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Messages - bigheadzach

#16
In name, they did, but the fuses of Power Logic function differently from that of RT Fuses.
#17
Actually, this ended up being a conflict with an outdated version of Rainbeau's Smooth Stone Walls that I was erroneously using, and also contributed to a lag cascade whenever multiple objects were selected. Uninstalling and updating that mod removed this issue.

Thanks though!
#18
Releases / Re: [1.0] Psychology (2018-11-1)
November 02, 2018, 08:49:26 AM
Apologies to Linq for not noticing some of the attributes; what this tells me is I've only scratched the surface of what the mod is capable of providing.

That, and everyone needs to incorporate a hookup room into their early-game building plan.
#19
Releases / Re: [1.0] Vegetable Garden Project [10/19/18]
November 01, 2018, 11:04:29 PM
the Coffee & Tea Are Drugs mod inside the archive does this exact thing. They are labelled Garden Coffee and Garden Tea respectively.
#20
Releases / Re: [1.0] Psychology (2018-10-30)
November 01, 2018, 11:54:50 AM
Couple of nuance questions:

Does Psychology establish a distinction between casual hookups and actual dating relationships? You mention that there's separate drives for sexuality and romance, so I'm curious about the emergent behavior Psych's rules create. For example, "becoming someone's lover" seems like a different situation than just jumping into bed together - and for that you need double beds in the first place, right?

(Would I need to build double beds to allow hookups to even happen?)

Also, what are your thoughts about eventually implementing polyamory between 3+ individuals or marriages with open arrangements?
#21
Ideas / Re: Reworking sexuality.
October 30, 2018, 02:43:00 PM
Have you checked out Rainbeau's Rational Romance? It eliminates "Gay" as a standard trait and replaces it with a dedicated trait slot for orientation. It attempts to properly distribute sexual orientation according to current scientific research indicating that humans are 50% likely to be bi if not conformed by cultural expectations, 20% gay, 20% straight, and 10% ace. (You are also able to adjust these ratios if you desire a game to be more or less diverse, to suit your preferences.)

It also fixes a number of unscientific rules regarding romance for better modeling of relationships (and also to get rid of those annoying debuff spirals caused by someone repeatedly getting rejected trying to hit on someone who clearly isn't into them).
#22
Releases / Re: [B19] More Monstergirls
October 30, 2018, 12:15:15 PM
Any plans to reimplement these as colonist races instead of pets?
#23
Mods / Re: [MOD REQUEST] CHOCOBOS ARE CUTE
October 30, 2018, 11:46:28 AM
Have you checked out Alpha Animals? They've added a non-trademark-infringing flightless bird mount that might suit you.
#24
Releases / Re: [1.0] Smart Medicine
October 30, 2018, 11:44:21 AM
Pharmacist attempts to make judgement calls on what medicine to use to treat certain illnesses/injuries based on severity, but since Smart Medicine allows you to individually select treatment options per illness/injury, all Pharmacist does at that point is save you a click from time to time.

Personally, if I can pause the game when injuries occur, I don't feel I need Pharmacist if I can choose freely via Smart Medicine.
#25
Releases / Re: [1.0] JecsTools [10/18/2018]
October 29, 2018, 12:55:11 PM
What I meant is that if I'm someone who subscribes to GitHub releases (not commits, releases) of modders, if Jec releases JecsTools 1.1.0.11, is that an indication that it is stable enough for use?
#26
Releases / Re: [1.0] JecsTools [10/18/2018]
October 29, 2018, 12:23:16 PM
How stable are the releases that don't get posted here first?
#27
Releases / Re: [1.0] SimpleSidearms (1.3.1)
October 29, 2018, 11:21:25 AM
Bless you, good sir. There really is nothing finer than to be able to come loaded for ranged, short, melee, and non-lethal options and have them all be a click away.
#28
Releases / Re: [B19/1.0] Huntsman's Mods
October 29, 2018, 10:13:59 AM
@NoCanDo sounds like it isn't due to the idea that he's maintaining someone else's mod and it's not his original creation.

@N7Huntsman: Apart from the visual appeal, how do Palisades differ from your standard wooden wall? I see from the picture that they have low spots which I assume are meant for providing firing positions similar to sandbags?

Same question regarding gabions compared to standard rock walls.
#29
Not at all. Nothing in the error logs from app load onward. I am wondering if it might be related to the lag I experience when I select one or more objects. Ultimately I'll remove AT temporarily to find out, but I'm hoping it's something else related to selections.
#30
Just confirmed: selecting a single block of unmined steel, rightclicking on Mine does nothing.
selecting a single berry bush, rightclicking on Select Similar does nothing.

I'm sure it's a mod conflict, but hoping something in that list stands out.