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Messages - lc-soz

#31
Man, this mod is just awesome! I can't imagine playing rimworld without it anymore!

The only thing that, in my opinion could be improved is the Hardened foam wall. I think that should be a way, with a tool hard to make or simply deconstructing it, to destroy it quickly after used.
#32
Quote from: Canute on October 27, 2016, 07:12:03 AM

I agree to him.
1. you are geting to much minerals out, special the from the valueables. 45-50 plasteel with my adv. builder bot from Robots. The amout of ore you get should reduced by the value of the ore.
The manipulator of the building should get a value of skill*manipulation*random (0.5 - 1.5) each dig. These value divided through the ore value give the amout of ore you are geting.

2. the material cost of the building is ok, but i think there should be a mining bill to drill to core first before you can drill for ore (5000 work).
Maybe you can differ some drill deeps like the fissions you made from an old mining mod. First just stones and steel, deeper for stones,steel,plasteel,silver. And the deepest for all (3k,6k,9k or 5k,10,15k work).
I don't think this can't be done without DLL. First you create a Drilling rig, where you can do one of the 3 drilling bills, and then the drilling rig get auto. changed into a mining rig for these deep once a bill get completed.

3. Automated mining, same like the standard mining but need an AI core + 500 silver or gold  to build, and more power use 3000 instead 2500.
Need extra research ofcourse.


Would be very cool if you had to do work before starting drilling resources. Very cool the idea of different fissions for different resources "3k,6k,9k or 5k,10,15k work".
#33
That's one awesome mod! Looking forward to the full version.

Quote from: Cod163513 on October 14, 2016, 10:07:57 PM
Produces quite a bit of lag (which slows down my trash computer), which is sad because this mod truly is amazing.

My PC lags a lot too. Would be cool if it was possible to choose only parts of the mods. I'm really interested in handcuffs, shackles and door security tab. The rest would have to wait until I buy a real computer.
#34
Quote from: Canute on October 26, 2016, 05:44:35 PM

If you just want a mini dispencer, try this:
Edit the Buildings_Production.xml under
Mods\Core\Defs\ThingDefs_Buildings

Find the entry for Nutrient dispenser
Find <drawSize>(3,4)</drawSize>
and change it into <drawSize>(1,1)</drawSize>

Find   <interactionCellOffset>(0,0,3)</interactionCellOffset>
and change it into
  <interactionCellOffset>(0,0,1)</interactionCellOffset>

And you just got a 1x1 dispenser.
It isn't the best solution since you edit the Core, but it works.


Would be possible to create another separated one using only xml? Same texture, same C# code but 1x1 so I can use both?
#35
Outdated / Re: [A15] Miniaturisation Overloaded
October 26, 2016, 05:56:19 PM

Quote from: mrsebseb on October 26, 2016, 02:03:43 PM

On stuff like that also press uninstall, they'll come and uninstall it and then move it


Thank you for the tip!
#36
Working perfectly with Turret Colection from eatKenny! UnlimitedHugs, you are my hero! Now I don't have to do 80 clicks so my army of turrets can obliterate an enemy.  ;D

Someone knows if it is possible to force a target for multiple turrets at once?
#37
Outdated / Re: [A15] Miniaturisation Overloaded
October 26, 2016, 01:02:11 PM
Quote from: mrsebseb on October 25, 2016, 07:42:55 AM
Quote from: Dingo on October 25, 2016, 05:44:29 AM
Quote from: lc-soz on October 20, 2016, 12:48:16 AM
I'm trying to use the Miniaturisation Overloaded to reinstall my furnaces from Glitter Tech (gotta love ludicrous high tempetures) but I'm failing. "My code":

Someone knows what is happening?

You wrote <requiredMod>Furnace</requiredMod> instead of <requiredMod>Glitter Tech</requiredMod>.
That shouldn't be it, as Furnace, while in the Glitter Tech thread, is technically it's own mod (or did I miss something?).

Exactly, the mod name is indeed Furnace.

Edit: I can click in reinstall and chose the place but it's impossible to make a pawn do the work. Same problem with vanilla cooler.
#38
Someone with a not so powerful computer tested this mod? I am worried that my 3-year-old notebook will lag even more in end game with this mod (even though I think this is just AWESOME  :D).
#39
MAN! You did it!! Thank you a lot! You're awesome!!  ;D ;D ;D
#40
You developed one of my favorite mods! Thank you a lot, but I think I have found an issue.

I had one pawn (Mongoose) with a little pain and after take Pain-Away he got downed with Pain-Away (String) synthon [+500% Pain / x40% Pain / -20% Consciousness].


[attachment deleted by admin due to age]
#41
That last update made your mod even more awesome! I was tired of double clicking every wall to deconstruct power lines. Thank you a lot!
#42
I was getting an error in all items added by this mod, was basically:

Collection cannot init: No textures found at path Things/Item/Drugs/[drug name]

The problem is that in the zip file the path is:

things/item/drugs


To solve the problem I edited the folders name to match the mod. I think that's because xml files are case sensitive.
#43
Help / Re: Help with Debug log and mod compatibility
October 20, 2016, 11:00:27 AM
Quote from: RawCode on October 20, 2016, 07:34:39 AM
i hope you understand, that nobody going to read text from screens?

Gotta love the amount of arrows.  ;D ;D ;D ;D
#44
Quote from: eatKenny on October 18, 2016, 03:22:37 PM
thanks i will consider those suggestions in the next (A16) update.

Thank you!
#45
Outdated / Re: [A15] Tiny Table (1x1 table)
October 20, 2016, 10:28:08 AM
Quote from: J.Pinkman on October 20, 2016, 08:56:59 AM
Quote from: lc-soz on October 20, 2016, 06:47:25 AM
Cool concept. Just pointing out that is impossible for more than one pawn eat in the same "front square", which means that table is useful for one colonist at a time for eating.

If I'm wrong, please, feel free to correct me.

They can eat together :)

I am sorry for the misinformation, I read it a while ago and now I've seen it is from 2014, was posted by @Shinzy at Eating off the floor with plenty of seating at the table.