Sure, it's linear ( the 40% is the jump from savage 1.55 to merciless 2.2). But when you play at higher difficulties, it's harder to make silver, you've more deaths, and adaptation weight less, all factors which tend to reduce the threats.
For example you can have a look at the " fun points" on my graphs (adaptation), they are almost halved at the start of one of the ship sequences. I had one or two deaths, then the storyteller gave me a 50% discount on raids. If you try hard not to lose anyone during the ship defense (or save scum) it's much harder.
You can have a look at these graphs in devmod, debug graph. It's a strong incentive to have one or two rookie fighters in the frontline, ready to die for a purple heart...
Once again, in my view you're fighting merciless level raids. The next step will not be combat but mood management.
But with this discussion i think the soft cap of adaptive cassie should be vanilla.
For example you can have a look at the " fun points" on my graphs (adaptation), they are almost halved at the start of one of the ship sequences. I had one or two deaths, then the storyteller gave me a 50% discount on raids. If you try hard not to lose anyone during the ship defense (or save scum) it's much harder.
You can have a look at these graphs in devmod, debug graph. It's a strong incentive to have one or two rookie fighters in the frontline, ready to die for a purple heart...
Once again, in my view you're fighting merciless level raids. The next step will not be combat but mood management.
But with this discussion i think the soft cap of adaptive cassie should be vanilla.