Over on the Steam comments, Omega13 wrote:
I'd like to see this, myself. As an experiment, I've added the following two recipes to see how it works and feels. The "batch" or x5 recipe requires an Intellectual skill of 5 and is 33.3% (a third) faster than the default recipe done 5 times. The "bulk" or x10 recipe requires an Intellectual skill of 8 and is 50% faster (half the time) as the default recipe times 10.
I've tested it and it seems to work and, so far, feels about right. I'm not sure about the Intellectual skill requirement, though. If anyone else wants to test this, they can put the code in a recipe XML (such as the attachment below) and place it in the "RecipeDefs" folder of the mod.
If ShadowTani wants to include or modify it for inclusion, feel free. If not, perhaps I could release it as an add-on?
[attachment deleted by admin due to age]
Quote from: Omega13...turning neutroglycerin into neutroamine seems incredibly slow. It takes forever to make just one neutroamine, and with the amount that I go through neutroamine, I'd need to have one or two people solely working drug labs full time just to convert enough to keep my meds in stock. A bulk recipe for neutro conversion would be grand.
I'd like to see this, myself. As an experiment, I've added the following two recipes to see how it works and feels. The "batch" or x5 recipe requires an Intellectual skill of 5 and is 33.3% (a third) faster than the default recipe done 5 times. The "bulk" or x10 recipe requires an Intellectual skill of 8 and is 50% faster (half the time) as the default recipe times 10.
Code Select
<Defs>
<RecipeDef>
<defName>RefineNeutroglycerin5x</defName>
<label>make neutroamine batch (x5)</label>
<description>Make neutroamine as a batch of 5.</description>
<jobString>Making neutroamine as a batch.</jobString>
<workSpeedStat>DrugProductionSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Brewing</soundWorking>
<allowMixingIngredients>true</allowMixingIngredients>
<workAmount>5000</workAmount>
<targetCountAdjustment>1</targetCountAdjustment>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Neutroglycerin</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Neutroglycerin</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Neutroamine>5</Neutroamine>
</products>
<skillRequirements>
<li>
<skill>Intellectual</skill>
<minLevel>5</minLevel>
</li>
</skillRequirements>
<workSkill>Intellectual</workSkill>
<researchPrerequisite>DrugProduction</researchPrerequisite>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</RecipeDef>
<RecipeDef>
<defName>RefineNeutroglycerin10x</defName>
<label>make neutroamine in bulk (x10)</label>
<description>Make neutroamine as a batch of 10.</description>
<jobString>Making neutroamine in bulk.</jobString>
<workSpeedStat>DrugProductionSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Brewing</soundWorking>
<allowMixingIngredients>true</allowMixingIngredients>
<workAmount>7500</workAmount>
<targetCountAdjustment>1</targetCountAdjustment>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Neutroglycerin</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Neutroglycerin</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Neutroamine>10</Neutroamine>
</products>
<skillRequirements>
<li>
<skill>Intellectual</skill>
<minLevel>8</minLevel>
</li>
</skillRequirements>
<workSkill>Intellectual</workSkill>
<researchPrerequisite>DrugProduction</researchPrerequisite>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</RecipeDef>
</Defs>
I've tested it and it seems to work and, so far, feels about right. I'm not sure about the Intellectual skill requirement, though. If anyone else wants to test this, they can put the code in a recipe XML (such as the attachment below) and place it in the "RecipeDefs" folder of the mod.
If ShadowTani wants to include or modify it for inclusion, feel free. If not, perhaps I could release it as an add-on?
[attachment deleted by admin due to age]