Quote from: Maeyanie on December 23, 2017, 03:10:09 PMMelee combat just doesn't work for me, about 90% of all hits are repelled somehow, colonist or not. And I have to hold down the speed up button because the game keeps giving me dev console logs (cant be bothered to check what exactly they are ATM, but they werent red-fonted) when a fight is in progress. Also, with no 'Wildlife Tab' mod for B18 I have to manually search for a certain predator at least once in two days because apparently it'd be trying to use 'Teeth' which is not a body part. Cougars can't even finish off downed rats for some reason.Quote from: tase on December 23, 2017, 02:35:14 PM
So how's the 'A18' branch faring? Is it playable enough?
I haven't noticed any significant problems. At least, none for which I can blame CE.
Mortars don't work, there's no GUI for it and the game goes into permanent error throw mode when I select a mortar.
Also there's this crazy 1500% dodge chance perk that shows up on newly-spawned pawns from time to time.
There's also something wrong with exploding bullet trajectory for me, combusting bullets are divided into yellow bolides that can actually cause damage, and black shades that travel VERY slowly, cause no damage on impact (or don't collide with anything at all) but can reach across half the map.
I'm not saying that this is a bad mod or anything, I just can't imagine playing Rimworld without Combat Extended at this point, and I do realize that the current version, the one I'm using, is experimental and unstable. I'm just giving you my experience which is 99% affected by mod interference, and my game is heavily modded.