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Messages - jmababa

#46
General Discussion / Re: Boomrats noturrets
November 24, 2016, 03:24:48 AM
Me I just In your face them with balista got shot in the foot no more foot down. Got shot in the head your dead. got shot in the hand arm torn off. love my balista even if only 2 persons in base we can handle a 3 - 5 man raid
#47
Outdated / Re: [A15] RimFridge
November 24, 2016, 02:54:29 AM
cofee mod not that good atleast it takes cigarettes and cigars
#48
Off-Topic / Re: Count to 9000 before Tynan posts!
November 24, 2016, 02:50:22 AM
4545

My personal works haha
#49
Ideas / Re: Re-seeding wild plants
November 23, 2016, 08:24:02 AM
Quote from: Chibiabos on May 19, 2016, 07:39:31 PM
I think this has been mentioned a few times, but I think the way plants spread could use some tweaking.  Anyone who plays on a larger map and goes through a Toxic Fallout will wind up with a map that's completely devoid of any wild plants except at the fringes, large fires out in the wilderness can prove unrecoverable for wild plants as well.  As the plants try to repopulate, they'll hit various barriers they won't spread past like hills, rough rock floors, desert sand, marshes/water, etc.  This will tend to make the majority of the map's outdoors interior completely barren for the remainder of the game.  Could the code for wild plants reseeding to be maybe tweaked a bit to make it easier for wild plants to cast their seeds over unplantable barriers (hills/rock/marsh/etc.)?  Really kinda sucks that an event will have everlasting effects like this.

Yea I'm going through beaver infestation right now grr can't find the beavers and they are eating my trees I want replanting of wild plants. Any beaver infestation is bad even songs.
#50
Ideas / Re: Big list of simple traits
November 23, 2016, 08:19:43 AM
I like these add it in A16
#51
He should've called rimworld A16 Rimworld 2 cause it looks like it will change the whole everything in game
#52
General Discussion / Re: Trade Ships for Noone
November 23, 2016, 08:13:31 AM
Quote from: Listy on November 23, 2016, 07:14:27 AM
Quote from: SurvivoroftheNoobs on November 23, 2016, 01:52:19 AM
Trade ships use to be a thing now it seems like they are gone completely. Its been 4 years and I have yet to see even 1. I know their around I got a few on another game. Is there some way to increase the chance of them spawning in? Something besides a mod would be nice.

Yeah, they can be extremely rare at times. If not overly rare in the normal story teller. But when I switched to Randy things returned to normal.

If you don't want to do that however. Dev mode> Refresh all trade ships generates 4-5 ships immediately.

Especially phobe chillax cause as time passes she increases in time between disasters meaning including trade ships
#53
Quote from: Alenerel on November 23, 2016, 02:10:56 AM
Would be possibly to "copy paste" the code from CCL that its needed in your mod, so that it doesnt require CCL?

Is it difficult to update CCL? I ask cause I checked and it doesnt seem to include "many" things, some others seem that they already implemented, and it is a real bummer that so many mods depend on it and that it doesnt get updated.

Most and best mods don't require CCL including hopitality mod, Misc map generator (requires Misc. core), medical compilation, High caliber weapons mod, mars mod, medivial times mod, rimfridge mod, fishing mod, caveworld flora mod, goodnight mod (bed mod), Vegtable garden
#54
Ideas / Re: Guard Patrols
November 23, 2016, 02:08:02 AM
Quote from: A Friend on November 22, 2016, 07:29:54 AM
Have guards accompany people outside home zones.

I think you can do that in A16 since I think you can send caravans
#55
General Discussion / Re: Trade Ships for Noone
November 23, 2016, 02:03:42 AM
https://ludeon.com/forums/index.php?topic=19068.0 use this more trade ships mod works with a15
#56
Off-Topic / Re: Count to 9000 before Tynan posts!
November 23, 2016, 01:27:03 AM
4534

#57
Quote from: RimworldOx on November 20, 2016, 06:03:48 AM
You mean... Rimworld could rival the Company of Heroes series as an RTS if your teaser derived interpretations of that map are correct?

Sweet.
;D

No It can't but it could rival the 2 games that are good but can be better Fallout 4 and state of decay
#58
Off-Topic / Re: Count to 9000 before Tynan posts!
November 20, 2016, 08:11:06 AM
4490

Slime Rancher
#59
Outdated / Re: [A15] [v 1.0] German Wehrmacht
November 15, 2016, 08:55:58 PM
Quote from: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.

Ban them hate seing people like that in forums
#60
I wan't Clementine's job keep everyone's hopes up and save everyone you can.