Quote from: ToXeye on November 13, 2014, 08:18:25 AMQuote from: nyxkin on November 13, 2014, 08:13:11 AMQuote from: ToXeye on November 13, 2014, 07:08:19 AMPlease elaborate.
*edit* The lee-einfeld is very vaguely connected to any space game.Quote from: H_D on November 13, 2014, 07:01:22 AM
It's been pulled from a cellar, but then it ALWAYS comes with one of the colonists. Every third colonist that ever was has a lee-einfeld.
I read that as in it's connected to ANY space game, as in: that you claimed that there are Mk1's in Dawn of War... (or at least in the source material)Quote from: ToXeye on November 13, 2014, 07:51:14 AM
Such as mortars, why are there no machine gun nests?
Agreed, but consider that with the adition of mortars you can at least test the idea behind manned turrets.Quote from: ToXeye on November 13, 2014, 07:51:14 AM
*edit* Fluff usually means "the story that accompanies the rules".
I go by the definition that it's just about everything that you could "cut off" and still have a coherent story or a stable building; all the little filler and embellishments etc..
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#16
General Discussion / Re: To fluff or not to fluff?
November 13, 2014, 08:23:30 AM #17
General Discussion / Re: To fluff or not to fluff?
November 13, 2014, 08:13:11 AMQuote from: ToXeye on November 13, 2014, 07:08:19 AMthings like "Heckler & Koch Assault Minigun"Time to blow your mind - H&K Assault Laser Minigun

Quote from: ToXeye on November 13, 2014, 07:08:19 AMPlease elaborate.
*edit* The lee-einfeld is very vaguely connected to any space game.
Also jesus christ, 'gimme a chance to respond before all the edits!!

Quote from: H_D on November 13, 2014, 07:01:22 AM
Quote from: nyxkin on November 13, 2014, 06:24:53 AM
And again, I could just be an unreasonable ass: but are guns so low on the list of priorities?
I suppose that yes, they are pretty low now, because combat system itself is already done and you can mod basically any gun you want. I think that adding new mechanics is priority now.
Wait, the Combat system is done? Since when?
Some of it's there, certainly, but I sincerely hope that at the very least we can have functional bayonets. I'm also sure about reading something awesome about improving the armour formula.
Quote from: Wex on November 13, 2014, 07:43:30 AM
What I would like to see are other kind of weapon damage.
Exactly, introducing say the temperature management (which I salute), adds to the whole PvE idea. Adapting to a hostile environment and all; but that's not suggesting that there is not room for water management etc.
Adding more types of weapons, mind you types also in the way they apply damage (wave/particle/beam/whatever) is without a doubt fluff; as you already have functional weaponry which gets the job done.
And again, I'm not talking about a wish list for Rimworld 3, rather trying to "lobby" towards explaining that those fit, in one shape or another, right now.
#18
General Discussion / Re: To fluff or not to fluff?
November 13, 2014, 06:24:53 AMQuote from: StorymasterQ on November 12, 2014, 07:42:27 PM
Why can't we have an OMG? For...hmm...Overpowered Machine Gun.
Or a OMFG: OP/MG with flamethrower and grenade launcher?
Quote from: Kagemusha on November 12, 2014, 10:27:13 PMQuote from: fraz on November 12, 2014, 09:21:45 PM
Here's a reason to favor generic ("Assault Rifle") over fictional ("CAR-61") names: it allows us to assume that a given weapon designation includes a variety of different models. Based on the lore of Rimworld, there should be a huge diversity of weapons. Colonists, pirates, and traders would have brought weapons with them from numerous far away worlds. Other weapons may have been manufactured in the Rimworld's distant past, or scrapped together in the current hostile environment. I certainly don't want Tynan to create 20x as many weapons to reflect this diversity; in fact I would prefer that he keeps the list approximately the same that it is now. Instead, generic names can be used with an understanding that the names represent a category, not a specific model. Perhaps the new "quality" metric (mentioned in the change log) could further reflect this diversity within each category.
Perfectly put. Agree on every level.
There is no way we can name all the variants in a category so we should just use a generic blanket category like 'Assault Rifle'.
Agreed, with new mechanics introducing factors like gunsmith skill and material, you could certainly see a difference of a +Pistol+ and a ☼Pistol☼
Whether you prefer a plain format ie: 'Assault Rifle' or an embellished 'Carbine/Compact/Whatever Assault Rifle' I'm still relieved to see that people find M-16's out of place on a supposedly alien world in the supposed future; and with that in mind: http://youtu.be/SZa3Y1tcKJ4
So, as Simon would point out; renaming an M-16 would not magically fix the absence of say: 'Plasma Rifle', 'Longlas', 'Magnetic Accelerator gun' and so on.
Quote from: skullywag on November 13, 2014, 03:20:21 AM
Just rename pistol to something else...ive modded it locally but it bugs me that its got the name as its type of weapon whereas all the others have a proper name. Needs to be beretta or something.
Skully would suggest that it's easily moddable, and that's absolutely correct, hell I've added more then name changes for my local. And it's an amazingly different experience when flashy energy rafale start flying (and shredding tribals) all over the place; or when somewhere in the distance, plasma beams light up the night; or if something shuts down turtling behind walls faster then handheld sonic artillery that bypasses them, and goes straight for the poor, poncho clad bastards cowering behind...
But let's be honest, there's only so much a modder can do before he hits a wall in what he (or she) can do in relation to game mechanics or what he can be allowed to do in relation to his own limits; either how much time he can put aside even for development, let aside maintenance updates or say learning how to sprite.
Just consider that if we can get some frankly amazing mods from the currently (and I'm sorry to say) halfased base of 'Lee-Enfield' how higher the ceiling could be if there was a "proper base" to go from?
And again, I could just be an unreasonable ass: but are guns so low on the list of priorities?
(and that's not even mentioning the different topics like most environments on Earth being more hostile then the supposeldy alien one of Rimworld, but one step at the time
) #19
General Discussion / Re: To fluff or not to fluff?
November 12, 2014, 09:11:17 AMQuote from: H_D on November 12, 2014, 08:29:31 AM
We don't know if Earth even still exist.
I agree with your point!
We don't know if the Earth exists OR has it ever existed in the universe of Rimworld; that makes the idea of using a turn of the century rifle against evil cyborgs even sillier imho. Even parallel world anime stories use weird/supercharged twists on classic weaponry. (say Trigun)
Quote from: H_D on November 12, 2014, 08:29:31 AMSo if those people never heard about Lee-Enfield or M-16, they also probably don't know what Eagle is. So we either separate lore from Earth completely and will be consequent in it, or accept all similarities without cherrypicking those we don't like.
But... the humans of Rimworld are

Seriously, 'cherrypicking' from 'Earth-lore' did wonders for Battletech, Warhammer40k, Star Trek, Babylon 5, Star Craft, Starship Troopers, Alien and: So. Many. More.
I've just pointed out, among some other rambling, that even a generic 'Assault Rifle'
(or even the dreaded 'Rifolo Del assaultero'
) is less jarring then a 'M-16' #20
General Discussion / Re: To fluff or not to fluff?
November 12, 2014, 08:08:45 AMQuote from: H_D on November 12, 2014, 07:40:02 AMI'm sure you heard of Desert Eagle...
Eagle, Hawk, Shrike and Bison are animals living on Earth, so you kinda walked into your own traps here.
(And of spoofs such as Baby Eagle, Swamp Eagle, Blackhawk*not the Ruger one etc..)
As for the rest, they are quite common names for weaponry ranging from ATVs, APCs, choppers and actual guns. There are also several both IRL and Fantasy Corporate Entities that use those animals like: ARES Defense Systems with it's Shrike conversion for the M4; Black Hawk Security private contractors, as well as a BH foundry; and the Bison is not only a line of 9mm SMGs, but also a pun/homage on Piotr ‘ison’ Walczak.
Seriously, can you not see the difference in using a real, century old gun (even by today's standards) and making up some names that can pass off for guns..?
#21
General Discussion / Re: To fluff or not to fluff?
November 12, 2014, 07:19:55 AMQuote from: Shinzy on November 12, 2014, 03:50:55 AMI would accept even spanglish from the great Sultan of Shirts and the Prince of Pants. As long as it's not 'los fusiles Lee-Enfilado' that is.
Pistola, El Shootgun, Rifolo Del Caza, Pistola los rapidos, Rifolo Del Machino, Rifolo Del assaultero, De La Canon Despacio Muertes, EresQuatro Chargo-Rifolo, Lanco De Chargo
No?

At least, I use a variant (with less Ludeon-y names, but hey - when you plug an idea, go all the way) for my dakka:
SR:
Pistol <> "Star/Rim/Galactic Eagle" Handgun/Pistol
Machine Pistol <> T-9 "Shrike" MP
Submachine Gun <> CAR-51u "Cardo" SMG
MR:
Shotgun <> Sa-4 "Sylvestar" Riotgun
Hunting Rifle <> Scout Rifle, DM-1 "Unzel" Rifle
Assault Rifle <> AR-52 "Indsay" Carbine
LR:
Battle Rifle <> HB-A3 "Blackhawk"/"Bison" Rifle
Machine gun <> SAW/SWS-15 "Marauder" LMG
Sniper Rifle <> Antimaterial Rifle, SR, DM-3 "Longshot" Rifle
I'm not suggesting these are perfect, and would actually like to see what other people use for their homebrew; but I'd stake either the plain format ie: 'Sniper Rifle' or one of the more fluffy ones: 'DM-3 "Longshot" Rifle' & 'DM-3 Rifle' against: 'M-24'
#22
General Discussion / Re: To fluff or not to fluff?
November 11, 2014, 10:12:30 PMQuote from: StorymasterQ on November 11, 2014, 09:52:42 PMHay, I know you're just horsing around SQ; but wouldn't that be just plain offal?
How about punny excuses for the current names
The mane point is to harness that creativity, and not to make it -even- lamer.
#23
General Discussion / Re: To fluff or not to fluff?
November 11, 2014, 08:53:06 PMQuote from: ZestyLemons on November 11, 2014, 07:11:44 PMI don't have the slightest problem with a small 'pool of weapons' - if anything else I love the idea of 'soft counters' where even a humble handgun will beat a sniper rifle in close quarters and the combat rifle rules supreme mid range.
1) I think the small pool of weapons is just due to Tynan focusing on game mechanics for now.
There is a question how weapons will change in the versions to come, will we ever be able to craft the more advanced ones; will the material and/or skill of the gunsmith make a difference etc. But, I agree with the idea of having few easily recognizable 'classes' with their own uses.
Quote from: Kagemusha on November 11, 2014, 07:29:57 PMMy knowledge of Firefly is as follows:
As an added aside, the RimWorld universe has a flavor similar to Firefly with regards to weaponry;
#1 That Farscape-like-show I plan on watching eventually.
#2 The second coming of Adam Baldwin.
Sorry.

Quote from: Kagemusha on November 11, 2014, 07:29:57 PMAmen.
Maybe there is something to just changing the names sooner rather than later before we all get used to the names as they are and they never get changed.
It is still Alpha and fluff is less important right now. But I have to agree that there is a danger of fluff taking a back seat for so long that it gets forgotten or becomes the status quo. If the guns are going to be place holders then maybe it would be best to just give them generic names: Long Rifle, Shotgun, Sniper Rifle, Assault Rifle, Pistol, Revolver, SMG, HMG, GPMG, and so on and so on.
The longer this travesty to all things fluffy goes on - the harder it will be to 'fix' it!
Quote from: Kagemusha on November 11, 2014, 07:29:57 PMOf course.
In the end it's all up to the development team of course.
#24
General Discussion / To fluff or not to fluff?
November 11, 2014, 06:57:59 PM
So, Rimworld is supposed to be in the (distant) future;
and the actual Rimworld (aka the planet) is, again supposedly, a 'fallen'HiveGlitterworld?
Awesome, I'm sure there are then all sorts of crazy interesting technosorcery... I mean it's not like I'll use Lee-Enfield (Mk I 1903?), M16(A2 1980?), L-15 LMG (Bergmann 1915?) and the occasional M24 (SWS 1988?)
Did we crash our star ship on an alien world, or a black hawk just off Mogadishu?
Sure, there are mechanoids and the occasional R-4, but they just stand out more.
And aside from them, it's closer to role playing an Australian/Afrikaans homestead then a colony on an alien world. Between green fields, weaponry considered obsolete even by today standards, and most of the 'actors' being human or terran like animals, spear wielding aboriginals, cowboy hats and dusters all 'round, and the whole drowning in 'tatters thing.
I get it's alpha and all; but where are all the fancy little things that actually make it sci-fi?
No weird aliens - no problem, look at Dune and the whole ghola and mentat 'thing' to spice it up; (and that's without mentioning Tleilaxu and their bio-horrors)
or how about taking a hint from Necromunda and the host of cult/ab/sub/meta-human mutants/cyborgs and such?
Or how about the whole PvE aspect: vitriolic/molten pools/rains, meteors which actually fall and damage features, having to adapt to hostile flora and fauna, or at least one different from Earth. (I'm sorry if I'm coming off as unreasonable, but I don't expect to land on Alpha Centauri's Chiron and start picking blueberries
)
And speaking of fauna, how about weaponry; I mean what's wrong with the age old FPS tradition of either using generic titles such as "Assault Rifle" or spending 30 seconds per gun to make up a name: "CAR-52" (as in "Compact Assault Rifle model.2052") rather then defaulting to using a 1980's rifle in 2050+?
I mean, ignoring the possibility that say BAE Systems will file a claim about using the brand 'Lee-Enfield' or Colt Defense for 'M16' it -should- also be easier to balance a fantasy weapon.
And that's going for conventional weaponry, both Star Wars and Trek have next to no ballistic weaponry, Mass Effect is all about magnetic drivers, Dune went sonic and acid, 40k has laslances, plasma, plastic shuriken, ion and 20mm auto-guns as -staples- rather then super rarities. Ultimately, it's not about debating the effectiveness of established weaponry, it's about the idea of interesting new technologies, or that the existing ones are at least adapted to new and strange circumstances/environments.
Granted, it's alpha, but is (and I'm honestly trying not to come off as a jackass or attack) Tynan afraid to get creative?
My concern is: between people getting used to status quo and adding new features (obviously nothing wrong with either of those) in game 'fluff' like this will always take a backseat until it's likely forgotten or dismissed with:
"But we've always done it like this" or "That's not a priority compared to XYZ"
Also: Hi all, got bored of lurking.
and the actual Rimworld (aka the planet) is, again supposedly, a 'fallen'
Awesome, I'm sure there are then all sorts of crazy interesting technosorcery... I mean it's not like I'll use Lee-Enfield (Mk I 1903?), M16(A2 1980?), L-15 LMG (Bergmann 1915?) and the occasional M24 (SWS 1988?)
Did we crash our star ship on an alien world, or a black hawk just off Mogadishu?

Sure, there are mechanoids and the occasional R-4, but they just stand out more.
And aside from them, it's closer to role playing an Australian/Afrikaans homestead then a colony on an alien world. Between green fields, weaponry considered obsolete even by today standards, and most of the 'actors' being human or terran like animals, spear wielding aboriginals, cowboy hats and dusters all 'round, and the whole drowning in 'tatters thing.
I get it's alpha and all; but where are all the fancy little things that actually make it sci-fi?
No weird aliens - no problem, look at Dune and the whole ghola and mentat 'thing' to spice it up; (and that's without mentioning Tleilaxu and their bio-horrors)
or how about taking a hint from Necromunda and the host of cult/ab/sub/meta-human mutants/cyborgs and such?
Or how about the whole PvE aspect: vitriolic/molten pools/rains, meteors which actually fall and damage features, having to adapt to hostile flora and fauna, or at least one different from Earth. (I'm sorry if I'm coming off as unreasonable, but I don't expect to land on Alpha Centauri's Chiron and start picking blueberries
)And speaking of fauna, how about weaponry; I mean what's wrong with the age old FPS tradition of either using generic titles such as "Assault Rifle" or spending 30 seconds per gun to make up a name: "CAR-52" (as in "Compact Assault Rifle model.2052") rather then defaulting to using a 1980's rifle in 2050+?
I mean, ignoring the possibility that say BAE Systems will file a claim about using the brand 'Lee-Enfield' or Colt Defense for 'M16' it -should- also be easier to balance a fantasy weapon.
And that's going for conventional weaponry, both Star Wars and Trek have next to no ballistic weaponry, Mass Effect is all about magnetic drivers, Dune went sonic and acid, 40k has laslances, plasma, plastic shuriken, ion and 20mm auto-guns as -staples- rather then super rarities. Ultimately, it's not about debating the effectiveness of established weaponry, it's about the idea of interesting new technologies, or that the existing ones are at least adapted to new and strange circumstances/environments.
Granted, it's alpha, but is (and I'm honestly trying not to come off as a jackass or attack) Tynan afraid to get creative?

My concern is: between people getting used to status quo and adding new features (obviously nothing wrong with either of those) in game 'fluff' like this will always take a backseat until it's likely forgotten or dismissed with:
"But we've always done it like this" or "That's not a priority compared to XYZ"
Also: Hi all, got bored of lurking.
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