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Messages - jmababa

#31
General Discussion / Re: Shitty Colonists
January 17, 2017, 07:12:05 AM
the reason I use phobe chillax not only long break times from raid, visitors, passerbys and other events you also have better colonists
#32
If no medical compilation for A16 need to cure em colonist with 1 compiled mod and not having to search for all the medical stuff
#33
General Discussion / Re: Mortars: Useful or not?
January 17, 2017, 07:07:48 AM
Not useful well cause I have medieval mod installed and thew ballista there dosen't need ammo
#34
Outdated / Re: [A16] RimFridge
January 17, 2017, 06:57:16 AM
Still most useful fridge in A16
#35
Off-Topic / Re: Count to 9000 before Tynan posts!
January 17, 2017, 06:51:19 AM
4968
I'm back haha
#36
Outdated / Re: [A15/A14/A13] Aristocat's mods
January 16, 2017, 12:45:29 AM
When's the update of this having trouble with my peps in my colony getting sick and making medecine
#37
Off-Topic / Re: Count to 9000 before Tynan posts!
November 27, 2016, 03:25:20 AM
4585

#38
Quote from: Moxi on November 25, 2016, 08:51:14 AM
Quote from: jmababa on November 25, 2016, 08:08:28 AM
1. Are they sleeping
2. Are they Eating or about to eat
3. Did they have something to finish before healing the one needed healing
4. Are they using beer or drugs

this is the only way they don't heal

1. Sometimes, but I draft them when that is, besides their restricting (day schedule is set to anything, so they can basically do whatever they want - A tip suggested this would allow them to prioritiz healing people instead of sleeping).

2. No
3. No, only assigned to doctoring
4. No

Quote from: Kopz on November 25, 2016, 08:41:42 AM
When this happens, I would suggested highlighting all your colonist and doing a quick draft and then undraft. This should restart their work search from the beginning. It may also be worth removing any work from your doctor that is keeping him so busy that he never checks if someone new is sick.

Already tried, doesn't work.

Another thing have extra doctor on hand which i don't right now cause well he's a prisoner 99% diff to recruit. Also you can't remove craft from doctor or else = no good meds
#39
Quote from: Iwillbenicetou on November 24, 2015, 10:05:57 AM
Maybe add the M4a4 or M4a1-S? (CS:GO :D)

RT weapon pack has M4 if you like M4. I just use RT cause it dosen't conflict with medieval mod. If this gets compatible with medieval mod Id pick this over RT weapon pack
#40
Outdated / Re: [A15] Assorted Leather Scraps (v1.1)
November 25, 2016, 08:17:36 AM
Quote from: lf on November 17, 2016, 04:19:44 PM
Quote from: 123nick on November 17, 2016, 04:11:43 PM
whats wrong with making leather scraps out of leather scraps? allows you to recombine 20 leather scraps plus 5 random animal leather together to get another 25 leather scraps, no? sure, it should be disabled by default in the bill, but still available there as an option if needed.

The way I imagine it, the pawn just cuts out square pieces out of the hides and skins. That's why there's some waste (25 leathers make 10 scraps). Recombining them, or making scraps out of scraps doesn't make sense in this context.

Quote from: 123nick on November 17, 2016, 04:11:43 PM
also, another small suggestion, but leather scraps should have a poor beauty- i mean, i imagine that a armchair made out of the random skins of random animals like a really wierd multi color chair wouldn't be too pretty.

Good idea! Will add that this week-end.

Will download this after you add nega beauty it's too OP right now
#41
1. Are they sleeping
2. Are they Eating or about to eat
3. Did they have something to finish before healing the one needed healing
4. Are they using beer or drugs

this is the only way they don't heal
#42
exploit raiders or manhunter meet door they will attack door open it and click shoot on enemy they'll attack door while you kill them while door open not even a scratch for your colonist or tribesmen

Edit: forgot to say have someone repair door while you do this
#43
Off-Topic / Re: Count to 9000 before Tynan posts!
November 25, 2016, 01:09:21 AM
4557

Coldplay - The Scientist
#44
Off-Topic / Re: Count to 9000 before Tynan posts!
November 24, 2016, 09:48:41 AM
Quote from: Adamiks on November 24, 2016, 06:21:15 AM
I don't want to be rude but i can't stand those poems

4547

4551

ok back to gaming wallpapers
#45
Quote from: Wanderer_joins on November 23, 2016, 10:37:47 AM
Quote from: Zhentar on September 23, 2016, 04:42:30 PM
Shooting inanimate objects gives you 6xp per shot (incidentally defined in a constant that calls it "practice"). Neutral animals, which carry the risks you mention, gives 50xp per shot. Actual combat gives 240xp per shot. Shooting at incapacitated combat targets still gives the same 240xp, even though the risk level is on par with the inanimate object.

You can shoot at mechanoids around a poison ship with zero risk, zero movement.

Or use a short bow long range a sleeping animal always miss but free exp