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Topics - zambasshik

#1
Ideas / New Meal System
July 14, 2017, 08:09:58 AM
Ive been entertaining the idea of growing spices as a concept and game mechanic. This is how i think it should work.

First, spices would be hard to grow and take a long time but not as long as devil strand.

Then an overhaul of the meal system to take into account two quality factors instead of one. Simple to complex AND bland to lavish. Simple and complex would only take into type of actual food used to prepare the meal ie having a veggie and meat. But then spices and cooking skill come in to make a bland, fine, or lavish meal.

So the base no cooking skill cook would be making simple bland meals, and they would probably have a mood debuff like -3 for eating them.  Then as the cooking skill goes up and ones acquisition of spices they could start making tastier meals which i would probably cap at 12 cooking skill for a complex lavish meal giving a +6 mood boost. Then all the other combos would fall somewhere between those.

What are your thoughts?
#2
General Discussion / Crafting QoL
December 02, 2016, 01:42:50 PM
I want the option for crafting bills to include the option of taking quality into account. For instance, when I say make 5 pants, I want really want 5 pants of normal or better quality and above 60% HP. I am not saying manipulating the outcome, but merely what is considered in the count. So if my tailor makes a poor quality pants it will not count it, but it will still be made.
#3
Support / Can't Post
December 02, 2016, 02:30:44 AM
When the verification asks "you cool a room with air ___" whats the answer? its not "conditioning"
#4
General Discussion / Psychopaths
December 02, 2016, 02:28:41 AM
This game has no psychopaths. What!? I know, I know. The trait, it says "psychopath." The trait is wrong.

First some back story. I am currently a grad student for my Ph.D. in Clinical Psychology and already have my B.S. and Masters.

Simply replace every word "psychopath" with "sociopath" and all will be good. What's the difference you ask? Two men.

One walks into a bank, shoots 2 people, robs it, holds some other hostage, eats one, so and so forth. He is incapable of assimilating into society. They are always the black sheep and stick out as weird.

The second one is all those stories of serial killers and cannibals who live next door to you for years and you never knew. A sociopath is capable of assimilating flawlessly* into society so as not to be noticeable. They're actions are equally horrible and disjointed.

A "real" psychopath in this game, would do nothing but kill people. They would almost never work, haul, clean, hell even agree to join short of trying to trick you to get a nice shiny assault rifle to kill you with.