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Messages - Thyme

#391
Quote from: vampiresoap on December 24, 2016, 02:57:22 AM
Limdood: Nobody's gonna start arguing who should be in charge when there's a fucking hole in the boat and water's leaking in. Everyone would just start peddling like crazy towards the only island on the horizon. You vastly underestimate what people are capable of. Everybody (maybe even you) is a survivalist when push comes to shove. It's the result of millions of years of evolution.
That's because everybody wants to get in the same direction (geometrically and figuratively) in this case. Wouldn't work out as well in other scenarios.
I'd like to bring a quote from a famous person:
Quote from: JokerMadness is like gravity. All it needs is a little push.
#392
I have this in A15 with a single sandbag (was able to deconstruct the others). Won't provide a save, unless asked, because I also have half a dozen mods.
#393
Ideas / Re: Armor Deterioration
December 23, 2016, 04:08:09 AM
I don't use different outfits for combat and work because it takes way too long for my pawns to change. Currently playing on the smallest map (flat) and I barely make it to my defenses. Last map was a mountainous boreal forrest, had lots of time usually (snow + marsh ^^)
#394
Ideas / Re: Your Cheapest Ideas
December 23, 2016, 03:57:53 AM
I'll repost some ideas from the comment section of the A16 release, just in case:

+tiny colonies. like those temporary 100x100 maps for manhunter caravans
+axial tilt of our planets, so that we could live on a planet similar to uranus
#395
Just a thought, you could add a bill in the refinery to refine neutroamine into fuel. Boomalopes chemicals are volatile after all. ;)
#396
Mods / Re: Meal priority issues!
December 19, 2016, 04:06:32 AM
Most corpses provide better storage than the meat they yield. (vanilla ofc)
#397
Releases / Re: [A15] Mending
December 16, 2016, 10:15:56 AM
Is it savegame compatible?
#398
I had a social fight involving one pacifist. The pacifist didn't fight back, he seemingly wanted to go away, but the attacks locked him in his tile. Seems like there're no pacifists actively being involved in social fights.

Sent from my HTC
#399
Mods / Re: Meal priority issues!
December 16, 2016, 04:55:23 AM
Pawns prioritise food within a certain radius (14?), they will take any food from there before checking tiles further away. That's why I have a stack of fine meals in my freezer on the side closest to my bedrooms (in addition to one close to the dining room).

Sent from my HTC
#400
What do you think would make more sense?

Hit or no-Hit is calculated when the projectile leaves the weapon. Makes sense to me only when it takes the hitrate from that very moment.

Sent from my HTC
#401
Mods / Re: Help Finding Mod: Movable Workbenches
December 16, 2016, 04:33:21 AM
Haven't built a deep drill yet. I could add the minified line by myself then, like I did with moisture pumps. ^^

Sent from my HTC
#402
General Discussion / Re: Cryopods and Sacrafices
December 15, 2016, 07:04:19 AM
This will be more of a civil war than the Avengers movie ^^

I dunno how it is in cryostasis, but beds freeze the Mood while mood de-/buffs count down

Sent from my HTC
#403
Seems to be a Layer 8 problem. Thrumbo description says "extremely dangerous". I wouldn't dare to attack them with less than 6 charge rifles ...
#404
A brain transplantation would kill what's left of Wolfgang. The donor would take over his body.
#405
Ideas / Re: Shake your money maker!
December 14, 2016, 02:59:49 PM
Right now I have 1 Alpaca per Colonist, crafting all the wool into apparel. Excess wool goes into trading (which isn't that much, since all the 73% stuff is sold as well). I buy all the bionics and all the plasteel from traders and still get silver from them! I'm also selling most of the weapons and Leather goes into Parkas. My only crafter has skill level 20 obviously. On my earlier runs I didn't focus that much on excess production, but didn't buy a single bionic. What I'm trying to say, silver shouldn't be too much of an issue.