Quote from: iceteazz on May 07, 2017, 09:44:01 AM
_ I once nearly won a game without kill box, my small tips : cassy rough is just enough, more hard more fun if you want ; build your base like a castle with defence points are turrets and doors near them so 3 pawns can fire each door, i use 2 doors each side of turret group, expand if you have enough pawns, the wall must be 2 layers with space between so you can defend both side, outer wall should be as thick as possible ; Build many layers of defence so you can retreat to safe point or counter drop pods and dropped mechanoids ; It's best to build inside a mountain to prevent drop pods, but base outdoor is viable ; Finally, the keys to success are limit your pawns to elite and multi-jobs pawns only and try your best to limit your wealth so easier raids and events.
Good tips!! thanks a lotThough I always think that building into the mountain is totally not worth it due to the constant pest control lol
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#196
General Discussion / Re: Best difficulty for players who don't enjoy kill boxing?...
May 07, 2017, 11:49:13 PM #197
General Discussion / Best difficulty for players who don't enjoy kill boxing?...
May 07, 2017, 03:17:57 AM
I'm just getting really tired of using kill boxes to deal with enemies...on extreme difficulty it gets really ridiculous as you mow down close to a hundred enemies with little to no effort. On the other hand, when I tried dealing with enemies in other ways, I couldn't even get past rough...Feels like the game kind of forces you to use kill boxes on higher difficulties.
I haven't tried Cassandra or Phebe on some challenge yet. Anyone know what's the "best" difficulty for non kill box playthroughs? Thanks!
I haven't tried Cassandra or Phebe on some challenge yet. Anyone know what's the "best" difficulty for non kill box playthroughs? Thanks!
#198
General Discussion / Re: Is it wrong to advertise my rimworld letsplay on this forums?
February 19, 2017, 05:52:31 AMQuote from: Tekuki on February 18, 2017, 07:22:02 PM
Is it wrong to advertise my rimworld letsplay on this forums?
Yes.
#199
General Discussion / Re: Is Rough the Most Fun Difficulty?
February 19, 2017, 05:51:43 AMQuote from: PiggyBacon on February 18, 2017, 05:25:54 PM
I always go CC Extreme it adds excitement 24/7 and the sadness of having to bury colonists every few days. If you get attached to someone they've been around too long in my mind.
Yeah...but like, I managed to beat every raid even on extreme difficulties...without casualties at all. Heck, sometimes my guys didn't get so much as a scratch. It gets boring after awhile because you kind of get used to the routine...Spoiler alert, there's only a few types of raids...and they always behave the same way. You know all the counters after awhile. Like sniping siege equipment, kill boxing poorly armored tribals, shutting the door and waiting out boomerat/boomerlope packs...
And they come so often that you basically don't get to slow down and enjoy anything else.
#200
General Discussion / Is Rough the Most Fun Difficulty?
February 18, 2017, 02:16:28 AM
After apparently "beating" extreme difficulty I found the game so boring...mostly because I had to sacrifice so much just to survive. On extreme difficulty I had no choice but to make a small but compact base because of how much easier it is to defend against raids...as a result, everybody has a shitty, tiny room lol...Speaking of raids, they come so often and so hard that my colonists basically don't get any rest...if they are not fighting, they're training or thinking about new defense strategies. I should've named my colony New Sparta.
Whereas in Rough difficulty, I get to do so much more. My colonists are so much happier and I get to do things like exploration, planting cotton for pretty clothes, taming random animals just for the heck of it, etc.
Whereas in Rough difficulty, I get to do so much more. My colonists are so much happier and I get to do things like exploration, planting cotton for pretty clothes, taming random animals just for the heck of it, etc.
#201
General Discussion / Re: Should body types and gender actually have an effect on melee and shit?
December 25, 2016, 04:29:30 PMQuote from: iota_x on December 25, 2016, 09:26:13 AM
Our cultural practices, such as how boys and girls are educated at a young age, and what activities they are encouraged or allowed to participate in, affect their future "strength" and "skill."
So the average guys' childhood upbringings cause them to have more muscles than average women in the future? Good to know! Such an easy way to manipulate genetics. Why do we even have gene labs at all? Just teach our kids manners and shit all day and they'll grow up freaking strong...for some reason...cuz "gender theory" wishful thinking magic...
#202
General Discussion / Re: Broken mood system still hasn't been fixed in A16.
December 25, 2016, 05:33:30 AMQuote from: Nebbie on December 25, 2016, 04:13:39 AM
So in regards to the two topics here that OP conflated, yes, the system needs overhaul:
For social fights, I can understand wanting to punch someone and ending up with an all-out brawl.
What I can't understand is that noone tries to stop it and neither party stops until the other is unconscious.
Even if noone breaks it up, normally, IRL, someone gets an upper-hand and the loser would submit and/or go into a protective pose and just get bruises from them on until the aggressor figures it's been enough, probably with some agreement to the aggressor's demands.
There should be a sheriff role that deals with troublemakers by either stopping a fight that happens (and punishing the aggressor) or preventing a fight in the first place, and pawns that are in lots of sudden pain should probably go into a defensive fetal submission state for a while (both submitting and likely ending a social fight, or at least preventing wounds to eyes and other vital areas, as well as possibly hoping for mercy during a raid). Additionally, it'd be nice if relations from the aggressor's side improved somewhat if they won the fight.
More of a beef with the terrible melee combat system in general, but I also really don't like that melee fights with fists can lead to stuff like smashed eyes fairly often. I think it's not so much the chances of a particular area being injured as it is that melee incurs injuries seemingly with every blow, leading to dozens of bruises where you'd normally only expect a few.
Haha yeah, good point. Realistically the colonists would probably drop whatever they are doing and go watch or break up the fight (It'd be pretty awesome and hilarious at the same time if everyone ends up circling the fighters and cheering as the fight goes on haha!) But as of now our colonists do NOTHING. They just keep on playing that horseshoe in the very same room the fight broke out and be like,"eh, just another day in Rimworld" lol.
#203
General Discussion / Re: Should body types and gender actually have an effect on melee and shit?
December 25, 2016, 05:12:58 AMQuote from: brcruchairman on December 24, 2016, 09:43:13 PM
Zombra, it sounds like you're saying that the extremely complicated and nuanced differences between males and females does not need to be modeled in the game, and you believe the game has little to gain from trying. It sounds like you're further asserting that it would be harmful to try, because it would perpetuate misinformation due to its necessarily limited scope, which would reinforce socially damaging effects. Am I misunderstanding or misrepresenting something here? I'd like to understand the thrust of your argument, if I can.
Mumble, it sounds like you're asserting that said nuanced differences DO need to be modeled for the game, and their inclusion adds further depth which can generate more and even better dramatic stories from the in-game model. It further sounds like (I think I recall having a similar debate with you in the thread on suicide) you believe art, video games included, should not be limited in their content by what is controversial, but rather should include anything which could further their emotional impact. Do I have the gist of your stance right? If not, would you be willing to clarify?I've already misunderstood a half dozen times in this thread, what's a few more as long as I fix 'em? :p
This is a nice summary for anyone who skipped the majority of the posts. I know I did haha...I can totally get behind Mumble's stance. Also, why do you guys make it seem so controversial? Mount and Blade did it and nobody bats an eye. Male protagonists in that game have +1 Str and +1 agility and Female protagonists have +1 Intelligence and +1 Charisma. The game actually makes sure the player understands how much more difficult it is for females to become a liege lord through conversations with the various lords. (which to be honest, is pretty realistic in a medieval setting). In Fallout New Vegas, the Legion looks down on you if you are female and will not allow you to fight in the arena. From my point of view, it actually adds a lot to the game when the game acknowledges your gender instead of just turning a blind eye.
PS: I don't know why some of you brought up the gender gap or the rape issue (again, too long did not read =D ) But seriously please stay on topic and please make your posts more concise and to the point lol...
#204
General Discussion / Re: Turrets don't make sense
December 24, 2016, 07:04:22 PM
Guys, tribal raids are actually the easiest kind of the bunch. They use the lowest tier of weapons and armors. And there's many other ways to defend your colony without turrets.
Here, check out this guide I wrote some time ago. Hope it helps
(see item 6 specifically)
https://ludeon.com/forums/index.php?topic=27697.0
Here, check out this guide I wrote some time ago. Hope it helps
(see item 6 specifically)https://ludeon.com/forums/index.php?topic=27697.0
#205
General Discussion / Re: What makes a boomalope go "boom boom"
December 24, 2016, 05:26:55 PMQuote from: Shadow_SlayerX on December 24, 2016, 05:01:04 PM
What makes the boomalope explode on death, is it when it's brain is "dead" or does it intentionally make itself explode when it's right about to die?
Space magic...given by that space child at the end of Mass Effect 3
#206
General Discussion / Re: Broken mood system still hasn't been fixed in A16.
December 24, 2016, 05:17:53 PMQuote from: Zombra on December 24, 2016, 05:10:01 PMQuote from: vampiresoap on December 24, 2016, 04:54:13 PMHow the fuck do you command berserking pawns to fight fire?
You let that one guy throw his little fit while your other 5 guys go fight the fire. If he's causing too much of a problem, you punch him out first. It's not that hard.
I said they weren't supposed to be berserking in that kind of situations at all, and you were like,"if they are berserking instead of fighting fire, then you are bad at this game." What are you smoking?
#207
General Discussion / Re: Broken mood system still hasn't been fixed in A16.
December 24, 2016, 04:54:13 PMQuote from: Zombra on December 24, 2016, 04:07:56 PMQuote from: vampiresoap on December 24, 2016, 03:38:11 PMWhat about a fire in the house? Or a dangerous predator approaches? Or a tornado being only 50 miles away? Would people start arguing who should be in charge instead of reacting to imminent danger then?
If your colonists are beating each other up instead of fighting fires, you are bad at the game. Get better and keep your people happier.
If that doesn't work, use the Prepare Carefully mod and make all your colonists Iron-Willed Steadfast Optimists. Then you'll have your heroes who never flinch and always work together in perfect harmony under stressful circumstances with no leadership - just like in real life.
How the fuck do you command berserking pawns to fight fire? You just went full git gud fanboy. You never go full git gud fanboy.
#208
General Discussion / Re: Should body types and gender actually have an effect on melee and shit?
December 24, 2016, 04:50:41 PMQuote from: Thyme on December 24, 2016, 03:43:04 PM
I just skipped the majority of page 2 here. Reason: Men and Women are different. There's no need to discuss that.
Yeah. When I started this, I thought that'd be kind of obvious and that the major focus of the thread would be to discuss whether to incorporate that into Rimworld. But apparently people still stuck debating whether men and women are different. I mean, seriously, have (some of) you guys looked out the window lately? Or walked on the street? I wonder how much liberal brainwashing it takes to make a person become completely detached from reality and go like,"yeah, there's no difference between men and women at all." I'm all for equal opportunities and shit, but men and women are not born equal. The assumption that they are born equal actually cheapens female struggles when you think about it. You are not acknowledging that it takes them a lot more to get certain physical tasks done. (Like it takes female bodybuilders a lot longer to buff up. Again, so much respect)
#209
General Discussion / Re: Broken mood system still hasn't been fixed in A16.
December 24, 2016, 03:38:11 PMQuote from: Thyme on December 24, 2016, 03:09:39 PMQuote from: vampiresoap on December 24, 2016, 02:57:22 AMThat's because everybody wants to get in the same direction (geometrically and figuratively) in this case. Wouldn't work out as well in other scenarios.
Limdood: Nobody's gonna start arguing who should be in charge when there's a fucking hole in the boat and water's leaking in. Everyone would just start peddling like crazy towards the only island on the horizon. You vastly underestimate what people are capable of. Everybody (maybe even you) is a survivalist when push comes to shove. It's the result of millions of years of evolution.
I'd like to bring a quote from a famous person:Quote from: JokerMadness is like gravity. All it needs is a little push.
What about a fire in the house? Or a dangerous predator approaches? Or a tornado being only 50 miles away? Would people start arguing who should be in charge instead of reacting to imminent danger then?
#210
General Discussion / Re: Should body types and gender actually have an effect on melee and shit?
December 24, 2016, 03:34:01 PMQuote from: DaemonDeathAngel on December 24, 2016, 01:15:40 PM
I am trying to figure out why this thread is still here, or why the original poster did not realize it would start massive arguments. I am guessing it was made intentionally to start fights.
Why is this always the "default" assumption whenever people engage in intense discussions? Granted, some posts in the thread are pretty out there, but people are still mostly civil, all things considered.
Quote from: DaemonDeathAngel on December 24, 2016, 01:15:40 PM
That being said. The male and female body are both capable of the exact same thing when it comes to strength and force. A woman and man, both equal height and equal weight, can gain the same muscle tone and strength as the other. The same knowledge of whatever the situation is, whether that be combat or not.
Ever been into bodybuilding? One of the first few things you learn about is that it takes WAY more and WAY longer for women to gain the same amount of muscles that men gain by doing the exact same sets of exercises and having the same diets. (SO respect for those super muscular bodybuilding women you see on the posters.) You will also quickly learn that some men have what they usually refer to as the "superman genes", which means it doesn't take much for this type of men to be all buffed up. This occurs very rarely in women.

