Quote from: keylocke on December 06, 2014, 07:46:20 PMMy source suggests that he
apparently he was crushed to death by rocks or something.. (so nothing is "invincible")
...bloody hell...
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Show posts MenuQuote from: keylocke on December 06, 2014, 07:46:20 PMMy source suggests that he
apparently he was crushed to death by rocks or something.. (so nothing is "invincible")
Quote from: keylocke on December 05, 2014, 07:53:18 AM
lightsabres are capable of retractable blades, so i figured someone would've exploited that feature more often.. (i mean, who wouldn't, ye?)

Quote from: Shinzy on November 30, 2014, 01:21:10 PMYou just made my day.
http://imgur.com/gallery/2l4IvPw


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Quote from: Kagemusha on November 11, 2014, 07:29:57 PM
It is still Alpha and fluff is less important right now. But I have to agree that there is a danger of fluff taking a back seat for so long that it gets forgotten or becomes the status quo. If the guns are going to be place holders then maybe it would be best to just give them generic names: Long Rifle, Shotgun, Sniper Rifle, Assault Rifle, Pistol, Revolver, SMG, HMG, GPMG, and so on and so on.
)Quote from: NinjaPirate on November 14, 2014, 10:54:49 AMSure, that's one way to look at it. Another would be adding something like:
It sounds like it'd be pretty easy to add a stat modifier to a weapon that offers a melee damage boost.
)Quote from: Shinzy on November 14, 2014, 05:44:30 AM
OH I'd honeslty love if the weapons would have generated names in the same fashion as the factions get them
Badassadjective weapon of Terrainfeature Badasspersons
-> Notorious comb of crag assassin
Quote from: ToXeye on November 14, 2014, 01:13:03 AMY'know, if you're going to quote someone: do them a courtesy of quoting with context.
"Black Hawk outside of Mogadishu"

Quote from: Cat123 on November 13, 2014, 06:03:38 PM
Brilliant technical technobabble, meow!
talking, or does this sound leagues better then the current system While still feasible?
Quote from: ToXeye on November 13, 2014, 09:05:38 AM
Right now I am a bit "space marines are this good in the game, and this good in the fluff"
Quote from: fraz on November 12, 2014, 09:21:45 PM
Here's a reason to favor generic ("Assault Rifle") over fictional ("CAR-61") names: it allows us to assume that a given weapon designation includes a variety of different models. Based on the lore of Rimworld, there should be a huge diversity of weapons. Colonists, pirates, and traders would have brought weapons with them from numerous far away worlds. Other weapons may have been manufactured in the Rimworld's distant past, or scrapped together in the current hostile environment. I certainly don't want Tynan to create 20x as many weapons to reflect this diversity; in fact I would prefer that he keeps the list approximately the same that it is now. Instead, generic names can be used with an understanding that the names represent a category, not a specific model. Perhaps the new "quality" metric (mentioned in the change log) could further reflect this diversity within each category.
Quote from: Kagemusha on November 11, 2014, 07:29:57 PM
Maybe there is something to just changing the names sooner rather than later before we all get used to the names as they are and they never get changed.
It is still Alpha and fluff is less important right now. But I have to agree that there is a danger of fluff taking a back seat for so long that it gets forgotten or becomes the status quo.
In the end it's all up to the development team of course.
Quote from: ToXeye on November 13, 2014, 08:34:18 AMMods usually don't have problem with using the names of irl guns, because they are usually too small to catch any potential legal flak from copyrighted brands.
*edit/addition* Games usually have no problem with using names of products of other companies, they usually just do it I guess. Such as Counter Strike having an UMP. The only problem withadvertisinghaving a game with real world weapons is that it's just that: advertisement for weapons.