Ive been entertaining the idea of growing spices as a concept and game mechanic. This is how i think it should work.
First, spices would be hard to grow and take a long time but not as long as devil strand.
Then an overhaul of the meal system to take into account two quality factors instead of one. Simple to complex AND bland to lavish. Simple and complex would only take into type of actual food used to prepare the meal ie having a veggie and meat. But then spices and cooking skill come in to make a bland, fine, or lavish meal.
So the base no cooking skill cook would be making simple bland meals, and they would probably have a mood debuff like -3 for eating them. Then as the cooking skill goes up and ones acquisition of spices they could start making tastier meals which i would probably cap at 12 cooking skill for a complex lavish meal giving a +6 mood boost. Then all the other combos would fall somewhere between those.
What are your thoughts?
First, spices would be hard to grow and take a long time but not as long as devil strand.
Then an overhaul of the meal system to take into account two quality factors instead of one. Simple to complex AND bland to lavish. Simple and complex would only take into type of actual food used to prepare the meal ie having a veggie and meat. But then spices and cooking skill come in to make a bland, fine, or lavish meal.
So the base no cooking skill cook would be making simple bland meals, and they would probably have a mood debuff like -3 for eating them. Then as the cooking skill goes up and ones acquisition of spices they could start making tastier meals which i would probably cap at 12 cooking skill for a complex lavish meal giving a +6 mood boost. Then all the other combos would fall somewhere between those.
What are your thoughts?