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Messages - DARK3063

#61
Outdated / Re: [A15] [v 1.0] German Wehrmacht
November 15, 2016, 03:39:42 PM
Quote from: Killface on November 14, 2016, 11:02:14 AM
@orannj: Don't get me wrong. I wrote that there's nothing wrong with your mod, it's not touching politics or fascism in general, and has great artwork - which I like.
But I just can't stand stupid comments by people who obviously have no idea of history of the 20th century and talking bullshit and think it's funny.

@Razzoriel: you also start comparing deaths, that's the same argumentation Dark used to state his opinion and which I criticized. As I wrote "There is no way to "compare" crimes of this scale in order to justify or legitimate them." So maybe read my post again before repeating my words and using them against me. Thanks.
it's not my fault killface is being a asshole i have zero problem with the mod i just figure there should be a peace option and sir killface just wants to commit planetary genocide on them just for being fascist, there's already enough enemies in game as is. Witch is like saying just because Stalin killed more people then Hitler that all commies need to die his point is redecluse and at the most makes you no different then the pray you are hunting i just put down my first reply as a idea for a option it's a entire planet you literally never have to look at each other even once.

I prefer to work together with people around me as long as they are willing to act civilized if the fascists aren't doing anything wrong on the planet why not try to be a bit neighbourly towards them a little kindness can go a long way and the Christmas cease fire is nothing but proof of that
#62
Outdated / Re: [A15] [v 1.0] German Wehrmacht
November 15, 2016, 02:30:02 PM
Quote from: Killface on November 14, 2016, 07:20:18 AM
Quote from: DARK3063 on November 13, 2016, 08:08:22 PM
Quote from: Ramsis on November 11, 2016, 02:39:11 PM
While I'm not the biggest fan of Dark's comment you're working on a mod based around a faction of the world's history that did horrible things to Jewish individuals.... I mean his statement isn't wrong, just bold.

Please refrain from reporting him in the future folks. It's not like we can just act like it never happened; just don't get into GIANT DISCUSSIONS on the page about morality, actions, etc. This is a mod adding content, keep it about the content being added or future content.
they did a lot of bad things but every government has done equally bad things in the past and peace is better than going to war with nothing, I'm very bold person by nature if I have a true enemy I destroy them but I do not pick unnecessary fights with someone who hates jews when there maybe no jews on the planet your on and without the jews the nazi aren't monsters no monster=no reason to fear. who knows maybe they aren't that bad of people once you look past all the nazi propaganda
I guess you're either American or have never seen a European history book. https://en.wikipedia.org/wiki/War_crimes_of_the_Wehrmacht Read and learn. There are many more articles on wikipedia regarding Germany/Europe 1933-1945 which should hopefully clear your mind regarding fascism or 60-80 million dead people during that time. There is no way to "compare" crimes of this scale in order to justify or legitimate them. 
I can't say anything bad about this mod as long as it doesn't touch politics. Reading the posts of some users on the other hand show me that sometime people are too stupid to learn even a single bit from history.

/irony on
"maybe ISIS isn't also that bad of people once you look past all the propaganda"
/irony off



IF the people around Haven't killed anyone yet in cold how does that make you any different from them if murder people who have nothing to do with that part of there DARK history not all the people in germany in WW2 wanted to kill anyone would you really want to cut them down for something they had no control over. yes i agree fascism is bad but what gives you the right to cut them down when you yourself just might die in the process it's a entire planet you don't even have to look at each other
#63
thats the in game size look at rimworld again or is this a change from 14-15
#64
ok unfortunately the power armor set merge isn't going to work

[attachment deleted by admin due to age]
#65
idk yet and ill be sending you the set image soon
#66
Quote from: Kapun on November 15, 2016, 11:44:19 AM
Question to everyone: Where are all the core textures stored?
in the resources asset file  that you need a unity extractor to even look at you might just want to make a folder for the textures and recode the location
#67
Quote from: Kapun on November 15, 2016, 02:22:42 AM
done: https://www.dropbox.com/sh/hkn36dhnnjoca9r/AABg10Lb7KWwbDh3s6Ci1ScYa?dl=0
were not done yet kapun though thanks for getting those to guns done remember we have alot more to do
#68
Quote from: skullywag on November 15, 2016, 09:55:25 AM
https://ludeon.com/forums/index.php?topic=2325.msg265704#msg265704 ;)
no i already got a14 textures i'm fine on that part it's just all the unity asset extractors ive seen so far are out of date and without being able to see everything it make it a bit harder for me to figure out how merging the head and body textures would effect the game
#69
i still can't find a good extractor for the rimworld files
#70
(description)
A cut down shotgun that sparked controversy in 1936 as criminals would use them commonly and these weapons are capable of blowing a man almost completely in half laws were past to restrict ownership of these types of weapons all across the world as more crime syndicates joined in on using them later gun laws were less restrictive when crime got harder to crack down due to large vast vacuum of space protecting them

deterioration rate 1.0/D
flammability 0%
market value $200
max hit points 100
sell price multiplier 50%
work to make 320
accuracy (touch) 100%
accuracy (short) 78%
accuracy (medium) 54%
accuracy (long) 25%
ranged cooldown 0.50 s
damage 35
warmup 1.00 s
range 20

crafting cost 1 shotgun
min crafting skill 10
firing sound shotgun
technology age modern
requirements shotguns

(i'm also putting the original texture down just in case they removed the gun base)

[attachment deleted by admin due to age]
#71
Quote from: Kapun on November 14, 2016, 03:12:51 PM
Ok, i get it, thank you, so what about the other questions?
i have no idea Kapun lets just get the guns done first and lets try not to get overswamped over it who knows maybe i will figure out that the merging into a set would work well like you want tonight but as of right now i'm in school i will look into it later don't worry friend
#72
Quote from: Kapun on November 14, 2016, 02:55:53 PM
Questions about XML modding:
1: How to make apparel(armor) modify surgery speed and butchering speed?
2: How to make apparel(armor) modifier that would make it impossible to equip a weapon and the apparel at the same time?
3: How to make apparel(armor) give an attack and how to remove vanila fist attacks while a colonist has the apparel on?
4: Is it possible to make apparel(armor) that would cover both head and torso?
5: Is it possible to make apparel(armor) have some additioal effects if worn with some other specific apparel (like a set)
6: Is it possible to make a colonist actualy haul more then 75 stuff?
7: Is it possible to make a artificial bodypart have diffrent HP amount then the natural one?
Thank you for your future answers.
75 is only just how much it stacks to i'm planing on if we can figure that one out to make a back pack texture but i have a feeling a16 might get it so who knows
#73
Quote from: kaptain_kavern on November 14, 2016, 02:36:26 PM
Hi there,

I noticed your thread some times ago, but I'm honestly engaged in too much projects at the same time to offer a real direct help, sorry. But if you need some help regarding precise question about the XML (I don't know C# modding at all) I'll try to help.
ok thanks kaptain thats fine you can always join us later if you have time otherwise just take a peak now and then to see my amazing art that me kupan will turn into a mod for rimworld

Also, maybe it can help, here is a link to resources about XML (regarding RW modding I mean) : https://ludeon.com/forums/index.php?topic=26663.msg269810#msg269810
#74
ok kupan ill fix it tonight though as i said in the description i was planing to make this like the in game item you can only get from raider/trade ships/trade caravans and i sent you a email
#75
sir Kapun has joined in on the project
https://ludeon.com/forums/index.php?action=profile;u=65041


(description)
The heavy mac is made by Dakotan arms is a mix between the mac 11 and uzi machine gun chambered in 9mm what the gun lacks in kick it surely makes up with in fire rate spitting out at a 1200 rpm and the heavier barrel weighs down the recoil a bit making it a bit more of a dream for SMG fanatics no wonder it's nicknamed the true big mac for a reason

deterioration rate 1.0/D
flammability 0%
market value $400
max hit points 100
sell price multiplier 50%
accuracy (touch) 85%
accuracy (short) 75%
accuracy (medium) 60%
accuracy (long) 30%
ranged cooldown 0.50 s
damage 8
warmup 0.67 s
burst shot count 5
fire rate 1200 rpm
range 25

[attachment deleted by admin due to age]