfed... why? Why not ask for your style of play to receive a bonus? Not everyone wants a town. I find them unrealistic. I want all my stuff I have as I just crashed on to this shit rim world all in one place and easily defendable. That's just how I would do it irl. If you would do it differently, then come up with a way to make your playstyle more beneficial.

Most Sim players are going to build the most efficient base no matter what you do to try and stop them. It's part of the sim genre.

Going to give a bonus to towns by making it so that pawns benefit if their room door opens to the outside? They will just make a square/rectangle of rooms with exterior doors.
#45
Ideas / Re: A hate of Infestations as is
January 13, 2017, 10:55:15 AM
Quote from: Lightzy on January 12, 2017, 07:38:06 PM
This entire thread is a waste of time and arguments.

You just need to install lightbulbs. Viola! no infestation!


Now I agree that it's the game's fault for not letting you know this, but yeah.
I'm fairly certain bugs don't spawn where's light. Never happened to me ever.

This just isn't true. I've had them spawn if a fully illuminated hospital, a dark fridge, and a lit up stockpile. They do spawn with regular lamps.