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Messages - Kirby23590

#181
206 broken bones and 3 loose teeth in the floor.
If you do your math. 206 + 3 = ?
#182
Off-Topic / Re: Countdown to Rimworld 2
October 15, 2019, 09:29:42 PM
Eight thousand seven hundred seventy...

#183
OOooooo...

Can't wait to try this, once i get my main PC back where Steam and Rimworld is, when comes back while typing in my mom's old laptop.

As a fan of Psychics and using them in XCOM. Can't wait to try it out...

I really like seeing magic in Sci-fi but actually being part of it and something out of fantasy. :D
#184
General Discussion / Re: Thrumbo not obey :(
October 15, 2019, 09:05:16 PM
Oh, you solved the problem...

But i got one question... Where did you get that Thrumbo and tamed it? :o
#185
Did you know?

There are 206 bones in the human body? It's true, science knows!
#186
Quote from: Pangaea on October 10, 2019, 01:11:30 PM
I wish there was auto-pause on raids -- similar to how the game pauses when your caravan is ambushed. Settings for this, like you have in typical RPGs, would be great.

I think it already pauses without the need of mods, check the game options for "Pause on urgent letter" and see if it's checked or not.

With that checked it pauses on red letters, which includes infestations, colonist going on a berserk rage, manhunter packs etc...
#187
Mods / Re: Mod idea: Surviving Mars
October 15, 2019, 05:14:27 AM
@togfox

Well i think it's possible without DRM, though i don't know for sure.

For that i think, Check your downloads in ludeon to see if you can get an older version.

Though the problem is i don't know. Ask someone who knows how Ludeon works though or ask Tynan himself.

Try https://rimworldgame.com/ and click the automated Steam registration system and find the non-DRM version to see if you could get at least get an older version of the game. Maybe, though i don't know for sure since i use Steam.
#188
Mods / Re: Mod idea: Surviving Mars
October 14, 2019, 07:27:24 PM
But you can down-grade your version of rimworld back to A16. To play that marvelous mod. MarsX is something. Try it for yourself if you like it.  :D
#189
Two Hundred One.

Let's just say the numbers, Cardinal-ly or in words rather than in numbers. :D
#190
CXCVII
#191
Well unfortunately, there isn't any mod out there. Unless someone is making one...

Something like Sheaths or Holsters or just the weapons hanging on the back of the colonists will do.

There's such a mod like that, SheathYourSword which shows the weapons and scabbards they are wielding on their backs. Though it's only for the mod's weapons and not vanilla or other weapons however...
#192
General Discussion / Re: Is anything in the works?
October 12, 2019, 03:42:34 PM
Check out tynan's twitter for any news.

Right now, not much and they don't have any plans yet and we don't what's going on at the backstage if they are planning anything or not.

Quote from: Shurp on October 12, 2019, 05:33:43 AM
I'd love to find out what Ludeon's next project is.

Randy's Random Land.
#193
Roman Numerals Go!
CXCV
#194
193

I like big numbers more.
#195
Well, there isn't any mod that shows that. Unless your guys are drafted.

Show Draftee's Weapon... While it doesn't show what your guys are using while they aren't drafted and are walking around idling or working.

It shows the weapons what they are currently have equipped in the Colonist Bar. You can modify it it show the weapon they have in colonist bars by changing the Settings of the mod show it even while not drafted. While at least in the colonist bar.

It may not be like what you said in the topic, but i think it might help.