Based on the Let's Play's of Rimworld I've seen recently, the players seem to assume the mods make their gameplay easier, but frequently over the course of time, it seems like it makes them struggle more than if they'd just play a normal game.
For example, some players install dozen mods and can't find the sun lamp because it's in the Garden Tools section now. Took one guy (Toxic Timewaster) 3 episodes to learn this.
Some players get modded super weapons and wind up blowing up chunks of their base when the enemy gets around/past their killbox and their character autofires their portable mortar at them, forgetting about the walls, switches, and pets.
Some players are used to menus being in one spot, and when the mods add new menus, the old ones get moved and they keep clicking on the wrong menu.
It's a bit funny when a players gets all excited when he buys an EMP rifle for 2000 silver and gets annoyed with it when he forgets his pawn has it when a zombie raid attacks. Yeah...that don't work on Zombies.
There was one player who created a colony with one pawn and a pet thrumbo using Prepare Carefully. Unfortunately, he didn't set the Handle ability high enough and he couldn't train 'Rick the Mule'. Eventually, another pawn joined with higher Handle and was able to train the thrumbo, but the first pawn was mad because he was not Rick's master.
The super turrets are great...until ZZZRTT and Solar Flare right in the middle of a mechanoid raid. And those embrasures...yeah the enemy can shoot through those holes.
Have fun with the mods, but read the manual first.
For example, some players install dozen mods and can't find the sun lamp because it's in the Garden Tools section now. Took one guy (Toxic Timewaster) 3 episodes to learn this.
Some players get modded super weapons and wind up blowing up chunks of their base when the enemy gets around/past their killbox and their character autofires their portable mortar at them, forgetting about the walls, switches, and pets.
Some players are used to menus being in one spot, and when the mods add new menus, the old ones get moved and they keep clicking on the wrong menu.
It's a bit funny when a players gets all excited when he buys an EMP rifle for 2000 silver and gets annoyed with it when he forgets his pawn has it when a zombie raid attacks. Yeah...that don't work on Zombies.
There was one player who created a colony with one pawn and a pet thrumbo using Prepare Carefully. Unfortunately, he didn't set the Handle ability high enough and he couldn't train 'Rick the Mule'. Eventually, another pawn joined with higher Handle and was able to train the thrumbo, but the first pawn was mad because he was not Rick's master.
The super turrets are great...until ZZZRTT and Solar Flare right in the middle of a mechanoid raid. And those embrasures...yeah the enemy can shoot through those holes.
Have fun with the mods, but read the manual first.