Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - InterstellarOrbit

#31
Off-Topic / Re: Count to 9000 before Tynan posts!
June 20, 2018, 01:43:09 AM
#32
Off-Topic / Re: Count to 9000 before Tynan posts!
June 18, 2018, 09:04:51 PM


8134!
#33
I am always looking for playtesters and willing artists! If you are interested, please join the discord!
#34
Quote from: Grillbye on June 16, 2018, 06:31:13 PM
Oh geez, I'm going to looove that mod, so there's going to be playable Na'avi ? What's strange is that I got Alien framework 2.0 and I got an error loading a mod that added new races, so I hope it won't do that with that particular mod, because it seems so awesome. :D

Yes, there will be playable Na'vi! And trust me, we will be testing for any bugs/errors that may occur.
#35
Quote from: tonsrd on June 16, 2018, 11:01:47 AM
Pandora Dark

What a coincidence! But its not what I am truly doing, as I'm relating it to the Movie Avatar.
#36
NOTE: Moved to https://ludeon.com/forums/index.php?topic=49582 to avoid Necro-posting.


What Does this Mod Do?
This will be a complete overhaul mod. There will be two versions, one with Rimworld Influences and one without. The Version without Rimworld Influence will be strictly based on Avatar. For example, You will not find Muffalo in the game. The Version with Rimworld Influence would obviously have such items.


What does this mod add?
This Mod will add almost everything there is known about the world of Pandora:
Races: It will add a playable Race called the Na'vi, the main inhabitants of Pandora.
Animals: Arachniods, Direhorses, Fan Lizards, Hammerhead Titantheres, Hellfire Wasps, Hexapedes, Prolemuris', Tapirus, Thanators, Viperwolfs, Woodsprites and Many, MANY more.
Plants: Literally Every plant that can be researched, Including but not limiting to Willow Trees, Cat Ears, Healing Rose, Howling Pods, and much more.

How can I help?
You can help by joining the Discord, where you can interact with the Dev Team, give suggestions, and share your personal opinions of Avatar! You can also become a Playtester!  https://discord.gg/V8purxR

Can I become Apart of the Dev Team?
Yes, We are always looking for any Coders, Artists and people who have bright ideas!

Please note this is a *HUGE* Project. I can't stress this any more than I have. What you see here is merely a glimpse of the final project. This will take time. I'd like to thank the wonderful committee here at Ludeon Forums, my wonderful Dev team, and The Rimworld Discord.

Depencies
Alien Races Framework 2.0.

Version History
Changelog:
Aug. 14th -0.1.3c
Bugfixes, New Graphics, Adaption to 0.19
(Removed hair for later development)

Aug. 4th -0.1.2c

-Bugfixes, patch for new version of AlienRace; Finishing Touches to be released in 0.1.3c

Aug. 2nd -0.1.1c

-Race Finished, Bugfixes, Backstories and Skin will be fixed in 0.1.2c

July 26th -0.1c

-Na'vi Finished, release of Alpha 1 to playtesters

June 21st -0.1b

-Added Art for Na'vi, final stretch for v0.1

June 18th, 2018 -0.1a

-Added Na'vi, a playable race with custom names(wip)
#37
Off-Topic / Re: Corrupt-A-Wish
August 24, 2017, 08:16:06 PM
Wish Granted. However, It happens that the Dog is eating your Profile Picture of a bug.


I wish to be a termite.
#38
Off-Topic / Re: Corrupt-A-Wish
August 20, 2017, 07:32:09 PM
Your wish is granted, however, you become stuck in said jar, watching the years go by without being able to escape the Jar, and watching Foreigners called "Dogs" take over CatNation.

I wish to become a tree that gives magical properties.
#39
Off-Topic / Re: Corrupt-A-Wish
July 18, 2017, 08:27:46 PM
Wish Granted. However, the cats rebel and you are no longer the cat king ;.; I wish to become el tree.
#40
Quote from: Distman on July 04, 2017, 10:04:14 PM
Check your <topWindExposure> tag. Think it's the culprit behind that drunken sway.

Thank you, That solved that Problem. However, the trees still seem to not visually Grow.
#41
Quote from: kaptain_kavern on July 04, 2017, 09:44:08 PM
What <graphicClass> did you use? Looks like something I'm drunk when I look at the gif ^^

I used Graphic_Random with PNG's. If I used Graphic_Single(With JPG) It would throw a "Could not find Texture at..."(I also only had one image in the folder). Should I try different Graphic's classes with JPEG'S and other file formats?
#42
Hello, 
      I created some trees that will be added in a mod I am making. However, they don't seem to grow correctly, as throughout their lives they stay the same size... As well as they seem to rustle in the wind too violently. Is there a way I can address this in the Defs?
(Here is a GIF of what is happening)
#43
Quote from: Shinzy on June 11, 2017, 08:30:40 PM
for some reason it cannot find the parent for the Redwood item, I'm not entirely sure why

I may just rewrite all the defs, just to make sure. Thank you for your help.
#44
Quote from: Shinzy on June 11, 2017, 05:36:44 PM
I'm guessing it just won't load the texture cause of the null thing class error. sometimes textures won't be loaded if there's other errors I've noticed

try to fix the thingclass and maybe even get rid of that tree leafless error message aswell :p

I'm stumped.
After doing what you have suggested, it now gives me false Errors with textures involving(Possibly all) core Art Textures, even though I have never defined anything of them in my Defs. I will attach a copy of all my Defs in my mod, as well as the output log...Sorry for the inconvenience  :(

[attachment deleted by admin due to age]
#45
Quote from: Shinzy on June 11, 2017, 08:23:54 AM
Quote from: InterstellarOrbit on June 11, 2017, 01:27:23 AM
Quote from: Shinzy on June 10, 2017, 11:29:31 PM
thingClass you should be able to find from the vanilla plantBase
    <thingClass>Plant</thingClass>


and this path
        <texPath>Textures/Item/RedWood</texPath>
shouldn't have the "Textures" bit in it at all


As for the RedTree, I can only assume there's a typo or something on the .png file or the file path
check all the folders and the texture for capital letters and everything (it is very sensitive about those)

Thank you for your reply.
It Seems that has fixed that issue, but now I am presented with another.
I still receive "Could not load UnityEngine.Texture2D At...."
I fixed the Defs, and the File path is correct. Could it be because of the Images being PNG's?

Png is a good format to use!
I really can't halp any further without seeing the error log (It can be found in the datafolder where your rimworld is instaled)
Ah, Alright. I assume it's the output log, as I could not find any other logs. I have attached it.

[attachment deleted by admin due to age]