Don't know if any of you are having the same problem as me but for some reason most if not all modded hair options are not showing up for me unless I randomize a character. It was fine last night and I didn't change mod order or add mods.
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#31
Releases / Re: [A17] EdB Prepare Carefully - v0.17.1.6 (18 Jun 2017)
September 27, 2017, 05:41:08 PM #32
Unfinished / Re: Rimworld Trooper [SST Mod]
September 25, 2017, 07:33:50 PM
update:
So I have a question. Is it possible to have two different images overlap each other? Trying to keep some shape consistency since the back has a different shape that would show up in the front.
So I have a question. Is it possible to have two different images overlap each other? Trying to keep some shape consistency since the back has a different shape that would show up in the front.
#33
Unfinished / Re: Rimworld Trooper [SST Mod]
September 21, 2017, 02:20:01 PM
Decided to do another one of my mock-ups. I see a lot of color correction in the future
#34
Releases / Re: [A17] Call of Cthulhu - Rim of Madness Expansion Pack (9-3-2017)
September 20, 2017, 10:43:11 PM
So has anyone gotten cargo-pods full of these?
Looks like I will start a cult then
Looks like I will start a cult then
#35
Unfinished / Re: Rimworld Trooper [SST Mod]
September 20, 2017, 10:15:50 PM
Working on the flak armor. Liking how it's turning out
#36
Mods / Re: Looking for artist to create some workbench textures
September 20, 2017, 07:36:52 PM
Cool, I feel I accomplished something. Though I do feel that using the game menu background for the desktop background was a bit much as it is Ricardo Tomé's work. Wouldn't be hard to change that unless he's okay with it?
Just to be safe you might want to credit him to
Just to be safe you might want to credit him to
#37
Mods / Re: Looking for artist to create some workbench textures
September 19, 2017, 11:28:59 PM
before I hit the sack made a few tweaks, wires, two things connecting scanner and printer, and added a mouse. Thing should be 128x64 px. Might or might not be working on both matter and explosives table. I don't know suddenly got out of a depressive stupor working on both this and my pet project
*looks at file*
... *inhales* Well good night everyone
[attachment deleted by admin: too old]
*looks at file*
... *inhales* Well good night everyone
[attachment deleted by admin: too old]
#38
Mods / Re: Looking for artist to create some workbench textures
September 19, 2017, 10:38:35 PMQuote from: Albion on September 19, 2017, 09:51:06 PMHuh, I based it off a 2X1 table. I tried to mach up things, plus I did enlarge the image so I can show it, the original is small.
Yeah I like it. I'll probably have to use it for the matterweaver though because the 3D printer is a 2x2 building so the dimensions aren't correct unfortunatly. Should have specified that earlier. Sorry.
The other workbenches (explosives table and matterweaver) have the usual 3x1 dimensions.
Also I need side views for the workbenches.
Ok turns out the graphics I import into inkscape are not 1:1. But luckily I found a way to get it to be 128X64 pixles.
Also any other modifications?
Oh and if you do use this can I still use the computer for other mods?
#39
Mods / Re: Looking for artist to create some workbench textures
September 19, 2017, 08:47:56 PM
I couldn't help myself... Might have gone overboard but would this do for your 3d printer?
And I did this for shits and giggles
And I did this for shits and giggles
#40
Mods / Re: Looking for artist to create some workbench textures
September 19, 2017, 06:30:01 PM
when you say matterweaver do you mean like a more advanced 3d printer? What exactly does it make?
#41
Unfinished / Re: Rimworld Trooper [SST Mod]
September 19, 2017, 06:27:13 PM
started work on this again (*sigh*). anyways anyways here is the B.D.U. Split the bottom part to show the pants. I added some minor texture to them. The pants also don't have the suspenders attached to them as I plan to have "two" pants. The reason being is if I overlay the top suit the suspenders would still show.
The last two pawns has rooki1's Rimsenal mod.
Next I made a missile and warhead graphic for the M-55. Red is nuke while I made a green one for an HE warhead.
Also made headway with the power armor helmet. Not much but "eh?"
And last just a mock-up
The last two pawns has rooki1's Rimsenal mod.
Next I made a missile and warhead graphic for the M-55. Red is nuke while I made a green one for an HE warhead.
Also made headway with the power armor helmet. Not much but "eh?"
And last just a mock-up
#42
Releases / Re: [A17] Holy Washer! Get rid of that worn by corpse effect in more immersive way!
September 16, 2017, 12:37:53 PM
But does it come with a dryer?
#43
Outdated / Re: [A17] Space Worms 0.1 (Beta)
July 22, 2017, 05:10:48 PMQuote from: HowAboutScience on July 22, 2017, 04:22:45 PMOh I know. I just wanted the full experianceQuote from: ChaosChronicler on July 18, 2017, 09:50:25 PM
Anyone else pairing this with the USMC Xenomorph mod? About to start a game with both to see if they play nice with each other.
From what I can tell in the Xenomorph defs the chestburster def is commented out, so I don't think the mod currently allows the aliens to spread to new hosts. I could be wrong, theres no information in the post for the mod about it. If anything the Xenomorph mod author needs to look into this mod to get them chestbursters... bursting as soon as possible.
#44
Releases / Re: [A17] Starship Troopers Arachnids Ver2.2!!!
July 20, 2017, 11:45:25 AMQuote from: Canute on July 20, 2017, 10:16:36 AMActually there already is a SST 5 comeing out: Traitor of Mars. Would youtube link now but I'm on my tablet but I do have the link in my thread in the unfinished mods.
Now you can write the storyboard for a new movie:
Starship Troopers V: New allies :-)
#45
Outdated / Re: [A17] Space Worms 0.1 (Beta)
July 18, 2017, 09:50:25 PM
Anyone else pairing this with the USMC Xenomorph mod? About to start a game with both to see if they play nice with each other.