Delete your config folder C:\Users\Jmababa\AppData\LocalLow\Ludeon Studios\RimWorld had the same issue once. Just do not forget to turn your mods back on
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#136
Bugs / Re: [Crash / Freeze] Random Freeze while playing Rimworld (Debug Log included)
October 31, 2016, 01:57:26 AM #137
Bugs / Re: Endless fire on border : Border seeds bring endless flame (a15)
October 31, 2016, 01:55:30 AM
what's the temp of area if its too hot like desert or there's heat wave don't expect it to be turned of very easily its not a bug
#138
Bugs / Re: Game doesn't open on primary screen
October 31, 2016, 01:53:48 AM
It is normal for anything made from engine unity try playing fallout shelter same thing will happen
#139
Outdated / Re: [A15 Test Release] Napoleonic Age:
October 30, 2016, 11:10:33 PM
Nice mod but I'll us it when it is compatible with more mods
#140
Outdated / Re: [A15] Humanoid Alien Races v0.8 (24.10.2016)
October 30, 2016, 10:59:55 PM
to remove clothes restriction put medieval mod on top of this Also you know the fix for this is medieval mod the EDb preparecarefully bug cause it modify the races too races has bugs. now eveyone has diffrent races but they all look human
#141
Mods / Mod Request Animal hide walls
October 28, 2016, 05:59:31 AM
Can anyone make this mod I't's like I always dismantle deer hide walls all over and can't put it back as wall only clothing. It's a great wall if your best resource in an area like arid desert is only animals
#142
Releases / Re: [A-15c] Medieval Times (v. 1.33.A15c (Updated-9/19/2016))
October 28, 2016, 05:52:47 AM
could you separate the fence as fence mod it's the best fence ever so others can use it too without getting the whole mod pack
#143
Releases / Re: [A15] Fences And Floors v1.1
October 28, 2016, 01:32:35 AM
thankz I won't use wooden fence just yet anyway vanilla wooden fence is better
#145
Releases / Re: [A15] Fences And Floors v1.1
October 28, 2016, 12:29:34 AM
lc-soz try the rimworld conflict checker you have a mod that's conflicting the fence
#146
Mods / Re: [WCIF] Ancient Roman Mod?
October 28, 2016, 12:25:23 AM
Try the medieval mod it's the same
#147
Releases / Re: [A15] Fences And Floors v1.1
October 27, 2016, 09:40:26 AM
fence mod tweak the resources needed can't use it with medieval mod uses too much resource the wooden fence should only use 1 wood per spot and M&Co Laser Fence here https://ludeon.com/forums/index.php?topic=14711.0 is better than your security barrier cause less to build a better security barrier for raids just put colonists far away with snipers raid comes they'll have to destroy both pylons to enter snipe em
#148
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
October 27, 2016, 09:31:08 AM
Is this compatible with zombie apocalypse it'd be cool if it was. zombies attacking you at mars how cool is that
#149
Outdated / Re: [A15] SkullyDoors
October 27, 2016, 09:21:13 AM
Screenshot screenshot screenshot anyway doors look cool also description description description on what they do if they slow down colonist or not or by how much
#150
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
October 27, 2016, 09:18:16 AM
liked the mod but its not compatible with most mods so i scraped it especially cosmetic mods like beds by goodnight mod it isn't compatible there and modular table mod and with rimfridge too which you should be able to build even in mars.