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Messages - Bozobub

#136
General Discussion / Re: Stop biting my eyes out
March 09, 2020, 08:14:33 PM
While it causes its own problems (as well as having other benefits), luciferium happens to cause scars to go away, over time.  Or at least it DID, not long ago; haven't tried it in a while.
#137
Petty odd post for a bot, considering no links or other bot-droppings are strewn about :P.
#138
Exactly so.  In fact, going by Workshop downloads, the vast majority of players play with zero or very few mods.

Insistence about what "people" want or do, without a shred of evidence for your claims, simply won't work.  Not ever.
#139
Quote from: TrashMan on March 09, 2020, 07:01:49 AM
Quote from: Bozobub on March 05, 2020, 07:18:26 AM
Funny...  I have ~400 hours in the game, only 8 mods, and I only started using mods relatively recently, and besides RTFuse, all are QoL.  It's almost as if insistence about how people play the game isn't particularly useful, isn't it?  Gawrsh.

Actually, "people" play the game in a wide variety of ways.  Stop pretending YOUR case defines anyone else's, because it doesn't.

I never said my case defines everyone elses.
How you choose to play is your concern, and it doesn't change the fact that the vanilla game is lacking quite a few things.
You made general claims about what "people" want in the game.  Try again.
#140
General Discussion / Re: Deep underground
March 08, 2020, 07:59:09 PM
The mod you are looking for is "RTFuse".  Sorry, too lazy to link it, but it's easy to find (and updated for 1.1).
#141
What pleases me most, frankly, is Tynan's obvious attention to player feedback.  When it makes sense, that is ;).  I didn't really need a lot extra in RW before, so the update will take some getting used to, but this kind of (re)work might even get me to buy the DLC.  Eventually, anyway, after a few iterations ;D.
#142
Quote from: RicRider on March 06, 2020, 11:09:32 AM
So I still haven't bought Royalty because I'm content exploring 1.1 mechanic changes for now without getting into the whole 'whining noble' aspect of RimWorld (and psi powers), but I have to concur, there's too many 'mech things' going on.

I like to play Phoebe merciless (laugh it up fuzzballs) because I like base building and usually I'll get 2-3 raids back to back in the spring from the various enemy tribes and factions. Two years in a row now I've just got ship drops and mechanoids podding in on my map. Not a single human raid for two years! Before I even had decent weaponry I was plinking scythers with short bows.

I mean I get that RimWorld is pushing us to get off the planet faster but you know what's gonna happen for people who like base building right? I'm just gonna add mechanoid drops to the list of things that are annoying as hell to deal with all the time that I disable at scenario startup like toxic fallout. I presume there's also going to be mods coming out that lower the frequency of mechanoids or something. It feels dumb to do this but since I'm base building who cares right?

What I'd like to see is some kind of a sliding scale option at scenario startup that lets me tailor the interaction with factions in a way. I don't want all my conflicts to be with robots... seriously it just gets tedious after a while. I could have been unlucky so maybe my observation is all wrong and I should play a few more games, but literally while I'm fighting mechs from one ship drop another one lands on my farms in the middle of the base. Seems excessive!

Also if you don't like the idea of sliding scales then at least give us a way to go to mechanoid bases on the world maps and remove them from existence, like the way we do with other factions.
That was well thought out, kudos.  I appreciate hearing a more level-headed assessment, than the..."overexcited" versions I've been reading.

And thanks for the updates, mooguy and Tynan!

Good stuff; this is a constructive thread.
#143
Glad you found it! As you can see, the official forum tends to be best for technical questions =).
#144
Since I don't have and probably will not get the DLC, I cannot be completely sure, but these sound like completely valid criticisms, if even half-true.
#145
Funny...  I have ~400 hours in the game, only 8 mods, and I only started using mods relatively recently, and besides RTFuse, all are QoL.  It's almost as if insistence about how people play the game isn't particularly useful, isn't it?  Gawrsh.

Actually, "people" play the game in a wide variety of ways.  Stop pretending YOUR case defines anyone else's, because it doesn't.
#146
*raises hand* Handful of mods here.  I use eight.
#147
You do realize the 1.1 update and the Royalty DLC are completely separate, correct?  The game IS being polished over time.
#148
You don't have to, and in fact shouldn't "maintain" sacrificial animal swarm "ablative shields".  Instead, simply zone them in a large area *around but not in* your base most of the time (so they can feed themselves) but in a box in the enemy's path when needed.  You will be amazed how fast 50 upset squirrels will erode anything :o.  And since they're not around/trained by colonists, you get no mood penalties for the deaths of bonded animals.

Note:  Don't sneer at small animals used this way; they're hard as heck to hit and attack fast, as well.  There's a reason squirrels are notorious in this game.
#149
Exactly how much wood can a woodchuck chuck?
#150
It was intentional; they were too much of a "Swiss Army Animal", essentially.