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Messages - Kirby23590

#166
Well there's mods that increases cutting stone blocks to increase your crafting skill like this mod from steam... Though i'm not sure if i encountered any mod that increases crafting my smelting down stuff, or breaking down weapons into raw materials.

Since i don't think everyone made a mod that does that.
#167
Help / Re: Need Help With Adding Helmet's Attributes
October 21, 2019, 04:31:24 AM
Also theres ToxicSensitivity stat, if you want to make your gas mask wear walk around in a Toxic fallout scavenging for materials and stuff while slowing down the toxic build up... Also put that in the equippedStatOffsets field as well in your XML.
#168
Help / Re: patching out vanilla biomes ?
October 21, 2019, 04:29:07 AM
Try reading this https://rimworldwiki.com/wiki/Modding_Tutorials/PatchOperations

Well if i don't like a biome, i would do this for my code.


<Patch>

<Operation Class="PatchOperationRemove">
    <xpath>Defs/BiomeDef[defName="ColdBog"]</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
    <xpath>Defs/BiomeDef[defName="Tundra"]</xpath>
</Operation>

</Patch>


This may or might remove they Cold Bog and the Tundra Biomes, And don't forget to check from the Core Def Folder! For the Biomes if you want keep or remove!

And PatchOperationRemove is one of the easy ones. Other may require more if you wanted to remove else that's harder...
#169
Unfinished / Re: (1.0) [WIP] סוס חיוור
October 20, 2019, 12:56:27 PM
Translation

QuoteSubject title:
A pale horse

Quote from: Guess on October 20, 2019, 12:14:29 PM
More will be revealed

o.o
#170
When i'm running around in a games forum like rimworld, i expect topics of hey look at my hotel that i made for my guests in rimworld, not some advert to some hotel that isn't even around or near my place.

If i see some grey-market whatever that makes my eyerolls, and reporting it, unless it's joke ingame like yayo and go-juice or even smokeleaf which are items from rimworld.

When i see a link to a website about cigarettes or buffout pills. Then a red flag has been raised... These spambots don't really care for much about us humans even by infiltrating us by disguising as humans by copying reddit posts without the OP from reddit's permission...

Don't worry, unlike robots they don't learn from their mistakes unlike us humans, when we realize you spotted the thread on the perfect disguise...

Now i will burp some quote i found from the internet.  ;)
"Never give up, never surrender"
#171
Mods / Re: Kenshi animals in RimWorld
October 20, 2019, 10:07:32 AM
Looks awesome...

I just have Kenshi in my Wishlist, and watched a couple of Youtube videos of the game. Really love the art work!
#172
Same too. Seeing lost of bots infiltrating by imitating human writing by copying reddit posts or from ludeon and other forums.

These new type of mechanoid species should not be ignored. And i blame the institute by making these synths try to replace us all.
For those who know or played Fallout 4...

I looked and ran around the forums here in general and other parts of the such as mod forums and rounded these bots up. If those links don't work or give an error, it means they were deleted.
EDIT: All links give an error. *In Wayne's voice* Eradicated... ;D

We kinda turned blind eye on them, but they kinda follow them same tactics we just encountered.

  • First time post.
  • Borrowed the entire subject from Reddit or elsewhere.
  • Has strange signature links leading to some apps or websites.

That's all i see from them, wasting some advice from us. We need a new weapon against these new types of bots. I'll report them if i find em' suspicious and a synth in disguise.
#173
Off-Topic / Re: The Drunkard's Tavern.
October 20, 2019, 12:45:01 AM
Beer Bombs? Does that exist? Or does it taste like barf?
#174
215 Smokeleaf everyday!

#175
Help / Re: Humanlike drawSize?
October 19, 2019, 05:38:06 AM
I guess, i don't think <drawSize> is meant for the humanoids or people for default humans without alien races or in vanilla. I don't know...

Since AlienRaces Framework has <customDrawSize> for alien and custom races. Which allows to change the body size and etc... Maybe with that mod installed, you use <customDrawSize> and <customHeadDrawSize> for the humans i think? I don't know if you patch that and check if AlienRaces mod is installed.
#176
Help / Re: Humanlike drawSize?
October 19, 2019, 01:25:57 AM
Are you trying make a new humanlike character or a new alien race? Or trying to resize the humans instead?

If you're making a new alien race. Check out https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki on how to. And create dwarves or giants!.

Though i'm not sure about using <drawSize> on humanlike defs... And don't any clue about it.
#177
I think it's mostly intended...

Bionic or not, they will still use their fists even with a plasteel longsword. Since i think bionic arms for the pawns they have higher damage output than the fists.

But i still get pawns using their fists even with a superior melee weapon, even without bionic parts.

#178
Unfinished / Re: [1.0] (WIP) Ammunition (2019-10-18)
October 19, 2019, 12:57:29 AM
Same here...

Now i have to worry about how much arrows i have for my archers and bullets for the ones who mostly uses guns and energy ammunition for my founder the rich explorer's charge rifle and the other i just bought from that trader. Otherwise i have to whack them with my fists or with a melee weapon.
#179
Off-Topic / Re: Countdown to Rimworld 2
October 18, 2019, 09:21:09 AM
Eight thousand seven hundred seventy
#180
213 Dinosaur bones were dug up. 50% of it were dinosaur teeth.