First time back since A6 or A7 and boy a lot has changed. My number 1 most hated enemy is ColdSnap/HeatWave.
After a lot of trial and error learning the new systems, here is a very utility-oriented colony.
Here is the farm where I get my resources and energy. Pretty boring, but its efficient and lets me worry about other things. maintaining the crops is a handful but having a plot for each type of growable plant is fun to explore and it lets my pseudo-OCD have fun organizing everything (note the sorted stockpiles for individual meat and vegetable types in the giant freezer, then). Also, Dat surplus
The sorted edibles are frozen next to the kitchen with a little fridge unit to store cooked meals and beer. The rec room has a brewery next to the hops section of the freezer and some billiards tables for fun times. North of that, is the military medical ward containing weapons, medical beds and medicine. On the west side is the production area where materials are sorted in their individual stockpiles and excess materials and manufactured products are sorted and stored next to trade beacons in the northern room.
This is the barracks. Its not too fancy. I'm venting all rooms into the hall and then shoving an assload of coolers to blow heat into the unroofed clearing inside the mountain. This clearing also contains my trade beacon for storing silver and has a geothermal to the south off-screen.
And here is the whole colony. The northern side faces the open world and the turrets can be used to manually hunt game so my colonists don't have to. I originally built it to stop raids, but the moment i finished it, all the raids turned into sages anyway. there is a prisoner facility where I extract raider organs and then drag them into the butchering room to get their meat and leathers.
And that's it! Any advice? I still kind of don't know how everything works.
After a lot of trial and error learning the new systems, here is a very utility-oriented colony.
Here is the farm where I get my resources and energy. Pretty boring, but its efficient and lets me worry about other things. maintaining the crops is a handful but having a plot for each type of growable plant is fun to explore and it lets my pseudo-OCD have fun organizing everything (note the sorted stockpiles for individual meat and vegetable types in the giant freezer, then). Also, Dat surplus
The sorted edibles are frozen next to the kitchen with a little fridge unit to store cooked meals and beer. The rec room has a brewery next to the hops section of the freezer and some billiards tables for fun times. North of that, is the military medical ward containing weapons, medical beds and medicine. On the west side is the production area where materials are sorted in their individual stockpiles and excess materials and manufactured products are sorted and stored next to trade beacons in the northern room.
This is the barracks. Its not too fancy. I'm venting all rooms into the hall and then shoving an assload of coolers to blow heat into the unroofed clearing inside the mountain. This clearing also contains my trade beacon for storing silver and has a geothermal to the south off-screen.
And here is the whole colony. The northern side faces the open world and the turrets can be used to manually hunt game so my colonists don't have to. I originally built it to stop raids, but the moment i finished it, all the raids turned into sages anyway. there is a prisoner facility where I extract raider organs and then drag them into the butchering room to get their meat and leathers.
And that's it! Any advice? I still kind of don't know how everything works.