Quote from: pyrlix on November 05, 2016, 02:36:07 PM
This is one of the greatest mods i have seen for Rimworld so far, it could easily be its own very solid game. I really enjoy playing it, it has the Rimworld look and feels like a great mix. Looking forward to the upcoming update! I would gladly donate you a beer for this mod
I miss the way to remove toxicity from a room except venting it to the marsian atmosphere - it takes 3-4 days to fully pump a room up with 5 vents in it. Had a fire in my sealed sleep area and suddenly had a 28% toxicity - the next couple of sols my colonists had to sleep in EVA Suits. There are filters for everything (IRL), why not add some filters? And when we are at that, maybe add a info at the MOXI(E) that is like "pumps 5m³/20m³ Air" and on the Vents "5m³/5m³" - to see if you need more or have enough (if it matters...)
The mod compatibility is somewhat good - mods that interfere with implants "destroy" the whole Airsystem - EPOE and Glittertech don't seem to work. RedistHeat messes with the heaters and a bit the temperature system and also destroys the Atmospheresystem. Mars cannot be compatible with everything, and thats OK. What works is the Rimushima Nuclear Power mod - it also adds one generation source more, so i am not screwed if there is a plume around and suddenly a short circuit happens which leads to my rooms loosing temperature and ultimately plants dying.
Not yet if this gets compatible with zombies mod it'll be. Doom 3 style shoot zombies outside of air haha and in Mars
