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Messages - Bozobub

#931
General Discussion / Re: Getting rid of DevMode
December 27, 2016, 05:34:47 PM
Certainly, and having the choice to retain it isn't lost.  For that matter, you can keep the current behavior as the default; only people who care to dick about with the setting will see any effect at all.

My main problem was/is with people jumping to criticize OP for exposing a (not particularly immoral) weakness and asking for help/making a suggestion, yet not responding with why it would somehow be a bad idea.  That's really foul, in my opinion, and is not constructive in any way I can think of.
#932
Um...  Yeah.

If you absolutely must rant, learn what paragraphs are.  My EYES :o!

I'm not saying you have nothing to say.  Rather, I'm saying my eyes won't let me find out what it is; have mercy!
#933
General Discussion / Re: Getting rid of DevMode
December 27, 2016, 04:38:35 PM
And how would having the option to toggle it off change what you desire in any way?

Well?  You kind of forgot that bit.

Sorry, but no.  In fact, I'm "commanding" no one (nor am I demanding a single thing).  Rather, several people decided to ridicule/condescend to OP for asking for a simple toggle for Dev Mode to be added to the game.  That's not OK, people, not even close.  It's self-righteous bullshit at best.

I haven't seen one explanation why adding a simple check for an .ini setting before allowing Dev Mode in a given game would be difficult (because, of course, it isn't, since it requires no UI change beyond the check for the flag, itself).  It also prevents accidental activation of the console, an annoyance that happens to me on many games, including the Civilization series (since they included the Worldbuilder) and The Elder Scrolls series.  So in other words, none of you have a real reason to oppose such a thing and we haven't heard from Tynan either way.

MUST this change be applied?  Of course not, and not a single person said or implied otherwise, including OP.  But again, being condescending prats to the guy, after he asked politely for you to NOT do exactly that, is just plain asinine.

What, if someone tells you they're trying to quit cigarettes or weed, it's suddenly OK to blow smoke in their face, and tell them they're weak when they smoke again >:(?!

Legit beefs with a given idea are one thing and you should feel no shame in (politely!) airing them.  Taking someone to task for a weakness they fully admit to having when they ask for help, however, is utterly shameful, unless you're speaking of actual, severe crime.
#934
Wrong.  This was (and is still, perhaps) a known issue (up to A15, at least), where dead pawns use up ticks.  People with very old colonies (hence hundreds or thousands of defunct entries) in A15 generally experience dramatic FPS increases by "cleaning" the save in this manner.

I'm NOT sure, however, that animals cause the same slowdown issue(s).
#935
General Discussion / Re: Getting rid of DevMode
December 27, 2016, 02:24:22 PM
Yes, Dev Mode is necessary at times, even in Permadeath games, to fix bugs and impossible, unforeseen emergent weird situations (it IS an Alpha game, after all).  And?  So you set the Devmode console to "on", reboot the game after saving, and use the console to fix the problem, then turn it back off.  I completely fail to see the problem with such an easily-coded feature, which, by the by, exists in most games that utilize a similar console (for example, the Elder Scrolls series, and I can supply many more upon request).

Quote from: O Negative on December 27, 2016, 02:01:41 PMYou're not hearing what you want to hear, and I'm sorry about that. The truth is, the truth hurts. You're only hurting yourself by allowing yourself to use cheats when you find yourself in a bind. I think if you let a colony fail naturally, due to your mistakes, you'll find the experience so much more enriching. Plus, it'll make your successful colonies feel like more of an actual accomplishment.
You are not the arbiter of what people "need" or what will "hurt" them, especially in a {censored} video game.  If someone asks for an (extremely easily implemented!) feature to make their experience better that involves no change to in-game mechanics, what exactly is the problem?  You think Tynan can't say "No," on his own, or something..?

There actually is little reason NOT to implement OP's request — coding an .ini toggle would be quite easy, if no one wants to change the UI for this, which does make sense — beyond vague moralizing about how having restraint would be "better", from what I see posted here.  Whatever; *thbphthpfthblt* to that (AKA a "Bronx cheer"); the guy just told you he needs help with that, FFS!

It's more than a little silly to lecture about "bettering" yourself, in a game that encourages you to eat people and turn their pelts into stylish eveningwear -.-' .
#936
General Discussion / Re: Please come to gog
December 27, 2016, 02:09:19 PM
Another reason is that GoG is an extremely well-established platform and is highly likely to be around, next time you want to reformat your computer and install everything.  Not so much "SendOwl" ::) .  I realize you'll still have access to the DRM'd version via Steam but I avoid DRM like plague, when I can.
#937
Quote from: shigimoru on December 27, 2016, 09:53:41 AMExcept that this has never happened
Training matters, but not more than a 100 pound weight disadvantage
Except I've watched this happen.  The girl also happened to be on crutches at the time!  But they were the old-school wooden type, and she beat the piss out of the guy; she didn't use a crutch, mind you, but her arms were RIPPED from using 'em for months.

That person was my mother (I was 6, she was 24).  At the time, she weighed no more than 110 lbs.  Her opponent was at least 250 lbs, if not 300.  She was, however:
- Very strong, both from using crutches for months (knee surgery) and being a cabinetmaker.  I watched her and another lady from her work easily pick up and haul off 300-400 lb. stacks of laminate together, for example, just before her surgery.
- Trained in martial arts (no idea at all what rank, but not terribly high).

Sorry, but overgeneralized BS assertion is the main problem with this silly discussion.  Insistence simply does not generate existence, no matter how fervent or recursive.
#938
You are confusing mutation with genetic drift.  Genetic drift can occur with zero mutation, in fact, and is also separate from natural selection.  It basically involves changes in frequency in genes due to the "sample error" inherent in the process.

I specifically referred to genetic drift, because it's usually the strongest source of variation in small and/or unusually non-variant populations, such as those of parthenogenic lizards or inhabitants of backwards rimworlds =) .

The skinny of it is that while genetic drift won't produce, for example, extra limbs — unless those genes are already present in the gene pool — mutation possibly can.  Genetic drift does not produce new genes, it stirs the frequency of the expression of current genes.

Edit -> Another excellent article.
#939
And none of this matters in the least.  The simulation simply is fine-grained enough, without making changes guaranteed to generate controversy of the most obnoxious sort.  I don't think any of those trolls need feeding.
#940
Read the article I linked; genetic drift is considered a completely separate source of variation in a given gene pool.
#941
Quote from: mumblemumble on December 26, 2016, 11:30:47 PMI also do not understand why planets would have differences...humans on other planets are the same more or less, it says it in the lore even.

On a side note, why would anyone think MRA's are hateful?.. really confused, I've seen feminists, and other groups advocate for GENOCIDE, commit violence, do death threats, and all kinds of other stuff, but frankly I've not seen such vile actions from MRA's  before.. Someone want to educate me on something I'm missing?
a)  "Genetic drift".  According to Tynan, FTL travel doesn't exist in the Rimworld universe.  Other worlds will, then, be separated by generations of objective time to get to the nearest stars, possibly many of them, for more distant destinations.  It doesn't take very long for humanity to start exhibiting very distinct variation, indeed, even if NOT overly isolated (see also pygmies, Dinka, etc.)

b)  A LOT of people noticed the vitriol coming from "MRAs" in and around "GamerGate", as one recent example.  Most people don't like listening to a privileged group whining about how they're not privileged enough, to be completely frank.  See also "white rights", "white lives matter".  Such individuals are annoyances to be removed from the universe with extreme prejudice.

And that's coming from a white male =) .
#942
General Discussion / Re: Burning apparel in campfires
December 26, 2016, 11:31:13 PM
Quote from: Jimyoda on December 26, 2016, 08:53:05 PM
The fact that you're not turning corpses into chemfuel boggles my mind.
Steaks and hats, Jim, steaks and hats.  We must have our priorities, sir.
#943
Quote from: dave356515 on December 26, 2016, 10:10:18 PM
So a few moths ago during alpha 14 I downloaded the game but deleted the send owl link thinking the downloads would come automatically . I can only use the DRM free download because I have poor internet and cant use steam. do I have buy rimworld again to get the update.
Why not just PM Tynan with the info you used to buy the game?

I'm also curious how Steam is too much of a stress on your internet, and SendOwl isn't o.o' .
#944
Quote from: Shurp on December 26, 2016, 03:09:21 PM
So rescuing people for medical experience with the intent to release is no longer viable, as there is a risk some twit will try to join your colony.

Letting them bleed to death is definitely the best practice now provided they're not located near your base where your colonists risk walking by their rotting corpses later on.
Um, whut?  Just capture them instead.  You can still treat them, then simply release them as normal.  The auto-join % is enabled only if you never capture them in the 1st place.
#945
Eclipses and other large-scale events ARE supposed to affect large area, not just one hex.  It's a known bug, according to Tynan, and will be fixed.