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Messages - lc-soz

#76
Quote from: Supes on October 10, 2016, 11:16:28 AM
I think I found the problem, the tools and belts didn't have any stuff def attached to them, so it didn't match the 'null' stuff with the rule materials.







1.1.1.4
Fixed an item that is made from no materials not sold when materials selected in the rule
Fixed Building Rules 'Any' not selling items

You updated the mod because of my little issue in less then 24 hours! Thanks so much for the effort, I'm very grateful for yours consideration!
#77
Quote from: Dingo on October 10, 2016, 12:09:47 AM
Just to iterate on WaKeMaTTa's post, what happens is this error:



I have the same message when I open the game.
#78
There's a way to fill the mining hole? I want to change the layout of my colony but one mining hole is on the way. I tried to put floor and carpet over it but the texture from the hole overlay the floor.
#79
This is one of my favourite mods (together with the Expanded Prosthetics and Fluffy's mods) but I have a small issue. I use the mod Right Tool For The Job v1.16, that add toolbelt, advance toolbelt, axe and others item. I created a rule to sell all appeal with less than 50% of health, it sell every other item except from the tool belt and advance toolbelt, to make it work I need to create one rule for each of thoses items. Itens add by Expanded Prosthetics works just fine. There's a way to solve this? [I looked in "Advanced Rule Config" and both toolbelts are listed, it doesn't work when I create a rule to sell every appeal regardless of health too]
#80
Fluffy, I really want the work tab for A15c, it's so useful! I even started playing in a previous version while you don't update it..
#81
Quote from: Haplo on October 06, 2016, 05:01:11 PM
But you should just test it. I mean 'What could possibly go wrong,' right? ;)
Just don't overwrite your original save and you'll always have a backup available to revert to ;D

I tested for for arroud 3 hours without any problem, thanks :D
#82
Quote from: Haplo on October 06, 2016, 05:01:11 PM
Quote from: luc-soz on October 06, 2016, 04:08:42 PM
...
I get the same error when I play with others 12 mods. There's a chance the install this mod will affect others mods? And I can use it in the save I'm already playing (4 years already..)?
I can't guarantee anything. My mods shouldn't affect other mods as far as I know, but I'm not 100% sure, sorry.
Your old mod will not have some things (like the hollow trees of bees), but most stuff should work.
But you should just test it. I mean 'What could possibly go wrong,' right? ;)
Just don't overwrite your original save and you'll always have a backup available to revert to ;D

Okay, thank you for the support. :)
#83
Quote from: Haplo on October 06, 2016, 03:22:22 PM
I have heard that some people still experience this, but normally it should be harmless... I think.....
You could try to debug-place some robots on your map, start them, save and re-load it. If it's loading without problems after a game restart then you should be fine using it.
If not then I'm sorry but I can't help you. The problem comes from the vanilla code and it's nothing I can change.. :(
It was partially fixed in a15c and will hopefully be completely fixed in alpha 16..

I get the same error when I play with others 12 mods. There's a chance the install this mod will affect others mods? And I can use it in the save I'm already playing (4 years already..)?
#84
Quote from: Canute on October 06, 2016, 02:06:32 AM
Quote from: luc-soz on October 06, 2016, 12:01:38 AM
I can't use the "Miscellaneous_Robots_0154" mod. I'm playing RimWorld 15c version 15.1282. The screenshot I took was with only the core mod and the Robots.
Read the 1. page again, you need the Miscellaneous 'CORE' part installed before the robots part.

I know that. When I "writed" core mod I was talking about Miscellaneous 'CORE' coming first. Still the same problem. Thank you anyway.
#85
I can't use the "Miscellaneous_Robots_0154" mod. I'm playing RimWorld 15c version 15.1282. The screenshot I took was with only the core mod and the Robots.

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