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Messages - SymbolicFrank

#16
General Discussion / Relations
October 31, 2016, 01:39:52 PM
They are pretty broken, as all the males try to start a relation with the only beautiful, and happily married woman. They rarely even talk to the other females. So, 90% of the colonists sleep alone. Pretty unrealistic, if you ask me.

I wouldn't mind as much, when the penalties were less severe.
#17
Ideas / Re: Rename "Component" to "Microcontroller"
October 31, 2016, 12:38:40 PM
So, it's a magic widget that automatically turns into just the thing you need? Like, a sprocket or a pneumatic cylinder?

The closest analog we have is a microcontroller. Or a control board, if you want to explicitly include the pcb and everything on it. That's what most things contain, everything else is mostly mechanical. And you can make that from a block of metal. Although plastic is used most often.

As I said, it would make sense. More so than "Component".
#18
Quote from: ArguedPiano on October 30, 2016, 09:37:36 PM
We need more information such as:

Was the pawn doing the arresting drafted?
Yes.

QuoteWas the pawn being arrested in a berserk state?
No.

QuoteWas there an empty (and accessible) prisoner bed set up?
Yes.

QuoteWas the pawn being arrested outside of the arresting pawns restricted zone?
Was the prisoner bed outside of the arresting pawns restricted zone?
Both were unrestricted.


Quote from: SymbolicFrank on October 30, 2016, 05:58:43 PM
At first I thought it was because she couldn't do violence. But I could arrest another one that couldn't do that either.
Quote
I think if you're incapable of violence you are also incapable of arresting, although I have no information at all to support or deny this.

And lastly, maybe arresting is a Wardens job. Something to look at for troubleshooting as again, I have no information to support or deny this thought.

Let us know if you figure it out.
The colonist I tried to arrest was unable to do violence. And I tried to arrest her with two different colonists, one of which I always use for arrests (because he has the highest melee).

Quote from: Alenerel on October 31, 2016, 12:03:12 AM
What you mean that it is impossible to arrest? That your right click on him and he resists or that you cant right click on him?

If its the first case Im interested too, cause last time I tried to save a precious pawn by arresting him and he died in berserk mode.

If its the second case i have no idea -.-
You right-click with a drafted colonist and don't get the option to arrest.
#19
General Discussion / Re: Live Stock
October 31, 2016, 12:03:19 PM
In a single winter they tend to eat multiple times their weight in kibble. So it takes much more meat than you get when slaughtering them. So it wasn't a very good idea to use them as food for the winter.
#20
Yes, and a jail. The previous and next ones worked.

At first I thought it was because she couldn't do violence. But I could arrest another one that couldn't do that either.

So: it mostly works, except sometimes it doesn't. And I couldn't figure out why.
#21
Bugs / Re: Colonists don't defend themselves
October 30, 2016, 05:47:49 PM
I tested it out, and while they do defend themselves, they tend to revert to melee attack, even when they have a perfectly serviceable weapon, like a shotgun. They only start shooting when they are seriously damaged, it seems.
#22
Thanks.

But I still want to know if I should post it as a bug.
#23
General Discussion / Re: Unwanted colonists
October 30, 2016, 05:39:23 PM
Quote from: RJ on October 30, 2016, 05:27:22 PM
Yeah I get that a lot too. I just use this mod that enables hauling/cleaning on all colonists: https://ludeon.com/forums/index.php?topic=19897.0

Although it'd be nice to not have to use a mod.
Thanks, I'll check it out,
#24
General Discussion / Re: Unwanted colonists
October 30, 2016, 05:24:32 PM
I wouldn't mind the colonists that are forced upon me as much, if it wasn't that more than half of them cannot even haul or clean.

Yes, I can imagine people who are incapable of doing that, but it would be less than 1% (in a community), not half.

Then again, things like that requires a hierarchy and leaders, which isn't implemented. So those colonists are just stupidly gamey: "Har, har. Suck it up!"


I can understand people wanting to do stuff like harvesting them for organs, as that is a bit of a problem, but I have too much empathy for things like that.
#25
Is there another way to get rid of unwanted colonists? Because, most of the time, you have to decide if you want them without knowing their characteristics up front.
#26
I spend half an hour, trying everything I could think of, without success.

The previous and next ones were easy.
#27
Ideas / Rename "Component" to "Microcontroller"
October 30, 2016, 03:03:35 PM
That would make sense.
#28
Bugs / Re: Colonists don't defend themselves
October 28, 2016, 11:31:34 AM
Ok, thanks, my mistake. I'll try it out.
#29
Bugs / Colonists don't defend themselves
October 28, 2016, 08:20:20 AM
When attacked by, for example, a bear, they try to flee, but when in melee that doesn't work. They keep standing where they stand, or move very, very slowly, and get beaten to a pulp. You have to draft them, and repeatedly tell them to shoot for each shot. "Looking for targets" doesn't seem to include the big bear shredding them.
#30
Bugs / Re: Roofs and clothes
October 27, 2016, 02:04:19 PM
If you have to know the workarounds, it's a bug. And it might work for you, but not form me. They still go outside the zone. They even ignore it completely if they want to equip some shiny piece of gear across the map.