Even then its still a good base ... one half of the valley can be made into a killbox with a (trapped) tunnel going out into the wider map, and the other half can be made into the encampment with inner-base farming
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#17
General Discussion / Re: Animal products food production for the larger colony
April 24, 2017, 05:23:00 AMQuote from: Shurp on April 23, 2017, 08:11:20 PM
If you get the opportunity to buy chickens, get them. They pop out eggs left and right, reproduce quickly, are easy to feed and maintain, etc. etc.
IIRC Iguana's have the highest throughput (ammount of eggs gotten for the same amount of hay)
#18
General Discussion / Re: New challenges?
April 24, 2017, 05:20:19 AM
customize a scenario to not have any chance of an event adding to your initial 2 colonists (change to 1 when A17 comes around when they can medicate themselves) and try to escape the world
#19
Mod bugs / Faction Leader blaming me for their Trade Caravan OD'ing
January 13, 2017, 06:18:22 AMI have a number of mods on (of which, Hospitality should be the only one that could remotely be relevant), but I seem to recall having seen it without that one on
#20
Mods / Re: [Mod Request] Bandage yourself
January 02, 2017, 08:44:35 AM
yeah ... either having a doctor able to treat himself or some other way of getting treated without involving other characters would be nice for an idea I have which is to turn off all 'wanderer joins' and the like and see if I can make it through a whole game with only one (heavily modified, heavily empowered) guy
#21
Ideas / Re: Drug policy is weird
December 18, 2016, 07:08:46 AM
In length, I'd love if there was more modification to it ... for an example, I'd love if i could tell my colonists to take Go-Juice when they were tired, but i can't really figure out a way to do it.
#22
Ideas / Re: Changing Sexual Orientation
December 18, 2016, 06:55:11 AM
expanding, i would find it nice if there was a low chance for a pawn to gain or lose any trait, some of which dependent on actions ... such as a low chance for people fed Human Meat to spawn 'Cannibal'
#23
Ideas / Re: Your Cheapest Ideas
December 07, 2016, 12:24:35 PM
Could the tech tree make a bit more sense please? ... you can research Charged Shot (and Multibarrel weapons), before you research Machining
#24
Ideas / Re: Your Cheapest Ideas
December 04, 2016, 12:08:09 PM
Make Pig/Wild Boar and Labrador/Husky able to crossbreed (50/50 chance of what the youth breed is if parents is of different breeds), to make getting additional animal help for hauling less difficult.
#25
Mod bugs / Faction blaming me for their visitors social fighting to death
December 04, 2016, 10:05:42 AM
Had a couple of visitors in my base (from the same group), which got into a internal Social fight, resulting in a dead body, and the other fleeing home ... a few minutes later i get a message that the faction leader blames me for the death, giving me a negative 5 to our relationship
#26
Ideas / Re: Your Cheapest Ideas
December 03, 2016, 03:38:46 AMQuote from: MeowRailroad on December 02, 2016, 04:07:30 PMQuote from: Sian on December 02, 2016, 01:07:23 PM
additional traits
- Claustrophobia -- -15 Mood from being under a roof, +10 from sleeping outside
- Agoraphobia -- -10 Mood from being outside, never get cabin fever, -20% clearance level needed
- Vegetarian -- -10 Mood from eating meat, +10 from eating only vegetables
- Beef Eater -- -15 Mood if food doesn't include meat
These would be cool but I think the mood offsets should be lower.
Of cause they should be balanced properly, and I'm not quite deep enough into the game to be qualified to do so
#27
Ideas / Re: Your Cheapest Ideas
December 02, 2016, 01:07:23 PM
additional traits
- Claustrophobia -- -15 Mood from being under a roof, +10 from sleeping outside
- Agoraphobia -- -10 Mood from being outside, never get cabin fever, -20% clearance level needed
- Vegetarian -- -10 Mood from eating meat, +10 from eating only vegetables
- Beef Eater -- -15 Mood if food doesn't include meat
- Claustrophobia -- -15 Mood from being under a roof, +10 from sleeping outside
- Agoraphobia -- -10 Mood from being outside, never get cabin fever, -20% clearance level needed
- Vegetarian -- -10 Mood from eating meat, +10 from eating only vegetables
- Beef Eater -- -15 Mood if food doesn't include meat
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