You know how pirates are often portrayed with peg legs, hook hands and eye patches?
The Lab-O-Doom, helping maintain the image for pirates everywhere
The Lab-O-Doom, helping maintain the image for pirates everywhere
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Quote from: dburgdorf on March 10, 2017, 09:44:54 AM
Well, one of the problems with having gone down the modding rabbit hole is that I spend so much of my free time working on mods that I don't really have much left to actually *play* the damned game.
Quote from: b0rsuk on March 10, 2017, 07:30:53 AM
... he could kill two birds with one stone by making colonists automatically lead the target.


Quote from: SpaceDorf on March 09, 2017, 12:25:23 PMAnything's possible, I suppose. Which stat bonuses are related to Leadership Auras? Is it this set?
@AngleWyrm I think you are mixing up the taught skills and the bonus of the leader aura
QuoteThis mod is a complete overhaul of Rimworld's psychological and social systems. The stories that emerge from your pawns' quirks are the most fun part of RimWorld, and this mod aims to expand on that emergent storytelling by increasing the extent and complexity of its systems.

Quote from: Wishmaster on March 03, 2017, 07:02:09 AM
I think I get it now.
I that case, why not simply forbid your fine meals ? Or who should be allow to eat them while the situation is solved ?
Quote from: AngleWyrm on February 27, 2017, 08:33:31 PM
I'd like to see ordered lists in the GUI that I can organize to my heart's content.That would be fun to mess around with.
- Contain all food items currently in stock
- Contain all food items that can be made with bills from the current equipment.
- Sort by how much saturation each portion gives, and the hungry would go down the list until they run into something with too much saturation
- Sort by player-specified order so that specific foods could be prioritized or prevented
- Assign lists to various categories of feed-able creatures, or assemble a group of specific people/animals
