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Messages - jmababa

#106
Quote from: pyrlix on November 05, 2016, 02:36:07 PM
This is one of the greatest mods i have seen for Rimworld so far, it could easily be its own very solid game. I really enjoy playing it, it has the Rimworld look and feels like a great mix. Looking forward to the upcoming update! I would gladly donate you a beer for this mod :P

I miss the way to remove toxicity from a room except venting it to the marsian atmosphere - it takes 3-4 days to fully pump a room up with 5 vents in it. Had a fire in my sealed sleep area and suddenly had a 28% toxicity - the next couple of sols my colonists had to sleep in EVA Suits. There are filters for everything (IRL), why not add some filters? And when we are at that, maybe add a info at the MOXI(E) that is like "pumps 5m³/20m³ Air" and on the Vents "5m³/5m³" - to see if you need more or have enough (if it matters...)

The mod compatibility is somewhat good - mods that interfere with implants "destroy" the whole Airsystem - EPOE and Glittertech don't seem to work. RedistHeat messes with the heaters and a bit the temperature system and also destroys the Atmospheresystem. Mars cannot be compatible with everything, and thats OK. What works is the Rimushima Nuclear Power mod - it also adds one generation source more, so i am not screwed if there is a plume around and suddenly a short circuit happens which leads to my rooms loosing temperature and ultimately plants dying.

Not yet if this gets compatible with zombies mod it'll be. Doom 3 style shoot zombies outside of air haha and in Mars
#107
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 06, 2016, 09:00:56 AM
seriusly this is late super late by next year early moths might A16 be released no use to release in A15
#108
hope your fix gets added in next version of medical compilation
#109
Nice never knew there was cigarette mod here might consider using this
#110
Outdated / Re: [A15] RimFridge
November 04, 2016, 10:42:58 AM
Thankz now i know what to look for
#111
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 04, 2016, 10:37:13 AM
Quote from: masaykh on November 04, 2016, 07:06:04 AM
Quote from: Skraps on November 04, 2016, 06:57:34 AM
But seriously I really appreciate the work you're doing, keep up the good work... but I need my CCL dependent mods ;_;

really? then try to motivate modders - sent them some amount of $ to paypal or by other means.
you do know, that modders dont obligaded to do something, correct?

last commit to CCL was at 01.11.2016 , so work being done.

CCL is obsolete mods that required CCL don't need it anymore if not all
#112
Quote from: Canute on November 03, 2016, 06:32:31 AM
You mean, you can't build pipes into natural stones ?
Can you build power conduits into natural stones, no you can't.

Beside that, i have no problems to distribute my heat/cold in a mountain base with pipes.

problem is now people are saying This place is unpleasant to be in get me out. Very ugly environment so you can't really put this in mountains. You need to tile the mountain just to get that very ugly environment away. I can't do cause I'm using Caveworld flora mod and next they'll say In Darkness and I'm a tribe so no lamps
#113
Quote from: Pink Omega on November 02, 2016, 03:40:30 PM
Is there any way to craft Winter cloaks?

reaserch it I can craft it its part of a faction amour.
#114
Outdated / Re: [A15] RimFridge
November 03, 2016, 07:42:17 AM
could you make this to take all medicine I want my gleamcap med not to expire from caveworld flora mod https://ludeon.com/forums/index.php?topic=13172.0. Great fridge compatible with fishing mod takes every fish now peeps won't have to eat it raw corpse if can't build large freezer
#115
Bugs / Re: [A15] Randy Never Drops Ship Chunks
November 03, 2016, 05:59:56 AM
I'm on randy he filled up my map with chunks that I don't need. I need raids now no one can raid too much chunks on map haha in mountainous area
#116
Bugs / Re: Game not starting on OSX Sierra 10.12.1
November 03, 2016, 05:54:10 AM
-snip-

Edit by ItchyFlea:
This kinda breaks rule 6.
#117
Bugs / Re: Trader food
November 03, 2016, 05:49:44 AM
This is not a bug if you took the food the trader had he would search for food your food that you bought will be eaten by trader and also if others don't have food with them they will eat yours atleast if you have hospitality installed they will leave something behind when charmed by colonist and they are happy with stay
#118
Install RT weapons now you won't dare open those cryptosleep caskets at early stages of game they might be holding a katana or a pssh or a tavor or a spas or grenade luncher or RPG which are most dangerous weapons in RT I've ever seen.
#119
Try this seed of ssenario wild wild west173 if anyone can survive it in hot temperatures this is a good starting event and a bit hard
#120
Outdated / Re: [A15] Ancestral Spirits
November 03, 2016, 03:45:08 AM
Quote from: NathanxS on November 02, 2016, 09:35:06 AM
Hey, i havent tried out this mod yet but had a few questions.

How does impressiveness, space, wealth and beaty contribute to the mood of the spirit? I kind of feel like this will make the game very hard because of 2 reasons.
1. if you make a shrine that is beatiful and wealthy with art etc. you lure stronger raiders to you. Either your spirits smite is enough to take care of them or well... you die as 20 raiders with energy weapons go against your tribe with clubs and bows.

2. if you do NOT  built a nice shrine, you displease the spirits which lead to diseases, bad weather ,heatwaves etc, which can easily wipe out your tribe.

I think its a cool idea, but needs some fine tuning.either by tweaking the numbers of the above problem, or by adding weapons(magic wands?), armor, or "divine blessings" that give extra protection or accuracy or make your colonist work faster etc.0

Get the medieval mod this goes very well with this shrine haha now you have a Greek tribe. don't mess with the Envoy of the Gods you don't want the wrath of Zeus.