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Messages - jmababa

#211
Releases / Re: [A15][MODLIST] Glitter Tech
October 09, 2016, 05:02:30 PM
Quote from: nefarian11 on October 09, 2016, 10:04:38 AM
Hello, i have downloaded the mod and played with it for about 60-70hrs now and i'd like to leave some feedback here :)

Everything in the mod feels good and is funny to use (and also worth the prices) but there are some items that are waaaaaaay to overpowered and make the game extremely easy (even in the highest difficulties) the biggest issues are the Orion Corp Rifle, APB-1 rifle, APB-1 Pistol and the Speed Skin Suit.

Orion Corp Rifle: that weapon is the most overpowered thing i have ever seen in the hands of my colonists
it's insane accuracy, low cooldown, long range combined with it's burst shot count (12) make it the strongest weapon in the game by far. A single colonist with a skill of 10+ can annhilate ENTIRE raids by himself with just a little bit of cover, the only ones that can survive more than 2/3 bursts are the Commandos with their Nano Suit.

APB-1 Rifle and Pistol: The pistol itself isn't that OP, but when there are 3/4 of them in the hands of your colonists (or Comnmandos) with low shooting skill with these pistol they become really dangerous. The low cooldown, high range (30) and their ability to ignite targets make Charge Rifles look like trash. The rifle is even more powerful, being basically an upgraded version of the pistol, forcing you to make trap hallways and bait the Commandos into them. That's the only way i've found to win against them. there's absolutely no way to win against them without baiting. Not even with the Orion Corp rifles in the hands of skilled colonists i've been able to even stand against them in open ground with covers. the ignite effect is really too strong.

Speed Skin Suit: 400% work speed, nuff said. these aren't that OP because you can simply chose not to use them and use the weaker version instead. (Fibre Skin Suit).

I understand that these weapons must be really strong and useful (after all they are from Glitterworlds) but these 4 items really have to be nerfed (in my opinion) in order to make the game more balanced and fun. nerfing the shot count of the Orion Rifle and removing the ignite effect from the APB-1 weapons but mantaining the burn dmg (don't even know if it's possible to have burn dmg without the ignite part) would make this mod a lot more fun and interesting.

Overall, i'll keep using this mod in most of my future colonies.

Edit: Forgot to add, i've NEVER been raided by Commandos. ever. (except when i want to cheese the game and i accept to help rescue the fleeing guy, baiting them in trap hallways to get their weapons and become an unstoppable army in day 5/6

Install Rt weapons mod orion corp rifle isn't as strong as you think when an orion corp guy comes with a m32 grenade launcher or a barret M82A1 or an RPG. Barret will become your worst nightmare. Also it balances out gliter tech.
#212
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 09, 2016, 08:29:57 AM
now most mods that you like like glitter world and rt weapons and medical compilation dosen't need it anymore
#213
Is he like randy random ships come when he pleases if your unlucky he will not give you any
#214
why does lovecraft no ships I need to sell crap I need ships
#215
Ideas / Re: Self-medical treatment
October 05, 2016, 08:38:02 AM
viewer just use medical compilation has pain medication already like anistetics remove scars and must have high enough skill to operate on ones self I think its 11+ and must rehearsed hospital bed cause you can't do it outside hospital bed
#216
Ideas / Re: Pregnancy as another way to boost numbers
October 05, 2016, 08:32:39 AM
lightzy is right is should be same as pet babies born in the realistic manner and maturing in game time you take care of them or suffer moral penalties and even might be mental breakdown for parents replaces pets parents going manhunter.