Just getting in & starting to play with the updated quarry mod, but my miners keep red erroring once their bars fill up:
Code Select
JobDriver threw exception in initAction. Pawn=5M, Job=QRY_MineQuarry (Job_403824) A=(251, 0, 264), Exception: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Single].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Verse.DefMap`2[RimWorld.RecordDef,System.Single].get_Item (RimWorld.RecordDef def) [0x00000] in <filename unknown>:0
at RimWorld.Pawn_RecordsTracker.Increment (RimWorld.RecordDef def) [0x00000] in <filename unknown>:0
at Quarry.JobDriver_MineQuarry.<Collect>b__15_0 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 lastJobGiver=RimWorld.JobGiver_Work, curJob.def=QRY_MineQuarry, curDriver=Quarry.JobDriver_MineQuarry
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

No go when you put the wall blueprints back either, because pawns will deconstruct the vent/coolers to rebuild the wall. Not sure why that happens, even if I use the vanilla bases & tags for my own wall defs it's still the same deal, but I guess I'll stick with God mode-ing them in for those modded-in walls or use the default walls instead for those, no biggie...
