Quote from: dragonalumni on March 05, 2017, 12:15:23 AM
A 20 artist, isn't going to get too far without someone growing food, making meals, cutting stone blocks and fending off pirates for him.
That is a description of the effects of colony size. In a colony of one, the individual must perform every task, and can't afford to specialize. As the colony size increases it becomes possible to have someone dedicate more skill points to a given profession, such as hunting/combat or cooking/growing.
When the colony reaches a size where each person can be assigned to only one skill task, reaching level-20 in their profession, that would be the maximum size colony supported by the level of detail in the game.
Quote from: Hans Lemurson on March 05, 2017, 07:56:42 AM
Well, a good baseline for estimation then is actually to start with the "Keep Everyone Alive" professions jobs like planting/harvesting and cooking.
A colony must at a minimum be able to provide 2 meals a day per colonist, and a new set of clothing every 2(?) years. That gives you the "Upkeep Cost" of a colonist, and everything they can produce beyond that is profit.
Nice, upkeep cost as a city-wide pool of need. If you have five colonists then the colony needs to produce 10 meals/day. Extra production as a liquid asset that can be shifted around until all the minimum needs are full, and poured into the most profitable work beyond sustenance.
