Quote from: milon on January 26, 2017, 08:26:04 AM-exp(i*pi())
+1, would read more Cassandra bedtime stories
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#136
General Discussion / Re: Cassandra's War On Drugs
January 26, 2017, 08:59:54 AM #137
General Discussion / Re: Just got rekt by a Beaver.
January 26, 2017, 08:50:19 AM
Ah that's why the auto rain has been implemented. It always had a bitter taste thinking that Tynan did that to protect the colony. I always wanted to see all the wildlife die (protected from my firebreakers).
Boomalopes/-rats can't even be slaughtered without the handler getting lit. I had a Boomrat farm in A15 (a mod made them give Neutroglycerin which could be refined into Neutroamine) and for population control I had to restrict them to a fire proof zone and make a hunter shoot them. -5 social relations debuff: harmed a colony animal. Up to five boomrats can be shot without destroying one of the resulting corpses ^^. Anyway, this needs a fix.
Boomalopes/-rats can't even be slaughtered without the handler getting lit. I had a Boomrat farm in A15 (a mod made them give Neutroglycerin which could be refined into Neutroamine) and for population control I had to restrict them to a fire proof zone and make a hunter shoot them. -5 social relations debuff: harmed a colony animal. Up to five boomrats can be shot without destroying one of the resulting corpses ^^. Anyway, this needs a fix.
#138
General Discussion / Re: Sea Ice Community Challenge
January 26, 2017, 08:29:37 AM
Removing options shifts the priorities of what you need to get and when. The extra challenge comes from the neccessity to squezze the game mechanics even more.
#139
Ideas / Re: Electric stonecutting table
January 26, 2017, 08:25:50 AM
Yeah, I might sign my mods up for vanilla.
#140
Ideas / Re: The Spaceship - or - why can't I fly around my planet?
January 26, 2017, 08:22:47 AM
20. century aircrafts don't have to land every x kilometers for maintenaince. Maint is done between regular landings. Forced landing makes no sense that way. Ion storms like in Tiberian Sun might be better.
#141
General Discussion / Re: [Feedback] Instant spawning predators are a problem
January 25, 2017, 03:54:11 PM
I'm not sure what roles Boomalopes play in your thought, but predators avoid Boomalopes/-rats since A15.
#142
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.1
January 25, 2017, 03:41:32 PMQuote from: Telefonmast on January 25, 2017, 09:40:01 AMYes, yes, I know that. Was answering Birdys question about stuff blocking Tiberium back in TibSun. You won't stop me spreading my ideas, if you consider them is up to you. Now, can we stop reminding each other of that all the time and take it for granted
[...] Well this mod is *not* Tiberian Sun. [...]

Well, actually it's the other way around, TW changed it to a more dangerous form (tho not on the battlefield). Vines could destroy buildings!
#143
Ideas / Re: New power options
January 25, 2017, 03:27:09 PMQuote[...] as proposed by theoretical physicist Miguel Alcubierre, by which a spacecraft could achieve apparent faster-than-light travel [...]sentence one in the wiki article. The Enterprise is going FTL (and the other ship even faster) in Star Trek: Into Darkness. Source: Memory
#144
Outdated / Re: [A16] RimFridge
January 25, 2017, 03:20:49 PM
Cleaning up stockpiles is a neccessary feature in vanilla imo (and has been suggested). From what I've seen, two pawns hauling the same material to a stockpile can't do it to the same target tile, they will make two stacks (one of them should finish the half-stack). On other occasions, the stack-finishing doesn't work. Like yesterday when I had five small stacks of neutroamine scattered that I wanted to place in one tile. Deleted the stockpile in four of those stacks, prioritised hauling, those four stacks got picked up and placed in a new tile. Total number of neutroamine is less than one stack of course. However, deleting all five tiles works, because the entire neutroamine gets picked up and then placed in the stockpile. The problem was caused by silly colonists that where unable to finish the stack in the first place. I couldn't deduce any pattern so far for that. As far as I understand it, this won't happen for RimFridge because it's a small stockpile (1x1 or 1x2) which also will always be filled up (-> no half-stacks at all that can problems). The limitation of allowed items* might play a role as well, not sure.
To solve your issue I have two suggestions:
+Try if those problems appear in small stockpiles
+Make more different stockpiles, each one holding a very limited variety of goods (e.g. one only for steel, one for wood, one for bricks, ..., one or two for all that stuff you don't have much, like AI cores, artifacts; doesn't have to be one material per stockpile, concentrating building materials or such could suffice). This one is only a guess, but it works acceptable enough for me.
*allowed is in this case equal to: no more than two different items
To solve your issue I have two suggestions:
+Try if those problems appear in small stockpiles
+Make more different stockpiles, each one holding a very limited variety of goods (e.g. one only for steel, one for wood, one for bricks, ..., one or two for all that stuff you don't have much, like AI cores, artifacts; doesn't have to be one material per stockpile, concentrating building materials or such could suffice). This one is only a guess, but it works acceptable enough for me.
*allowed is in this case equal to: no more than two different items
#145
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.1
January 25, 2017, 08:27:32 AM
Walls, buildings, concrete, cliffs all stopped tiberium growth in TiberianSun. Not sure about hard soil (the one where subterranean couldn't dig in). Telefonmast already wrote that there'll be other means of controlling tiberium.
Sonic emitters? Seven hells, yeah!
Sonic emitters? Seven hells, yeah!
#146
Outdated / Re: [A16] RimFridge
January 25, 2017, 08:18:30 AM
Why would you store steel in a fridge? To prevent heatstroke?
The RimFridge is nothing else than a 1x1 stockpile with AC and limited choice. You could try that. Sorry for the joke, couldn't resist ;)
The RimFridge is nothing else than a 1x1 stockpile with AC and limited choice. You could try that. Sorry for the joke, couldn't resist ;)
#148
Support / Re: Phoebe has no permadeath mode
January 25, 2017, 08:00:55 AM
Well, clean install means without mods. Did you check if the permadeath button was missing before you added the mods?
#149
Ideas / Re: The Spaceship - or - why can't I fly around my planet?
January 25, 2017, 07:58:34 AM
I magnetic field strong enough to force aircrafts to land ...
... requires metric craptons of energy
... acts as beacon: "Don't go where the magnetic field is, I'm hiding there!"
... requires metric craptons of energy
... acts as beacon: "Don't go where the magnetic field is, I'm hiding there!"
#150
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.1
January 24, 2017, 04:51:21 PM
So using harvesters (as soon as they'll be implemented) will be considered cheating as well? :p
btw, if you do that, will you make them run on fuel? You gotta make them run on electricity or chemfuel. Refueling happens automatically at the refinery or if it runs dry, manually, with hauling chemfuel or a battery to it.
btw, if you do that, will you make them run on fuel? You gotta make them run on electricity or chemfuel. Refueling happens automatically at the refinery or if it runs dry, manually, with hauling chemfuel or a battery to it.
